mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 21:18:37 +01:00
Adds the pump-action grenade launcher and updates the existing break-action ballistic grenade launcher with a new sprite (#95244)
This commit is contained in:
@@ -212,7 +212,10 @@
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"fm" = (
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/obj/effect/turf_decal/bot_white,
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/obj/structure/closet/crate/secure/weapon,
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/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted,
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/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted/tear,
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/obj/item/ammo_box/a40mm/tear_gas,
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/obj/item/ammo_box/a40mm/tear_gas,
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/obj/item/disk/design_disk/tear_gas_40mm,
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/turf/open/floor/iron/dark/airless,
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/area/shuttle/ruin/caravan/freighter3)
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"fy" = (
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@@ -266,6 +266,7 @@
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_casing/c357,
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/obj/item/ammo_casing/junk,
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/obj/item/ammo_casing/a40mm,
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))
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///Fanny pack
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@@ -547,6 +547,10 @@
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beakers += beaker_one
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beakers += beaker_two
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/obj/item/grenade/chem_grenade/teargas/instant/Initialize(mapload)
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. = ..()
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if(detonate())
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return INITIALIZE_HINT_QDEL
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/obj/item/grenade/chem_grenade/facid
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name = "acid grenade"
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@@ -504,6 +504,11 @@
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worn_icon_state = "bandolier"
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storage_type = /datum/storage/bandolier_belt
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/obj/item/storage/belt/bandolier/china_lake_extra/PopulateContents()
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generate_items_inside(list(
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/obj/item/ammo_casing/a40mm = 12,
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), src)
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/obj/item/storage/belt/fannypack
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name = "fannypack"
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desc = "A dorky fannypack for keeping small items in. Concealed enough, or ugly enough to avert their eyes, that others won't see what you put in or take out easily."
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@@ -232,6 +232,17 @@
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new /obj/item/reagent_containers/hypospray/medipen/methamphetamine (src)
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new /obj/item/clothing/under/rank/prisoner/nosensor (src)
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/obj/item/storage/toolbox/guncase/china_lake
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name = "pump-action grenade launcher weapon case"
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weapon_to_spawn = /obj/item/gun/ballistic/shotgun/china_lake
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extra_to_spawn = /obj/item/storage/belt/bandolier/china_lake_extra
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/obj/item/storage/toolbox/guncase/china_lake/PopulateContents()
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new weapon_to_spawn (src)
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new extra_to_spawn (src)
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new /obj/item/clothing/under/rank/prisoner/nosensor (src)
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new /obj/item/storage/fancy/cigarettes/cigpack_syndicate (src)
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/obj/item/storage/toolbox/guncase/soviet
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name = "ancient gun case"
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desc = "A weapon's case. Has the symbol of the Third Soviet Union stamped on the side."
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@@ -24,6 +24,7 @@
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name = ".310 Strilka phasic bullet casing"
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desc = "A phasic .310 Strilka bullet casing."
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projectile_type = /obj/projectile/bullet/strilka310/phasic
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// .223 (M-90gl Carbine)
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/obj/item/ammo_casing/a223
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@@ -45,7 +46,7 @@
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/obj/item/ammo_casing/a40mm
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name = "40mm HE shell"
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desc = "A cased high explosive grenade that can only be activated once fired out of a grenade launcher."
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desc = "A cased high explosive grenade that can only be activated once fired out of a ballistic grenade launcher."
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caliber = CALIBER_40MM
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icon_state = "40mmHE"
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projectile_type = /obj/projectile/bullet/a40mm
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@@ -53,9 +54,37 @@
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/obj/item/ammo_casing/a40mm/rubber
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name = "40mm rubber shell"
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desc = "A cased rubber slug. The big brother of the beanbag slug, this thing will knock someone out in one. Doesn't do so great against anyone in armor."
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desc = "A cased rubber puck. The big brother of the beanbag slug. Made for stopping someone dead in their tracks."
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projectile_type = /obj/projectile/bullet/shotgun_beanbag/a40mm
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/obj/item/ammo_casing/a40mm/flak
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name = "40mm titanium flak shell"
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desc = "An oversized shotgun case. The big brother of buckshot, this shell launches dense titanium shells for immense damage to armor and flesh alike."
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pellets = 8
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variance = 10
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projectile_type = /obj/projectile/bullet/pellet/shotgun_buckshot/milspec/flak
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/obj/item/ammo_casing/a40mm/incendiary
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name = "40mm incendiary shell"
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desc = "A cased incendiary explosive grenade that can only be activated once fired out of a ballistic grenade launcher. Creates a mighty conflagration. A favourite of inquisitors."
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projectile_type = /obj/projectile/bullet/a40mm/incendiary
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/obj/item/ammo_casing/a40mm/tear_gas
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name = "40mm tear gas shell"
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desc = "A cased tear gas grenade that can only be activated once fired out of a ballistic grenade launcher. Spreads a large amount of tear gas into the air upon impact. \
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Great for suppressing riots, protests and birthday parties!"
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projectile_type = /obj/projectile/bullet/a40mm/tear_gas
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/obj/item/disk/design_disk/tear_gas_40mm
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name = "40mm riot suppression grenade shells design disk"
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/obj/item/disk/design_disk/liberator/Initialize(mapload)
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. = ..()
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blueprints += new /datum/design/tear_gas_40mm
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blueprints += new /datum/design/rubber_40mm
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// Rebar Bolts
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/obj/item/ammo_casing/rebar
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name = "Sharpened Iron Rod"
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desc = "A Sharpened Iron rod. It's Pointy!"
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@@ -24,9 +24,21 @@
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multiple_sprites = AMMO_BOX_PER_BULLET
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/obj/item/ammo_box/a40mm/rubber
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name = "ammo box (40mm rubber slug)"
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name = "ammo box (40mm rubber puck)"
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ammo_type = /obj/item/ammo_casing/a40mm/rubber
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/obj/item/ammo_box/a40mm/flak
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name = "ammo box (40mm titanium flak)"
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ammo_type = /obj/item/ammo_casing/a40mm/flak
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/obj/item/ammo_box/a40mm/incendiary
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name = "ammo box (40mm incendiary grenade)"
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ammo_type = /obj/item/ammo_casing/a40mm/incendiary
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/obj/item/ammo_box/a40mm/tear_gas
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name = "ammo box (40mm tear gas grenade)"
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ammo_type = /obj/item/ammo_casing/a40mm/tear_gas
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/obj/item/ammo_box/rocket
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name = "rocket bouquet (84mm HE)"
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icon_state = "rocketbundle"
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@@ -10,6 +10,9 @@
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caliber = CALIBER_40MM
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max_ammo = 1
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/obj/item/ammo_box/magazine/internal/grenadelauncher/tear
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ammo_type = /obj/item/ammo_casing/a40mm/tear_gas
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/obj/item/ammo_box/magazine/internal/rocketlauncher
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name = "rocket launcher internal magazine"
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ammo_type = /obj/item/ammo_casing/rocket
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@@ -49,6 +49,12 @@
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ammo_type = /obj/item/ammo_casing/shotgun/rubbershot
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max_ammo = 6
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/obj/item/ammo_box/magazine/internal/shot/lake
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name = "pump-action grenade launcher internal magazine"
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ammo_type = /obj/item/ammo_casing/a40mm
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caliber = CALIBER_40MM
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max_ammo = 3
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/obj/item/ammo_box/magazine/internal/shot/bounty
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name = "triple-barrel shotgun internal magazine"
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ammo_type = /obj/item/ammo_casing/shotgun/incapacitate
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@@ -2,13 +2,15 @@
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//Put handheld rocket launchers here if someone ever decides to make something so hilarious ~Paprika
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/obj/item/gun/ballistic/revolver/grenadelauncher
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name = "grenade launcher"
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desc = "A break-operated grenade launcher."
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icon_state = "dshotgun_sawn"
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inhand_icon_state = "gun"
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name = "break-action grenade launcher"
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desc = "A break-action grenade launcher. Archaic by modern standards, but it still works, so who can complain?"
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icon_state = "grenade_launcher"
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inhand_icon_state = "grenade_launcher"
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worn_icon_state = "shotgun"
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accepted_magazine_type = /obj/item/ammo_box/magazine/internal/grenadelauncher
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fire_sound = 'sound/items/weapons/gun/general/grenade_launch.ogg'
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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pin = /obj/item/firing_pin/implant/pindicate
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bolt_type = BOLT_TYPE_NO_BOLT
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can_muzzle_flash = FALSE
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@@ -16,6 +18,9 @@
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/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted/tear
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spawn_magazine_type = /obj/item/ammo_box/magazine/internal/grenadelauncher/tear
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/obj/item/gun/ballistic/revolver/grenadelauncher/attackby(obj/item/A, mob/user, list/modifiers, list/attack_modifiers)
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..()
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if(istype(A, /obj/item/ammo_box) || isammocasing(A))
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@@ -60,6 +60,23 @@
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overlay_x = 20, \
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overlay_y = 11)
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// Pump-Action Grenade Launcher //
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/obj/item/gun/ballistic/shotgun/china_lake
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name = "pump-action grenade launcher"
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desc = "A pump-action grenade launcher. Typically found in the hands of space pirate raiders. The weight leaves a lot to be desired, but the high ammo capacity makes \
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up for the bulk."
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lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
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icon_state = "china_lake"
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inhand_icon_state = "china_lake"
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worn_icon_state = "riotshotgun"
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fire_sound = 'sound/items/weapons/gun/general/grenade_launch.ogg'
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accepted_magazine_type = /obj/item/ammo_box/magazine/internal/shot/lake
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inhand_x_dimension = 32
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inhand_y_dimension = 32
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pb_knockback = 4 // Not advised.
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// Automatic Shotguns//
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/obj/item/gun/ballistic/shotgun/automatic/shoot_live_shot(mob/living/user)
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@@ -1,5 +1,5 @@
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/obj/item/gun/grenadelauncher
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name = "grenade launcher"
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name = "pneumatic grenade launcher"
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desc = "A terrible, terrible thing. It's really awful!"
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icon = 'icons/obj/weapons/guns/ballistic.dmi'
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icon_state = "riotgun"
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@@ -7,8 +7,52 @@
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damage = 60
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embed_type = null
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shrapnel_type = null
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/// The devastation range on our grenade. Positive values determine the range in which the explosive will gib mobs and destroy plating.
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var/ex_dev_range = -1
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/// The light explosion radius of our grenade. Determines the standard explosion range of the grenade.
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var/ex_light_range = 2
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/// The flame range, determining the range of the fireball created by the explosion of the grenade.
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var/ex_flame_range = 3
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/obj/projectile/bullet/a40mm/on_hit(atom/target, blocked = 0, pierce_hit)
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..()
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explosion(target, devastation_range = -1, light_impact_range = 2, flame_range = 3, flash_range = 1, adminlog = FALSE, explosion_cause = src)
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if(ex_light_range || ex_flame_range)
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explosion(target, devastation_range = ex_dev_range, light_impact_range = ex_light_range, flame_range = ex_flame_range, flash_range = 1, adminlog = FALSE, explosion_cause = src)
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grenade_extra_effect(target)
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return BULLET_ACT_HIT
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/obj/projectile/bullet/a40mm/proc/grenade_extra_effect(atom/target)
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if(!prob(1))
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return
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if(isliving(target))
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var/mob/living/living_target = target
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playsound(living_target, 'sound/effects/coin2.ogg', 40, TRUE)
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new /obj/effect/temp_visual/crit(get_turf(living_target))
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/obj/projectile/bullet/a40mm/incendiary
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name = "40mm incendiary grenade"
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desc = "Hell is approaching."
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damage = 10 // About the only mercy you're getting.
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ex_light_range = 1
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ex_flame_range = 4
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/obj/projectile/bullet/a40mm/incendiary/grenade_extra_effect(atom/target, blocked = 0, pierce_hit)
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if(iscarbon(target))
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var/mob/living/carbon/i_want_them_to_burn = target
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i_want_them_to_burn.adjust_fire_stacks(damage*2)
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i_want_them_to_burn.ignite_mob()
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for(var/turf/nearby_turf as anything in RANGE_TURFS(ex_flame_range, target))
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new /obj/effect/hotspot(nearby_turf)
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/obj/projectile/bullet/a40mm/tear_gas
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name = "40mm tear gas grenade"
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desc = "MY EYES!!"
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damage = 10
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ex_light_range = 0
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ex_flame_range = 0
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/obj/projectile/bullet/a40mm/tear_gas/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/projectile_drop, /obj/item/grenade/chem_grenade/teargas/instant)
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@@ -32,12 +32,19 @@
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embed_type = null
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/obj/projectile/bullet/shotgun_beanbag/a40mm
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name = "rubber slug"
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name = "rubber puck"
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icon_state = "cannonball"
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damage = 20
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stamina = 160 //BONK
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damage = 10
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stamina = 80 //BONK
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knockdown = 10
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wound_bonus = 30
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weak_against_armour = TRUE
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ricochets_max = 4
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ricochet_chance = 100
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ricochet_decay_chance = 1
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ricochet_decay_damage = 0.8
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ricochet_auto_aim_range = 2
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ricochet_auto_aim_angle = 30
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ricochet_incidence_leeway = 75
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/obj/projectile/bullet/incendiary/shotgun
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name = "incendiary slug"
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@@ -101,6 +108,13 @@
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name = "milspec buckshot pellet"
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damage = 7.5
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/obj/projectile/bullet/pellet/shotgun_buckshot/milspec/flak
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name = "titanium ball bearing"
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damage = 10
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damage_falloff_tile = -0.5 //much harsher falloff
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wound_bonus = 0
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armour_penetration = 20
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/obj/projectile/bullet/pellet/shotgun_rubbershot
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name = "rubber shot pellet"
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damage = 3
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@@ -562,6 +562,28 @@
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)
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departmental_flags = DEPARTMENT_BITFLAG_SECURITY
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/datum/design/tear_gas_40mm
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name = "40mm Tear Gas Grenade Shell (Less Lethal)"
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||||
desc = "Looking to stop a riot or put down those damn space hippies in their beat up space caravan? We've got the grenade for you!"
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||||
id = "tear_gas_shell"
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||||
build_type = AUTOLATHE
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||||
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 3, /datum/material/plasma = SMALL_MATERIAL_AMOUNT * 2)
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||||
build_path = /obj/item/ammo_casing/a40mm/tear_gas
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||||
category = list(
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||||
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
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)
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||||
|
||||
/datum/design/rubber_40mm
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||||
name = "40mm Rubber Shell (Less Lethal)"
|
||||
desc = "Launch a rubber puck straight into an assistant's head at high velocities today!"
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||||
id = "rubber_puck_shell"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 3, /datum/material/plastic = SMALL_MATERIAL_AMOUNT * 2)
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||||
build_path = /obj/item/ammo_casing/a40mm/rubber
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||||
category = list(
|
||||
RND_CATEGORY_WEAPONS + RND_SUBCATEGORY_WEAPONS_AMMO
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||||
)
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||||
|
||||
/datum/design/suppressor
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||||
name = "Suppressor"
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||||
desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels."
|
||||
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||||
@@ -349,12 +349,14 @@
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||||
name = "M-90gl Carbine Case (Hard)"
|
||||
desc = "A fully-loaded, specialized three-round burst carbine that fires .223 ammunition from a 30 round magazine.\
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||||
Comes with a 40mm underbarrel grenade launcher. Use secondary-fire to fire the grenade launcher. Also comes with two spare magazines \
|
||||
and a box of 40mm rubber slugs."
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||||
and a box of 40mm rubber pucks."
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||||
item = /obj/item/storage/toolbox/guncase/m90gl
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||||
relevant_child_items = list(
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||||
/datum/uplink_item/ammo_nuclear/basic/carbine,
|
||||
/datum/uplink_item/ammo_nuclear/special/carbine,
|
||||
/datum/uplink_item/ammo_nuclear/basic/carbine/a40mm,
|
||||
/datum/uplink_item/ammo_nuclear/basic/a40mm,
|
||||
/datum/uplink_item/ammo_nuclear/basic/a40mm/rubber,
|
||||
/datum/uplink_item/ammo_nuclear/ap/a40mm,
|
||||
)
|
||||
|
||||
/datum/uplink_item/ammo_nuclear/basic/carbine
|
||||
@@ -370,13 +372,6 @@
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||||
The name is a misnomer. It doesn't contain any lead whatsoever!"
|
||||
item = /obj/item/ammo_box/magazine/m223/phasic
|
||||
|
||||
/datum/uplink_item/ammo_nuclear/basic/carbine/a40mm
|
||||
name = "40mm Grenade Box (M-90gl)"
|
||||
desc = "A box of 40mm HE grenades for use with the M-90gl's under-barrel grenade launcher. \
|
||||
Your teammates will ask you to not shoot these down small hallways. \
|
||||
You'll do it anyway."
|
||||
item = /obj/item/ammo_box/a40mm
|
||||
|
||||
// ~~ Anti-Materiel Sniper Rifle ~~
|
||||
|
||||
/datum/uplink_item/weapon_kits/high_cost/sniper
|
||||
@@ -525,11 +520,45 @@
|
||||
// ~~ Grenadier's Belt Kit ~~
|
||||
|
||||
/datum/uplink_item/weapon_kits/high_cost/grenadier
|
||||
name = "Grenadier's Belt and Grenade Launcher Kit (Hard)"
|
||||
desc = "A belt containing 26 lethally dangerous and destructive grenades, along with a grenade launcher to fire them. Comes with an extra multitool and screwdriver."
|
||||
name = "Grenadier's Belt and Pneumatic Grenade Launcher Kit (Hard)"
|
||||
desc = "A belt containing 26 lethally dangerous and destructive grenades, along with a pneumatic grenade launcher to fire them. Comes with an extra multitool and screwdriver."
|
||||
item = /obj/item/storage/box/syndie_kit/demoman
|
||||
purchasable_from = UPLINK_SERIOUS_OPS
|
||||
|
||||
// ~~ Pump-Action Grenade Launcher Kit ~~
|
||||
|
||||
/datum/uplink_item/weapon_kits/moderate_cost/china_lake
|
||||
name = "Pump-Action Grenade Launcher Kit (Moderate)"
|
||||
desc = "A weapon case containing a 40mm pump-action grenade launcher and a bandolier of 40mm grenades. Less versatile than the pneumatic grenade launcher kit, but no less dangerous. \
|
||||
Though try to be careful about danger close. If you even care. A favourite of the Tiger Cooperative."
|
||||
item = /obj/item/storage/toolbox/guncase/china_lake
|
||||
purchasable_from = UPLINK_SERIOUS_OPS
|
||||
|
||||
/datum/uplink_item/ammo_nuclear/basic/a40mm
|
||||
name = "40mm HE Shell Box (Grenade Launchers)"
|
||||
desc = "A box of 40mm HE grenades for use with ballistic grenade launchers. \
|
||||
Your teammates will ask you to not shoot these down small hallways. \
|
||||
You'll do it anyway."
|
||||
item = /obj/item/ammo_box/a40mm
|
||||
|
||||
/datum/uplink_item/ammo_nuclear/basic/a40mm/rubber
|
||||
name = "40mm Rubber Shell Box (Grenade Launchers)"
|
||||
desc = "A box of 40mm rubber grenades for use with ballistic grenade launchers. Launching a giant rubber puck at someone at high velocity is maybe the most \
|
||||
humane thing you are about to do today. For when you're trying to earn some karma points or something."
|
||||
item = /obj/item/ammo_box/a40mm/rubber
|
||||
|
||||
/datum/uplink_item/ammo_nuclear/ap/a40mm
|
||||
name = "40mm Titanium Flak Shell Box (Grenade Launchers)"
|
||||
desc = "A box of 40mm titanium flak shells for use with ballistic grenade launchers. Launches an obscene number of titanium ball bearings into your enemies. \
|
||||
For when you want to get up close and personal."
|
||||
item = /obj/item/ammo_box/a40mm
|
||||
|
||||
/datum/uplink_item/ammo_nuclear/incendiary/a40mm
|
||||
name = "40mm Incendiary Shell Box (Grenade Launchers)"
|
||||
desc = "A box of 40mm incendiary grenade shells for use with ballistic grenade launchers. Launches a incendiary payload at targets, bursting on contact and \
|
||||
engulfing everything around it in roaring fire. For when you really don't want to leave anything and anyone unscathed. Including possibly your allies."
|
||||
item = /obj/item/ammo_box/a40mm
|
||||
|
||||
// ~~ Detonator: In case you lose the old one ~~
|
||||
|
||||
/datum/uplink_item/explosives/military_grade/syndicate_detonator
|
||||
|
||||
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Reference in New Issue
Block a user