Merge pull request #28590 from optimumtact/korthemoorstrikesthebooritsquiteashorethatbringsustothefore

Refactors hitreaction to pass in the hitting atom
This commit is contained in:
Jordan Brown
2017-06-20 09:21:14 -04:00
committed by GitHub
28 changed files with 51 additions and 51 deletions
+1 -1
View File
@@ -241,7 +241,7 @@
else
return ..()
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/weapon/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
@@ -403,7 +403,7 @@
if(ismob(loc))
loc.visible_message("<span class='warning'>The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!</span>", "<span class='warning'>We inflate our hand into a strong shield.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
/obj/item/weapon/shield/changeling/hit_reaction()
/obj/item/weapon/shield/changeling/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(remaining_uses < 1)
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
+1 -1
View File
@@ -200,7 +200,7 @@
user.adjustBruteLoss(25)
user.dropItemToGround(src, TRUE)
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/hit_reaction(mob/living/carbon/human/owner, attack_text, isinhands)
/obj/item/clothing/suit/hooded/cultrobes/cult_shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(current_charges)
owner.visible_message("<span class='danger'>\The [attack_text] is deflected in a burst of blood-red sparks!</span>")
current_charges--
@@ -83,7 +83,7 @@
M.cut_overlays()
M.regenerate_icons()
/obj/item/clothing/suit/armor/abductor/vest/hit_reaction()
/obj/item/clothing/suit/armor/abductor/vest/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
DeactivateStealth()
return 0
@@ -393,7 +393,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
+1 -1
View File
@@ -365,7 +365,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
// afterattack() and attack() prototypes moved to _onclick/item_attack.dm for consistency
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(prob(final_block_chance))
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
return 1
+1 -1
View File
@@ -13,7 +13,7 @@
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
+1 -1
View File
@@ -316,7 +316,7 @@
origin_tech = null
attack_verb = list("attacked", "struck", "hit")
/obj/item/weapon/twohanded/dualsaber/toy/hit_reaction()
/obj/item/weapon/twohanded/dualsaber/toy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/weapon/twohanded/dualsaber/toy/IsReflect()//Stops Toy Dualsabers from reflecting energy projectiles
@@ -222,7 +222,7 @@
/obj/item/weapon/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(ptank && damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!</span>")
var/target_turf = get_turf(owner)
@@ -104,7 +104,7 @@
/obj/item/weapon/grenade/attack_paw(mob/user)
return attack_hand(user)
/obj/item/weapon/grenade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/grenade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(damage && attack_type == PROJECTILE_ATTACK && prob(15))
owner.visible_message("<span class='danger'>[attack_text] hits [owner]'s [src], setting it off! What a shot!</span>")
prime()
@@ -91,7 +91,7 @@
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
/obj/item/weapon/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/nullrod/claymore/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
@@ -95,7 +95,7 @@
else
STOP_PROCESSING(SSobj, src)
/obj/item/weapon/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/weapon/melee/energy/sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
return 0
@@ -188,7 +188,7 @@
icon_state = "esaw_0"
item_color = null
/obj/item/weapon/melee/energy/sword/cyborg/saw/hit_reaction()
/obj/item/weapon/melee/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/weapon/melee/energy/sword/saber
@@ -60,7 +60,7 @@
hitsound = 'sound/weapons/rapierhit.ogg'
materials = list(MAT_METAL = 1000)
/obj/item/weapon/melee/sabre/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/melee/sabre/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
@@ -105,7 +105,7 @@
if(cooldown <= world.time)
if(ishuman(target))
var/mob/living/carbon/human/H = target
if (H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK))
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
return
if(check_martial_counter(H, user))
return
+3 -3
View File
@@ -29,7 +29,7 @@
else
return ..()
/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
if(attack_type == LEAP_ATTACK)
@@ -66,7 +66,7 @@
attack_verb = list("shoved", "bashed")
var/active = 0
/obj/item/weapon/shield/energy/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/weapon/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
return 0
/obj/item/weapon/shield/energy/IsReflect()
@@ -109,7 +109,7 @@
w_class = WEIGHT_CLASS_NORMAL
var/active = 0
/obj/item/weapon/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/weapon/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
return 0
+1 -1
View File
@@ -141,7 +141,7 @@
/obj/item/weapon/melee/baton/proc/baton_stun(mob/living/L, mob/user)
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(0, "[user]'s [name]", src, MELEE_ATTACK)) //No message; check_shields() handles that
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
if(iscyborg(loc))
+3 -3
View File
@@ -317,7 +317,7 @@
else
user.adjustStaminaLoss(25)
/obj/item/weapon/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/weapon/twohanded/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
@@ -522,7 +522,7 @@
armour_penetration = 100
force_on = 30
/obj/item/weapon/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/twohanded/required/chainsaw/doomslayer/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
owner.visible_message("<span class='danger'>Ranged attacks just make [owner] angrier!</span>")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
@@ -648,7 +648,7 @@
slot_flags = SLOT_BACK
hitsound = 'sound/weapons/bladeslice.ogg'
/obj/item/weapon/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/twohanded/vibro_weapon/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
final_block_chance *= 2
if(wielded || attack_type != PROJECTILE_ATTACK)
@@ -274,7 +274,7 @@
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
owner.visible_message("<span class='danger'>[owner] fends off [attack_text] with [src]!</span>")
return 1
+1 -1
View File
@@ -278,6 +278,6 @@
if(holder)
holder.update_icon()
/obj/item/device/assembly/flash/shield/hit_reaction(obj/item/weapon/W, mob/user, params)
/obj/item/device/assembly/flash/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
activate()
return ..()
+1 -1
View File
@@ -562,7 +562,7 @@
var/shield_state = "shield-old"
var/shield_on = "shield-old"
/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, attack_text)
/obj/item/clothing/suit/space/hardsuit/shielded/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
recharge_cooldown = world.time + recharge_delay
if(current_charges > 0)
var/datum/effect_system/spark_spread/s = new
@@ -326,7 +326,7 @@ Contains:
armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 10, fire = 0, acid = 0)
strip_delay = 65
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/clothing/suit/space/fragile/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!torn && prob(50))
to_chat(owner, "<span class='warning'>[src] tears from the damage, breaking the air-tight seal!</span>")
src.flags -= STOPSPRESSUREDMAGE
+5 -5
View File
@@ -196,7 +196,7 @@
var/rad_amount= 15
reactivearmor_cooldown_duration = 100
/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/clothing/suit/armor/reactive/teleport/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!active)
return 0
if(prob(hit_reaction_chance))
@@ -229,7 +229,7 @@
name = "reactive incendiary armor"
desc = "An experimental suit of armor with a reactive sensor array rigged to a flame emitter. For the stylish pyromaniac."
/obj/item/clothing/suit/armor/reactive/fire/hit_reaction(mob/living/carbon/human/owner, attack_text)
/obj/item/clothing/suit/armor/reactive/fire/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!active)
return 0
if(prob(hit_reaction_chance))
@@ -251,7 +251,7 @@
name = "reactive stealth armor"
desc = "An experimental suit of armor that renders the wearer invisible on detection of imminent harm, and creates a decoy that runs away from the owner. You can't fight what you can't see."
/obj/item/clothing/suit/armor/reactive/stealth/hit_reaction(mob/living/carbon/human/owner, attack_text)
/obj/item/clothing/suit/armor/reactive/stealth/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!active)
return 0
if(prob(hit_reaction_chance))
@@ -278,7 +278,7 @@
var/tesla_boom = FALSE
var/tesla_stun = FALSE
/obj/item/clothing/suit/armor/reactive/tesla/hit_reaction(mob/living/carbon/human/owner, attack_text)
/obj/item/clothing/suit/armor/reactive/tesla/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!active)
return 0
if(prob(hit_reaction_chance))
@@ -298,7 +298,7 @@
desc = "If you can't beat the memes, embrace them."
var/tele_range = 10
/obj/item/clothing/suit/armor/reactive/table/hit_reaction(mob/living/carbon/human/owner, attack_text)
/obj/item/clothing/suit/armor/reactive/table/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(!active)
return 0
if(prob(hit_reaction_chance))
+1 -1
View File
@@ -30,7 +30,7 @@
name = "ancient jumpsuit"
desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner)
/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
owner.forcesay(GLOB.hit_appends)
return 0
+1 -1
View File
@@ -58,7 +58,7 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = 0
/obj/item/clothing/under/rank/clown/hit_reaction()
/obj/item/clothing/under/rank/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
return 0
+1 -1
View File
@@ -32,7 +32,7 @@
..()
item_color = "red"
/obj/item/weapon/holo/esword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance)
/obj/item/weapon/holo/esword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
return 0
@@ -640,7 +640,7 @@
user.visible_message("<span class='danger'>[user] strikes with the force of [ghost_counter] vengeful spirits!</span>")
..()
/obj/item/weapon/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/melee/ghost_sword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/ghost_counter = ghost_check()
final_block_chance += Clamp((ghost_counter * 5), 0, 75)
owner.visible_message("<span class='danger'>[owner] is protected by a ring of [ghost_counter] ghosts!</span>")
@@ -70,7 +70,7 @@
return -1 // complete projectile permutation
if(check_shields(P.damage, "the [P.name]", P, PROJECTILE_ATTACK, P.armour_penetration))
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
P.on_hit(src, 100, def_zone)
return 2
@@ -85,21 +85,21 @@
return 1
return 0
/mob/living/carbon/human/proc/check_shields(damage = 0, attack_text = "the attack", atom/movable/AM, attack_type = MELEE_ATTACK, armour_penetration = 0)
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
var/block_chance_modifier = round(damage / -3)
for(var/obj/item/I in held_items)
if(!istype(I, /obj/item/clothing))
var/final_block_chance = I.block_chance - (Clamp((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
if(I.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(wear_suit)
var/final_block_chance = wear_suit.block_chance - (Clamp((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
if(wear_suit.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
if(w_uniform)
var/final_block_chance = w_uniform.block_chance - (Clamp((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
if(w_uniform.hit_reaction(src, attack_text, final_block_chance, damage, attack_type))
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
return 1
return 0
@@ -122,7 +122,7 @@
throwpower = I.throwforce
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
return ..()
if(check_shields(throwpower, "\the [AM.name]", AM, THROWN_PROJECTILE_ATTACK))
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
hitpush = 0
skipcatch = 1
blocked = 1
@@ -170,7 +170,7 @@
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
if(user.a_intent == INTENT_HARM)
var/hulk_verb = pick("smash","pummel")
if(check_shields(15, "the [hulk_verb]ing"))
if(check_shields(user, 15, "the [hulk_verb]ing"))
return
..(user, 1)
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
@@ -219,7 +219,7 @@
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
if(..()) //successful monkey bite, this handles disease contraction.
var/damage = rand(1, 3)
if(check_shields(damage))
if(check_shields(M, damage, "the [M.name]"))
return 0
if(stat != DEAD)
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
@@ -227,7 +227,7 @@
return 1
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
if(check_shields(0, M.name))
if(check_shields(M, 0, "the M.name"))
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
return 0
@@ -272,7 +272,7 @@
if(..()) //successful larva bite.
var/damage = rand(1, 3)
if(check_shields(damage, "the [L.name]"))
if(check_shields(L, damage, "the [L.name]"))
return 0
if(stat != DEAD)
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
@@ -288,7 +288,7 @@
. = ..()
if(.)
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
if(check_shields(damage, "the [M.name]", null, MELEE_ATTACK, M.armour_penetration))
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
return FALSE
var/dam_zone = dismembering_strike(M, pick("chest", "l_hand", "r_hand", "l_leg", "r_leg"))
if(!dam_zone) //Dismemberment successful
@@ -307,7 +307,7 @@
if(M.is_adult)
damage = rand(10, 35)
if(check_shields(damage, "the [M.name]"))
if(check_shields(M, damage, "the [M.name]"))
return 0
var/dam_zone = dismembering_strike(M, pick("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg"))
@@ -1145,7 +1145,7 @@
return
if(M.mind)
attacker_style = M.mind.martial_art
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(0, M.name, attack_type = UNARMED_ATTACK))
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
add_logs(M, H, "attempted to touch")
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
return 0
@@ -1165,7 +1165,7 @@
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
// Allows you to put in item-specific reactions based on species
if(user != H)
if(H.check_shields(I.force, "the [I.name]", I, MELEE_ATTACK, I.armour_penetration))
if(H.check_shields(I, I.force, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
return 0
if(H.check_block())
H.visible_message("<span class='warning'>[H] blocks [I]!</span>")
@@ -59,7 +59,7 @@
blocked = 1
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(90, "[name]", src, attack_type = THROWN_PROJECTILE_ATTACK))
if(H.check_shields(src, 90, "[name]", attack_type = THROWN_PROJECTILE_ATTACK))
blocked = 1
if(!blocked)
L.drop_all_held_items()
+1 -1
View File
@@ -81,7 +81,7 @@
sharpness = IS_SHARP
max_charges = 4
/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, attack_text, final_block_chance, damage, attack_type)
/obj/item/weapon/gun/magic/staff/spellblade/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == PROJECTILE_ATTACK)
final_block_chance = 0
return ..()