Shifts SS defines

This commit is contained in:
Cyberboss
2017-05-12 10:19:56 -04:00
committed by GitHub
parent 1c6bd654b7
commit 1cfda170f8
+7 -11
View File
@@ -20,40 +20,36 @@
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
//deprecated, can be replaced
//subsystem should fire during pre-game lobby.
//#define SS_FIRE_IN_LOBBY 1
//subsystem does not initialize.
#define SS_NO_INIT 2
#define SS_NO_INIT 1
//subsystem does not fire.
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
// (Requires a MC restart to change)
#define SS_NO_FIRE 4
#define SS_NO_FIRE 2
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
// SS_BACKGROUND has its own priority bracket
#define SS_BACKGROUND 8
#define SS_BACKGROUND 4
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
#define SS_NO_TICK_CHECK 16
#define SS_NO_TICK_CHECK 8
//Treat wait as a tick count, not DS, run every wait ticks.
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
// (implies all runlevels because of how it works)
// (overrides SS_BACKGROUND)
// This is designed for basically anything that works as a mini-mc (like SStimer)
#define SS_TICKER 32
#define SS_TICKER 16
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
#define SS_KEEP_TIMING 64
#define SS_KEEP_TIMING 32
//Calculate its next fire after its fired.
// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
// This flag overrides SS_KEEP_TIMING
#define SS_POST_FIRE_TIMING 128
#define SS_POST_FIRE_TIMING 64
//SUBSYSTEM STATES
#define SS_IDLE 0 //aint doing shit.