mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 20:20:33 +01:00
Shifts SS defines
This commit is contained in:
+7
-11
@@ -20,40 +20,36 @@
|
|||||||
|
|
||||||
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
|
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
|
||||||
|
|
||||||
//deprecated, can be replaced
|
|
||||||
//subsystem should fire during pre-game lobby.
|
|
||||||
//#define SS_FIRE_IN_LOBBY 1
|
|
||||||
|
|
||||||
//subsystem does not initialize.
|
//subsystem does not initialize.
|
||||||
#define SS_NO_INIT 2
|
#define SS_NO_INIT 1
|
||||||
|
|
||||||
//subsystem does not fire.
|
//subsystem does not fire.
|
||||||
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
|
// (like can_fire = 0, but keeps it from getting added to the processing subsystems list)
|
||||||
// (Requires a MC restart to change)
|
// (Requires a MC restart to change)
|
||||||
#define SS_NO_FIRE 4
|
#define SS_NO_FIRE 2
|
||||||
|
|
||||||
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
|
//subsystem only runs on spare cpu (after all non-background subsystems have ran that tick)
|
||||||
// SS_BACKGROUND has its own priority bracket
|
// SS_BACKGROUND has its own priority bracket
|
||||||
#define SS_BACKGROUND 8
|
#define SS_BACKGROUND 4
|
||||||
|
|
||||||
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
|
//subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background))
|
||||||
#define SS_NO_TICK_CHECK 16
|
#define SS_NO_TICK_CHECK 8
|
||||||
|
|
||||||
//Treat wait as a tick count, not DS, run every wait ticks.
|
//Treat wait as a tick count, not DS, run every wait ticks.
|
||||||
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
|
// (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems)
|
||||||
// (implies all runlevels because of how it works)
|
// (implies all runlevels because of how it works)
|
||||||
// (overrides SS_BACKGROUND)
|
// (overrides SS_BACKGROUND)
|
||||||
// This is designed for basically anything that works as a mini-mc (like SStimer)
|
// This is designed for basically anything that works as a mini-mc (like SStimer)
|
||||||
#define SS_TICKER 32
|
#define SS_TICKER 16
|
||||||
|
|
||||||
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
|
//keep the subsystem's timing on point by firing early if it fired late last fire because of lag
|
||||||
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
|
// ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds.
|
||||||
#define SS_KEEP_TIMING 64
|
#define SS_KEEP_TIMING 32
|
||||||
|
|
||||||
//Calculate its next fire after its fired.
|
//Calculate its next fire after its fired.
|
||||||
// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
|
// (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be)
|
||||||
// This flag overrides SS_KEEP_TIMING
|
// This flag overrides SS_KEEP_TIMING
|
||||||
#define SS_POST_FIRE_TIMING 128
|
#define SS_POST_FIRE_TIMING 64
|
||||||
|
|
||||||
//SUBSYSTEM STATES
|
//SUBSYSTEM STATES
|
||||||
#define SS_IDLE 0 //aint doing shit.
|
#define SS_IDLE 0 //aint doing shit.
|
||||||
|
|||||||
Reference in New Issue
Block a user