Fixes runtime when dropping an IED (#96621)

## About The Pull Request

arguments are important for functioning procs

## Why It's Good For The Game

<img width="342" height="96" alt="image"
src="https://github.com/user-attachments/assets/af33d6e3-5483-4e6b-8e7a-638f85eb149c"
/>

the hell was this guy doing to drop an ied 42 times in one round

## Changelog
🆑

fix: fixed a runtime when dropping an IED

/🆑
This commit is contained in:
Leland Kemble
2026-06-23 16:44:53 +02:00
committed by GitHub
parent c2b4e9ec69
commit 1af1723f09
@@ -75,10 +75,10 @@
if(activator)
activator.holder_movement()
/obj/item/grenade/iedcasing/dropped()
/obj/item/grenade/iedcasing/dropped(mob/user, silent)
. = ..()
if(activator)
activator.dropped()
activator.dropped(user, silent)
/obj/item/grenade/iedcasing/proc/process_activation(obj/item/assembly)
detonate()