mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 16:18:01 +01:00
VR+tgui additions:
* Adds "VR Sleepers" which allow the user to enter a virtual body in a virtual world (it's basically a glorified teleporter) * Allows tgui to process fontawesome icons in stacks, fontawesome icons can stack over each other to fake a new icon (eg a ban icon over a camera to mean "ban cameras") * tgui buttons are now a MINIMUM of 20px high, as opposed to being permanently 20px high, this is so that large fontawesome icons don't look hideous.
This commit is contained in:
@@ -0,0 +1,55 @@
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/mob/living/carbon/human/virtual_reality
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var/mob/living/carbon/human/real_me //The human controlling us, can be any human (including virtual ones... inception...)
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var/obj/machinery/vr_sleeper/vr_sleeper
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var/datum/action/quit_vr/quit_action
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/mob/living/carbon/human/virtual_reality/New()
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..()
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quit_action = new()
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quit_action.Grant(src)
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/mob/living/carbon/human/virtual_reality/death()
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revert_to_reality()
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..()
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/mob/living/carbon/human/virtual_reality/Destroy()
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revert_to_reality()
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return ..()
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/mob/living/carbon/human/virtual_reality/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/mob/living/carbon/human/H = real_me
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revert_to_reality(FALSE, FALSE)
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if(H)
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H.ghost()
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/mob/living/carbon/human/virtual_reality/proc/revert_to_reality(refcleanup = TRUE, deathchecks = TRUE)
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if(real_me && mind)
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mind.transfer_to(real_me)
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if(deathchecks && vr_sleeper && vr_sleeper.you_die_in_the_game_you_die_for_real)
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real_me.death(0)
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if(refcleanup)
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vr_sleeper.vr_human = null
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vr_sleeper = null
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real_me = null
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/datum/action/quit_vr
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name = "Quit Virtual Reality"
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/datum/action/quit_vr/Trigger()
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if(..())
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if(istype(owner, /mob/living/carbon/human/virtual_reality))
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var/mob/living/carbon/human/virtual_reality/VR = owner
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VR.revert_to_reality(FALSE, FALSE)
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else
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Remove(owner)
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@@ -0,0 +1,175 @@
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//Glorified teleporter that puts you in a new human body.
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// it's """VR"""
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/obj/machinery/vr_sleeper
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name = "virtual reality sleeper"
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desc = "a sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds"
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icon = 'icons/obj/Cryogenic2.dmi'
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icon_state = "sleeper"
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state_open = TRUE
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anchored = TRUE
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var/you_die_in_the_game_you_die_for_real = FALSE
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var/datum/effect_system/spark_spread/sparks
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var/mob/living/carbon/human/virtual_reality/vr_human
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var/static/list/available_vr_spawnpoints
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var/vr_category = "default" //Specific category of spawn points to pick from
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var/allow_creating_vr_humans = TRUE //So you can have vr_sleepers that always spawn you as a specific person or 1 life/chance vr games
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/obj/machinery/vr_sleeper/New()
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..()
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sparks = new /datum/effect_system/spark_spread()
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sparks.set_up(2,0)
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sparks.attach(src)
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update_icon()
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if(!available_vr_spawnpoints || !available_vr_spawnpoints.len) //(re)build spawnpoint lists
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available_vr_spawnpoints = list()
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for(var/obj/effect/landmark/vr_spawn/V in landmarks_list)
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available_vr_spawnpoints[V.vr_category] = list()
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var/turf/T = get_turf(V)
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if(T)
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available_vr_spawnpoints[V.vr_category] |= T
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/obj/machinery/vr_sleeper/attack_hand(mob/user)
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if(occupant)
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ui_interact(user)
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else
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if(state_open)
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close_machine()
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else
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open_machine()
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/obj/machinery/vr_sleeper/relaymove(mob/user)
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open_machine()
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/obj/machinery/vr_sleeper/Destroy()
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open_machine()
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cleanup_vr_human()
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qdel(sparks)
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sparks = null
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return ..()
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/obj/machinery/vr_sleeper/emag_act(mob/user)
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you_die_in_the_game_you_die_for_real = TRUE
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sparks.start()
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/obj/machinery/vr_sleeper/update_icon()
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icon_state = "[initial(icon_state)][state_open ? "-open" : ""]"
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/obj/machinery/vr_sleeper/open_machine()
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if(!state_open)
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if(vr_human)
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vr_human.revert_to_reality(FALSE, FALSE)
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if(occupant)
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SStgui.close_user_uis(occupant, src)
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..()
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/obj/machinery/vr_sleeper/close_machine()
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..()
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if(occupant)
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ui_interact(occupant)
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/obj/machinery/vr_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "vr_sleeper", "VR Sleeper", 475, 340, master_ui, state)
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ui.open()
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/obj/machinery/vr_sleeper/ui_act(action, params)
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if(..())
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return
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switch(action)
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if("vr_connect")
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if(ishuman(occupant) && occupant.mind)
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occupant << "<span class='warning'>Transfering to virtual reality...</span>"
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if(vr_human)
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vr_human.revert_to_reality(FALSE, FALSE)
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occupant.mind.transfer_to(vr_human)
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vr_human.real_me = occupant
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vr_human << "<span class='notice'>Transfer successful! you are now playing as [vr_human] in VR!</span>"
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SStgui.close_user_uis(vr_human, src)
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else
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if(allow_creating_vr_humans)
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occupant << "<span class='warning'>Virtual avatar not found, attempting to create one...</span>"
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var/turf/T = get_vr_spawnpoint()
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if(T)
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build_virtual_human(occupant, T)
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vr_human << "<span class='notice'>Transfer successful! you are now playing as [vr_human] in VR!</span>"
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else
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occupant << "<span class='warning'>Virtual world misconfigured, aborting transfer</span>"
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else
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occupant << "<span class='warning'>The virtual world does not support the creation of new virtual avatars, aborting transfer</span>"
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. = TRUE
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if("delete_avatar")
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if(!occupant || usr == occupant)
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if(vr_human)
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qdel(vr_human)
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else
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usr << "<span class='warning'>The VR Sleeper's safeties prevent you from doing that."
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. = TRUE
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if("toggle_open")
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if(state_open)
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close_machine()
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else
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open_machine()
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. = TRUE
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/obj/machinery/vr_sleeper/ui_data(mob/user)
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var/list/data = list()
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if(vr_human && !qdeleted(vr_human))
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data["can_delete_avatar"] = TRUE
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var/status
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switch(user.stat)
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if(CONSCIOUS)
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status = "Conscious"
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if(DEAD)
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status = "Dead"
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if(UNCONSCIOUS)
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status = "Unconscious"
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data["vr_avatar"] = list("name" = vr_human.name, "status" = status, "health" = vr_human.health, "maxhealth" = vr_human.maxHealth)
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data["toggle_open"] = state_open
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data["isoccupant"] = (user == occupant)
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return data
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/obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overriden for team games or something
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return safepick(available_vr_spawnpoints[vr_category])
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/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, transfer = TRUE)
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if(H)
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cleanup_vr_human()
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vr_human = new /mob/living/carbon/human/virtual_reality(location)
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vr_human.vr_sleeper = src
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vr_human.real_me = H
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H.dna.transfer_identity(vr_human)
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vr_human.name = H.name
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vr_human.real_name = H.real_name
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vr_human.socks = H.socks
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vr_human.undershirt = H.undershirt
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vr_human.underwear = H.underwear
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vr_human.updateappearance(1,1,1)
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if(transfer && H.mind)
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H.mind.transfer_to(vr_human)
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/obj/machinery/vr_sleeper/proc/cleanup_vr_human()
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if(vr_human)
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vr_human.death(0)
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/obj/effect/landmark/vr_spawn //places you can spawn in VR, auto selected by the vr_sleeper during get_vr_spawnpoint()
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var/vr_category = "default" //So we can have specific sleepers, eg: "Basketball VR Sleeper", etc.
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@@ -1824,6 +1824,8 @@
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#include "code\modules\vehicles\secway.dm"
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#include "code\modules\vehicles\speedbike.dm"
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#include "code\modules\vehicles\vehicle.dm"
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#include "code\modules\VR\vr_human.dm"
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#include "code\modules\VR\vr_sleeper.dm"
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#include "code\modules\zombie\items.dm"
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#include "code\modules\zombie\organs.dm"
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#include "code\orphaned_procs\AStar.dm"
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+11
-11
File diff suppressed because one or more lines are too long
@@ -19,7 +19,7 @@
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styles () {
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let extra = ''
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if (this.get('class'))
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extra += ' ' + this.get('class');
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extra += ' ' + this.get('class');
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if (this.get('tooltip-side'))
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extra = ` tooltip-${this.get('tooltip-side')}`
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if (this.get('grid'))
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@@ -35,15 +35,35 @@
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} else {
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return `inactive disabled ${extra}`
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}
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}
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},
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}
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},
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oninit () {
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this.on('press', (event) => {
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const { action, params } = this.get()
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act(this.get('config.ref'), action, params)
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event.node.blur()
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})
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}
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},
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data: {
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iconStackToHTML(icon_stack){ //turns a string such as 'square-o 2x, twitter 1x' into fully valid fontawesome syntax+HTML
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let resultHTML = '';
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let icons = icon_stack.split(',');
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if(icons.length){
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resultHTML += '<span class=\"fa-stack\">';
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for (let iconinfo of icons){
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let regex = /([\w\-]+)\s*(\dx)/g;
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let components = regex.exec(iconinfo);
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let icon = components[1]; //0 is the entire string
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let size = components[2];
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resultHTML += '<i class=\"fa fa-' + icon + ' fa-stack-' + size + '\"></i>';
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}
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}
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if(resultHTML){
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resultHTML += '</span>';
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}
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return resultHTML;
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}
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}
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}
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</script>
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@@ -57,5 +77,8 @@
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{{#if icon}}
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<i class='fa fa-{{icon}}'></i>
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{{/if}}
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{{#if icon_stack}}
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{{{iconStackToHTML(icon_stack)}}}
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{{/if}}
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{{yield}}
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</span>
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@@ -14,8 +14,8 @@ span.button
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@extend {context} $fontReset
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display: inline-block
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vertical-align: middle
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height: 20px
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line-height: @height - 3px
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min-height: 20px
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line-height: @min-height - 3px
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padding: 0 5px
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white-space: nowrap
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@@ -39,3 +39,5 @@ span:not(.button) + span.button
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span.button + span:not(.button)
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margin-left: 5px
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@@ -0,0 +1,49 @@
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<script>
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component.exports = {
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data: {
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healthState(health) {
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let maxhealth = this.get('data.vr_avatar.maxhealth')
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if(health > (maxhealth/1.5)) return 'good'
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else if(health > (maxhealth/3)) return 'average'
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else return 'bad'
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}
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}
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}
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</script>
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<ui-display>
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{{#if data.vr_avatar}}
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<ui-display title='Virtual Avatar'>
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<ui-section label='Name'>
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{{data.vr_avatar.name}}
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</ui-section>
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<ui-section label='Status'>
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{{data.vr_avatar.status}}
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</ui-section>
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<ui-section label='Health'>
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<ui-bar min='0' max='{{adata.vr_avatar.maxhealth}}' value='{{adata.vr_avatar.health}}' state='{{healthState(adata.vr_avatar.health)}}'>{{Math.round(adata.vr_avatar.health)}}/{{adata.vr_avatar.maxhealth}}</ui-bar>
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</ui-section>
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</ui-display>
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{{else}}
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<ui-display title='Virtual Avatar'>
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No Virtual Avatar detected
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</ui-display>
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{{/if}}
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<ui-display title='VR Commands'>
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<ui-button icon='{{data.toggle_open ? "times" : "plus"}}' action='toggle_open'>
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{{data.toggle_open ? "Close" : "Open"}} the VR Sleeper
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</ui-button>
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{{#if data.isoccupant}}
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<ui-button icon='signal' action='vr_connect'>
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Connect to VR
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</ui-button>
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{{/if}}
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{{#if data.vr_avatar}}
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<ui-button icon='ban' action='delete_avatar'>
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Delete Virtual Avatar
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</ui-button>
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{{/if}}
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</ui-display>
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</ui-display>
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