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Fixes runtime when dropping an IED (#96621)
## About The Pull Request arguments are important for functioning procs ## Why It's Good For The Game <img width="342" height="96" alt="image" src="https://github.com/user-attachments/assets/af33d6e3-5483-4e6b-8e7a-638f85eb149c" /> the hell was this guy doing to drop an ied 42 times in one round ## Changelog 🆑 fix: fixed a runtime when dropping an IED /🆑
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@@ -75,10 +75,10 @@
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if(activator)
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activator.holder_movement()
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/obj/item/grenade/iedcasing/dropped()
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/obj/item/grenade/iedcasing/dropped(mob/user, silent)
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. = ..()
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if(activator)
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activator.dropped()
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activator.dropped(user, silent)
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/obj/item/grenade/iedcasing/proc/process_activation(obj/item/assembly)
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detonate()
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