Remove duplicate machinery from meta (#79405)

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## About The Pull Request

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This removes the following duplicate machinery from Meta:
- Disposal bin in morgue
- Air alarm in medical break room
- IV drip in permabrig medroom

## Why It's Good For The Game

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Better mapping consistency.

## Changelog

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🆑
del: Remove duplicate machinery from Metastation: morgue disposal bin,
medical break room air alarm, and IV drip in permabrig medroom
/🆑

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This commit is contained in:
Tim
2023-11-02 17:45:29 -07:00
committed by GitHub
parent 68cd638330
commit 1bf8509ce1
+8 -10
View File
@@ -4415,7 +4415,6 @@
/area/station/commons/dorms)
"bAI" = (
/obj/machinery/disposal/bin,
/obj/machinery/disposal/bin,
/obj/structure/disposalpipe/trunk,
/obj/effect/turf_decal/bot,
/obj/effect/decal/cleanable/cobweb/cobweb2,
@@ -20281,7 +20280,6 @@
"hyn" = (
/obj/machinery/airalarm/directional/west,
/obj/effect/spawner/random/vending/snackvend,
/obj/machinery/airalarm/directional/west,
/obj/structure/disposalpipe/segment,
/obj/effect/turf_decal/tile/neutral/opposingcorners{
dir = 1
@@ -30985,12 +30983,10 @@
/obj/structure/bed/medical{
dir = 8
},
/obj/item/clothing/suit/jacket/straight_jacket,
/obj/item/clothing/glasses/blindfold,
/obj/item/clothing/mask/muzzle,
/obj/effect/turf_decal/trimline/blue/filled/line{
dir = 8
},
/obj/machinery/iv_drip,
/turf/open/floor/iron/white,
/area/station/security/execution/transfer)
"lgl" = (
@@ -40066,11 +40062,15 @@
"ouj" = (
/obj/structure/bed/medical/emergency,
/obj/structure/bed/medical/emergency,
/obj/machinery/iv_drip,
/obj/machinery/iv_drip,
/obj/effect/turf_decal/trimline/blue/filled/line{
dir = 6
},
/obj/item/clothing/suit/jacket/straight_jacket,
/obj/item/clothing/suit/jacket/straight_jacket,
/obj/item/clothing/mask/muzzle,
/obj/item/clothing/mask/muzzle,
/obj/item/clothing/glasses/blindfold,
/obj/item/clothing/glasses/blindfold,
/turf/open/floor/iron/white,
/area/station/security/execution/transfer)
"ouk" = (
@@ -44632,13 +44632,11 @@
/obj/structure/bed/medical{
dir = 4
},
/obj/item/clothing/suit/jacket/straight_jacket,
/obj/item/clothing/glasses/blindfold,
/obj/item/clothing/mask/muzzle,
/obj/structure/cable,
/obj/effect/turf_decal/trimline/blue/filled/line{
dir = 4
},
/obj/machinery/iv_drip,
/turf/open/floor/iron/white,
/area/station/security/execution/transfer)
"qby" = (