mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
Removed ONESIZEFITSALL.
Changed the THICKMATERIAL flag so it did not conflict with HEADCOVERSMOUTH.
This commit is contained in:
@@ -23,13 +23,13 @@
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#define MASKCOVERSMOUTH 2048 // on other items, these are just for mask/head
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#define HEADCOVERSMOUTH 2048
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#define THICKMATERIAL 1024 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with NOSLIP for shoes)
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#define NOSLIP 1024 //prevents from slipping on wet floors, in space etc (NOTE: flag shared with THICKMATERIAL for external suits and helmet)
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#define OPENCONTAINER 4096 // is an open container for chemistry purposes
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#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with ONESIZEFITSALL)
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#define ONESIZEFITSALL 8192 // can be worn by fatties (or children? ugh) --jumpsuit only (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
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// BLOCK_GAS_SMOKE_EFFECT only used in masks at the moment.
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#define BLOCK_GAS_SMOKE_EFFECT 8192 // blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY! (NOTE: flag shared with THICKMATERIAL)
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#define THICKMATERIAL 8192 //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body. (NOTE: flag shared with BLOCK_GAS_SMOKE_EFFECT)
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#define NOREACT 16384 //Reagents dont' react inside this container.
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@@ -55,7 +55,7 @@
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "cultrobes"
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item_state = "cultrobes"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -79,7 +79,7 @@
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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icon_state = "magusred"
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item_state = "magusred"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
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armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
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@@ -91,7 +91,7 @@ BLIND // can't see anything
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icon = 'icons/obj/clothing/suits.dmi'
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name = "suit"
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var/fire_resist = T0C+100
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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slot_flags = SLOT_OCLOTHING
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@@ -67,7 +67,7 @@
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icon_state = "santa"
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item_state = "santa"
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slowdown = 0
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE
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allowed = list(/obj/item) //for stuffing exta special presents
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@@ -16,7 +16,7 @@
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icon_state = "armor"
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item_state = "armor"
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blood_overlay_type = "armor"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/hos
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@@ -130,7 +130,7 @@
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item_state = "reactiveoff"
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blood_overlay_type = "armor"
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slowdown = 1
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/armor/reactive/IsShield()
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@@ -86,7 +86,7 @@
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desc = "This robe commands authority."
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icon_state = "judge"
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item_state = "judge"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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allowed = list(/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/spacecash)
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flags_inv = HIDEJUMPSUIT
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@@ -21,7 +21,7 @@
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
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slowdown = 1.0
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE | THICKMATERIAL
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flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | THICKMATERIAL
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -3,7 +3,7 @@
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icon_state = "black"
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item_state = "bl_suit"
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item_color = "black"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/blackf
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name = "feminine black jumpsuit"
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@@ -18,21 +18,21 @@
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icon_state = "blue"
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item_state = "b_suit"
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item_color = "blue"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/green
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name = "green jumpsuit"
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icon_state = "green"
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item_state = "g_suit"
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item_color = "green"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/grey
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name = "grey jumpsuit"
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icon_state = "grey"
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item_state = "gy_suit"
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item_color = "grey"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/orange
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name = "orange jumpsuit"
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@@ -42,35 +42,35 @@
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item_color = "orange"
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has_sensor = 2
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sensor_mode = 3
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/pink
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name = "pink jumpsuit"
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icon_state = "pink"
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item_state = "p_suit"
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item_color = "pink"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/red
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name = "red jumpsuit"
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icon_state = "red"
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item_state = "r_suit"
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item_color = "red"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/white
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name = "white jumpsuit"
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icon_state = "white"
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item_state = "w_suit"
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item_color = "white"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/color/yellow
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name = "yellow jumpsuit"
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icon_state = "yellow"
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item_state = "y_suit"
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item_color = "yellow"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/psyche
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name = "psychedelic"
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@@ -89,7 +89,7 @@
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desc = "aqua"
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icon_state = "aqua"
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item_color = "aqua"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/purple
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name = "purple"
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@@ -121,14 +121,14 @@
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desc = "lightbrown"
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icon_state = "lightbrown"
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item_color = "lightbrown"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/brown
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name = "brown"
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desc = "brown"
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icon_state = "brown"
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item_color = "brown"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/yellowgreen
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name = "yellowgreen"
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@@ -141,7 +141,7 @@
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desc = "darkblue"
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icon_state = "darkblue"
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item_color = "darkblue"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/lightred
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name = "lightred"
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@@ -154,4 +154,4 @@
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desc = "darkred"
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icon_state = "darkred"
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item_color = "darkred"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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@@ -6,7 +6,7 @@
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icon_state = "ba_suit"
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item_state = "ba_suit"
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item_color = "ba_suit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/captain //Alright, technically not a 'civilian' but its better then giving a .dm file for a single define.
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@@ -15,7 +15,7 @@
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icon_state = "captain"
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item_state = "caparmor"
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item_color = "captain"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/cargo
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@@ -32,7 +32,7 @@
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icon_state = "cargotech"
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item_state = "lb_suit"
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item_color = "cargo"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/chaplain
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@@ -41,7 +41,7 @@
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icon_state = "chaplain"
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item_state = "bl_suit"
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item_color = "chapblack"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/chef
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@@ -49,7 +49,7 @@
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name = "chef's uniform"
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icon_state = "chef"
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item_color = "chef"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/clown
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@@ -58,7 +58,7 @@
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icon_state = "clown"
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item_state = "clown"
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item_color = "clown"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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fitted = 0
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@@ -68,7 +68,7 @@
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icon_state = "hop"
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item_state = "b_suit"
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item_color = "hop"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/hydroponics
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@@ -78,7 +78,7 @@
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item_state = "g_suit"
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item_color = "hydroponics"
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permeability_coefficient = 0.50
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/janitor
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@@ -87,7 +87,7 @@
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icon_state = "janitor"
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item_color = "janitor"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/lawyer
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@@ -148,7 +148,7 @@
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icon_state = "mime"
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item_state = "mime"
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item_color = "mime"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/miner
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desc = "It's a snappy jumpsuit with a sturdy set of overalls. It is very dirty."
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@@ -6,7 +6,7 @@
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item_state = "g_suit"
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item_color = "chief"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/atmospheric_technician
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desc = "It's a jumpsuit worn by atmospheric technicians."
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@@ -14,7 +14,7 @@
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icon_state = "atmos"
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item_state = "atmos_suit"
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item_color = "atmos"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/engineer
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desc = "It's an orange high visibility jumpsuit worn by engineers. It has minor radiation shielding."
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@@ -23,7 +23,7 @@
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item_state = "engi_suit"
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item_color = "engine"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/roboticist
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desc = "It's a slimming black with reinforced seams; great for industrial work."
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@@ -8,7 +8,7 @@
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item_state = "g_suit"
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item_color = "director"
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/scientist
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has markings that denote the wearer as a scientist."
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@@ -18,7 +18,7 @@
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item_color = "toxinswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/chemist
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@@ -50,7 +50,7 @@
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item_color = "geneticswhite"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/virologist
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desc = "It's made of a special fiber that gives special protection against biohazards. It has a virologist rank stripe on it."
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@@ -78,7 +78,7 @@
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item_color = "medical"
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permeability_coefficient = 0.50
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/medical/blue
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name = "medical scrubs"
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@@ -16,7 +16,7 @@
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item_state = "r_suit"
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item_color = "warden"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/security
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name = "security officer's jumpsuit"
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@@ -25,7 +25,7 @@
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item_state = "r_suit"
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item_color = "secred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/*
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* Detective
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@@ -37,7 +37,7 @@
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item_state = "det"
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item_color = "detective"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/*
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* Head of Security
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@@ -49,7 +49,7 @@
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item_state = "r_suit"
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item_color = "hosred"
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/*
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* Jensen cosplay gear
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@@ -24,7 +24,7 @@
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name = "amish suit"
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icon_state = "sl_suit"
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item_color = "sl_suit"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/roman
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name = "roman armor"
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@@ -40,7 +40,7 @@
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icon_state = "waiter"
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item_state = "waiter"
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item_color = "waiter"
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flags = FPRINT | TABLEPASS | ONESIZEFITSALL
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/rank/mailman
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name = "mailman's jumpsuit"
|
||||
@@ -115,7 +115,7 @@
|
||||
desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
|
||||
icon_state = "owl"
|
||||
item_color = "owl"
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
|
||||
flags = FPRINT | TABLEPASS
|
||||
fitted = 0
|
||||
|
||||
/obj/item/clothing/under/johnny
|
||||
|
||||
@@ -845,7 +845,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
body_parts_covered = FULL_BODY
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
flags = FPRINT | TABLEPASS | ONESIZEFITSALL | STOPSPRESSUREDMAGE | ABSTRACT
|
||||
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ABSTRACT
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS | HEAD
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS | HEAD
|
||||
|
||||
Reference in New Issue
Block a user