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Prison Wars Episode 6: Return of the Genpop (#3322)
* Adjusts miner and prisoner slots * Update landmarks.dm * Oh yeah, borg slots. * Merge branch 'master' into Shafts-uwu * Genpop * IDs say hi once sentence is up * azzu wazzu helps linters * wazzu azzu! * Update turnstile.dm * Update turnstile.dm * Update turnstile.dm * the dme! * Stops you shooting through turnstiles You can still cross into them though. You just can't yeet stuff through them.
This commit is contained in:
@@ -85,6 +85,11 @@
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/// Room and launching.
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#define ACCESS_AUX_BASE 72
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// SKYRAT EDIT: Start - Modular Access (See Blueshield module for theirs)
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#define ACCESS_ENTER_GENPOP 80
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#define ACCESS_LEAVE_GENPOP 81
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// SKYRAT EDIT: End - Modular Access
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//BEGIN CENTCOM ACCESS
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/*Should leave plenty of room if we need to add more access levels.
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Mostly for admin fun times.*/
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@@ -630,9 +630,46 @@ update_label()
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var/goal = 0 //How far from freedom?
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var/points = 0
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registered_age = null
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// SKYRAT EDIT: Start - Genpop IDs
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access = list(ACCESS_ENTER_GENPOP)
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var/sentence = 0 //When world.time is greater than this number, the card will have its ACCESS_ENTER_GENPOP access replaced with ACCESS_LEAVE_GENPOP the next time it's checked, unless this value is 0/null
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var/crime= "\[REDACTED\]"
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/obj/item/card/id/prisoner/GetAccess()
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if((sentence && world.time >= sentence) || (goal && points >= goal))
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access = list(ACCESS_LEAVE_GENPOP)
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return ..()
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/obj/item/card/id/prisoner/examine(mob/user)
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. = ..()
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if(sentence && world.time < sentence)
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to_chat(user, "<span class='notice'>You're currently serving a sentence for [crime]. <b>[DisplayTimeText(sentence - world.time)]</b> left.</span>")
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else if(goal)
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to_chat(user, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
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else if(!sentence)
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to_chat(user, "<span class='warning'>You are currently serving a permanent sentence for [crime].</span>")
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else
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to_chat(user, "<span class='notice'>Your sentence is up! You're free!</span>")
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/*
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/obj/item/card/id/prisoner/attack_self(mob/user)
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to_chat(usr, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
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*/
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/obj/item/card/id/prisoner/process()
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if(!sentence)
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STOP_PROCESSING(SSobj, src)
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return
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if(world.time >= sentence)
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if(prob(90))
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playsound(loc, 'sound/machines/ping.ogg', 50, 1)
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if(isliving(loc))
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to_chat(loc, "<span class='boldnotice'>[src]</span><span class='notice'> buzzes: You have served your sentence! You may now exit prison through the turnstiles and collect your belongings.</span>")
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else
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playsound(loc, 'modular_skyrat/modules/mapping/code/quest_succeeded.ogg', 50, 1)
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if(isliving(loc))
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to_chat(loc, "<span class='boldnotice'>[src]</span><span class='notice'><b>Quest Completed!</b> <i>Serve your prison sentence</i>. You may now leave the prison through the turnstiles and return this ID to the locker to retrieve your belongings.</span>")
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STOP_PROCESSING(SSobj, src)
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return
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// SKYRAT EDIT: End - Genpop IDs
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/obj/item/card/id/prisoner/one
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name = "Prisoner #13-001"
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@@ -152,8 +152,10 @@
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ACCESS_MECH_MINING, ACCESS_MECH_ENGINE, ACCESS_MECH_SCIENCE, ACCESS_MECH_SECURITY, ACCESS_MECH_MEDICAL,
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ACCESS_VAULT, ACCESS_MINING_STATION, ACCESS_XENOBIOLOGY, ACCESS_CE, ACCESS_HOP, ACCESS_HOS, ACCESS_PHARMACY, ACCESS_RC_ANNOUNCE,
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ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_GATEWAY, ACCESS_MINERAL_STOREROOM, ACCESS_MINISAT, ACCESS_NETWORK, ACCESS_TOXINS_STORAGE,
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//SKYRAT EDIT ADDITION - BLUESHIELD
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ACCESS_BLUESHIELD
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//SKYRAT EDIT ADDITION - BLUESHIELD & GENPOP
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ACCESS_BLUESHIELD,
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ACCESS_ENTER_GENPOP,
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ACCESS_LEAVE_GENPOP
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//SKYRAT EDIT ADDITION END
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)
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@@ -181,7 +183,7 @@
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if(1) //station general
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return list(ACCESS_KITCHEN,ACCESS_BAR, ACCESS_HYDROPONICS, ACCESS_JANITOR, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_LIBRARY, ACCESS_THEATRE, ACCESS_LAWYER)
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if(2) //security
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return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_MECH_SECURITY, ACCESS_HOS)
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return list(ACCESS_SEC_DOORS, ACCESS_WEAPONS, ACCESS_SECURITY, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_FORENSICS_LOCKERS, ACCESS_COURT, ACCESS_MECH_SECURITY, ACCESS_HOS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
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if(3) //medbay
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return list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_SURGERY, ACCESS_MECH_MEDICAL, ACCESS_CMO, ACCESS_PHARMACY, ACCESS_PSYCHOLOGY)
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if(4) //research
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@@ -350,6 +352,12 @@
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return "Engineering Mech Access"
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if(ACCESS_AUX_BASE)
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return "Auxiliary Base"
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// SKYRAT EDIT: Start - Modular Access
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if(ACCESS_ENTER_GENPOP)
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return "Prison Turnstile Entrance"
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if(ACCESS_LEAVE_GENPOP)
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return "Prison Turnstile Exit"
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// SKYRAT EDIT: End - Modular Access
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/proc/get_centcom_access_desc(A)
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switch(A)
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@@ -22,11 +22,11 @@
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
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ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_AUX_BASE,
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ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_EVA, ACCESS_TELEPORTER,
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY,
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ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_AUX_BASE,
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ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_EVA,
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM)
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ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_GATEWAY, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
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paycheck = PAYCHECK_COMMAND
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paycheck_department = ACCOUNT_SEC
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@@ -5,7 +5,7 @@
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faction = "Station"
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total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
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spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
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supervisors = "the head of security, security sergeants, and the head of your assigned department (if applicable)"
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supervisors = "the head of security, security sergeants, and the head of your assigned department (if applicable)" // SKYRAT EDIT: Adds mention of the security sergeant.
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selection_color = "#ffeeee"
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minimal_player_age = 7
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exp_requirements = 300
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@@ -13,8 +13,8 @@
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outfit = /datum/outfit/job/security
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
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access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
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minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // See /datum/job/officer/get_access() // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
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paycheck = PAYCHECK_HARD
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paycheck_department = ACCOUNT_SEC
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@@ -17,9 +17,9 @@
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ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_HEADS, \
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ACCESS_MAINT_TUNNELS, ACCESS_CONSTRUCTION, ACCESS_MORGUE, \
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ACCESS_RESEARCH, ACCESS_CARGO, \
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ACCESS_RC_ANNOUNCE, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_BLUESHIELD)
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ACCESS_RC_ANNOUNCE, ACCESS_GATEWAY, ACCESS_WEAPONS, ACCESS_BLUESHIELD, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP)
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minimal_access = list(ACCESS_FORENSICS_LOCKERS, ACCESS_SEC_DOORS, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_MAINT_TUNNELS, ACCESS_RESEARCH,
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ACCESS_RC_ANNOUNCE, ACCESS_HEADS, ACCESS_BLUESHIELD, ACCESS_WEAPONS)
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ACCESS_RC_ANNOUNCE, ACCESS_HEADS, ACCESS_BLUESHIELD, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP)
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display_order = JOB_DISPLAY_ORDER_BLUESHIELD
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outfit = /datum/outfit/job/blueshield
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@@ -0,0 +1,119 @@
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/obj/structure/closet/secure_closet/genpop
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desc = "It's a secure locker for inmates's personal belongings."
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var/default_desc = "It's a secure locker for the storage inmates's personal belongings during their time in prison."
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name = "prisoner closet"
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var/default_name = "prisoner closet"
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req_access = list(ACCESS_BRIG)
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var/obj/item/card/id/prisoner/registered_id = null
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icon = 'modular_skyrat/modules/mapping/icons/turnstile.dmi'
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icon_state = "prisoner"
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locked = FALSE
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anchored = TRUE
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opened = TRUE
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density = FALSE
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/obj/structure/closet/secure_closet/genpop/attackby(obj/item/W, mob/user, params)
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if(!broken && locked && W == registered_id) //Prisoner opening
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handle_prisoner_id(user)
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return
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return ..()
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/obj/structure/closet/secure_closet/genpop/proc/handle_prisoner_id(mob/user)
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var/obj/item/card/id/prisoner/prisoner_id = null
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for(prisoner_id in user.held_items)
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if(prisoner_id != registered_id)
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prisoner_id = null
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else
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break
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if(!prisoner_id)
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to_chat(user, "<span class='danger'>Access Denied.</span>")
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return FALSE
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qdel(registered_id)
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registered_id = null
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locked = FALSE
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open(user)
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desc = "It's a secure locker for prisoner effects."
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to_chat(user, "<span class='notice'>You insert your prisoner id into \the [src] and it springs open!</span>")
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return TRUE
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/obj/structure/closet/secure_closet/genpop/proc/handle_edit_sentence(mob/user)
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var/prisoner_name = input(user, "Please input the name of the prisoner.", "Prisoner Name", registered_id.registered_name) as text|null
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if(prisoner_name == null | !user.Adjacent(src))
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return FALSE
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var/sentence_length = input(user, "Please input the length of their sentence in minutes (0 for perma).", "Sentence Length", registered_id.sentence) as num|null
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if(sentence_length == null | !user.Adjacent(src))
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return FALSE
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var/crimes = input(user, "Please input their crimes.", "Crimes", registered_id.crime) as text|null
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if(crimes == null | !user.Adjacent(src))
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return FALSE
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registered_id.registered_name = prisoner_name
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var/filteredsentlength = text2num(sentence_length)
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registered_id.sentence = filteredsentlength ? (filteredsentlength MINUTES) + world.time : 0
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registered_id.crime = crimes
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registered_id.update_label(prisoner_name, registered_id.assignment)
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if(registered_id.sentence)
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START_PROCESSING(SSobj, registered_id)
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else
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STOP_PROCESSING(SSobj, registered_id)
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name = "[default_name] ([prisoner_name])"
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desc = "[default_desc] It contains the personal effects of [prisoner_name]."
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return TRUE
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/obj/structure/closet/secure_closet/genpop/togglelock(mob/living/user, silent)
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if(!allowed(user))
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return ..()
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if(!broken && locked && registered_id != null)
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var/name = registered_id.registered_name
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var/result = alert(user, "This locker currently contains [name]'s personal belongings ","Locker In Use","Reset","Amend ID", "Open")
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if(!user.Adjacent(src))
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return
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if(result == "Reset")
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name = default_name
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desc = default_desc
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registered_id = null
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if(result == "Open" | result == "Reset")
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locked = FALSE
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open(user)
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if(result == "Amend ID")
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handle_edit_sentence(user)
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else
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return ..()
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/obj/structure/closet/secure_closet/genpop/close(mob/living/user)
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if(registered_id != null)
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locked = TRUE
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return ..()
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/obj/structure/closet/secure_closet/genpop/attack_hand(mob/living/user)
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if(user.body_position == LYING_DOWN && get_dist(src, user) > 0)
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return
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if(!broken && registered_id != null && (registered_id in user.held_items))
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handle_prisoner_id(user)
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return
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if(!broken && opened && !locked && allowed(user) && !registered_id) //Genpop setup
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registered_id = new /obj/item/card/id/prisoner/(src.contents)
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if(handle_edit_sentence(user))
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close(user)
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locked = TRUE
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update_icon()
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registered_id.forceMove(src.loc)
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new /obj/item/clothing/under/rank/prisoner(src.loc)
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new /obj/item/clothing/shoes/sneakers/orange(src.loc)
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else
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qdel(registered_id)
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registered_id = null
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return
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..()
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Binary file not shown.
@@ -0,0 +1,81 @@
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/obj/machinery/turnstile
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name = "turnstile"
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desc = "A mechanical door that permits one-way access and prevents tailgating."
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icon = 'modular_skyrat/modules/mapping/icons/turnstile.dmi'
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icon_state = "turnstile_map"
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density = TRUE
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armor = list(melee = 50, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 90, acid = 70)
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anchored = TRUE
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use_power = FALSE
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idle_power_usage = 2
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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layer = OPEN_DOOR_LAYER
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/obj/machinery/turnstile/Initialize()
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. = ..()
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icon_state = "turnstile"
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/obj/machinery/turnstile/CanAtmosPass(turf/T)
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return TRUE
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/obj/machinery/turnstile/bullet_act(obj/projectile/P, def_zone)
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return -1 //Pass through!
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/obj/machinery/turnstile/proc/allowed_access(var/mob/B)
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if(B.pulledby && ismob(B.pulledby))
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return allowed(B.pulledby) | allowed(B)
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else
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return allowed(B)
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/obj/machinery/turnstile/Cross(atom/movable/AM, turf/T)
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if(ismob(AM))
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var/mob/B = AM
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if(isliving(AM))
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var/mob/living/M = AM
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if(world.time - M.last_bumped <= 5)
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return FALSE
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M.last_bumped = world.time
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var/allowed_access = FALSE
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var/turf/behind = get_step(src, dir)
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if(B in behind.contents)
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allowed_access = allowed_access(B)
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else
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to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
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return FALSE
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if(allowed_access)
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flick("operate", src)
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playsound(src,'sound/items/ratchet.ogg',50,0,3)
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return TRUE
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else
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flick("deny", src)
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playsound(src,'sound/machines/deniedbeep.ogg',50,0,3)
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return FALSE
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return..()
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/obj/machinery/turnstile/CheckExit(atom/movable/AM as mob|obj, target)
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if(isliving(AM))
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var/mob/living/M = AM
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var/outdir = dir
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if(allowed_access(M))
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switch(dir)
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if(NORTH)
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outdir = SOUTH
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if(SOUTH)
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outdir = NORTH
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if(EAST)
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outdir = WEST
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if(WEST)
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outdir = EAST
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var/turf/outturf = get_step(src, outdir)
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var/canexit = (target == src.loc) | (target == outturf)
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||||
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if(!canexit && world.time - M.last_bumped <= 5)
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to_chat(usr, "<span class='notice'>\the [src] resists your efforts.</span>")
|
||||
M.last_bumped = world.time
|
||||
return canexit
|
||||
else
|
||||
return TRUE
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
@@ -14,8 +14,8 @@
|
||||
|
||||
outfit = /datum/outfit/job/security_medic
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM, ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM, ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MAINT_TUNNELS)
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MECH_SECURITY, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM, ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MECH_SECURITY, ACCESS_MINERAL_STOREROOM, ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MAINT_TUNNELS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_SEC
|
||||
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
outfit = /datum/outfit/job/security_sergeant
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MECH_SECURITY, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MECH_SECURITY, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM, ACCESS_ENTER_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_MECH_SECURITY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP) // SKYRAT EDIT: Adds ACCESS_ENTER_GENPOP and ACCESS_LEAVE_GENPOP
|
||||
paycheck = PAYCHECK_HARD
|
||||
paycheck_department = ACCOUNT_SEC
|
||||
|
||||
|
||||
+3
-1
@@ -3793,12 +3793,15 @@
|
||||
#include "modular_skyrat\modules\layer_shift\code\modules\mob\mob_movement.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\dungeon.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\furniture.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\genpop.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\planet_turfs.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\pool.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\radio.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\turnstile.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\datums\shuttles.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\datums\ruins\icemoon.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\datums\ruins\lavaland.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\datums\ruins\space.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\game\area\areas\shuttles.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\game\gamemodes\brother\traitor_bro.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\game\gamemodes\changeling\changeling.dm"
|
||||
@@ -3809,7 +3812,6 @@
|
||||
#include "modular_skyrat\modules\mapping\code\game\gamemodes\revolution\revolution.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\game\gamemodes\traitor\traitor.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\game\objects\effects\landmarks.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\datums\ruins\space.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\game\objects\structures\ghost_role_spawners.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\modules\clothing\gloves\color.dm"
|
||||
#include "modular_skyrat\modules\mapping\code\modules\clothing\head\jobs.dm"
|
||||
|
||||
Reference in New Issue
Block a user