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@@ -25,21 +25,30 @@
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w_class = WEIGHT_CLASS_BULKY
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icon = 'icons/obj/wizard.dmi'
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icon_state = "greentext"
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resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
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///The last person to touch the greentext, used for failures.
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var/mob/living/last_holder
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///The current holder of the greentext.
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var/mob/living/new_holder
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///Every person who has touched the greentext, having their colors changed by it.
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var/list/color_altered_mobs = list()
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///The callback at the end of a round to check if the greentext has been completed.
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var/datum/callback/roundend_callback
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resistance_flags = FIRE_PROOF | ACID_PROOF
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///Boolean on whether to announce the greentext's destruction to all mobs.
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var/quiet = FALSE
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/obj/item/greentext/quiet
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quiet = TRUE
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/obj/item/greentext/Initialize(mapload)
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. = ..()
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SSpoints_of_interest.make_point_of_interest(src)
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roundend_callback = CALLBACK(src,.proc/check_winner)
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roundend_callback = CALLBACK(src, .proc/check_winner)
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SSticker.OnRoundend(roundend_callback)
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/obj/item/greentext/equipped(mob/living/user as mob)
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to_chat(user, "<font color='green'>So long as you leave this place with greentext in hand you know will be happy...</font>")
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/obj/item/greentext/equipped(mob/user, slot, initial = FALSE)
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. = ..()
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to_chat(user, span_green("So long as you leave this place with greentext in hand you know will be happy..."))
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var/list/other_objectives = user.mind.get_all_objectives()
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if(user.mind && other_objectives.len > 0)
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to_chat(user, span_warning("... so long as you still perform your other objectives that is!"))
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@@ -47,31 +56,18 @@
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if(!last_holder)
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last_holder = user
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if(!(user in color_altered_mobs))
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color_altered_mobs += user
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color_altered_mobs |= user
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user.add_atom_colour("#00FF00", ADMIN_COLOUR_PRIORITY)
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START_PROCESSING(SSobj, src)
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..()
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/obj/item/greentext/dropped(mob/living/user as mob)
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/obj/item/greentext/dropped(mob/user, silent = FALSE)
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if(user in color_altered_mobs)
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to_chat(user, span_warning("A sudden wave of failure washes over you..."))
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user.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY) //ya blew it
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STOP_PROCESSING(SSobj, src)
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last_holder = null
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new_holder = null
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STOP_PROCESSING(SSobj, src)
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..()
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/obj/item/greentext/proc/check_winner()
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if(!new_holder)
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return
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if(is_centcom_level(new_holder.z))//you're winner!
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to_chat(new_holder, "<font color='green'>At last it feels like victory is assured!</font>")
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new_holder.mind.add_antag_datum(/datum/antagonist/greentext)
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new_holder.log_message("won with greentext!!!", LOG_ATTACK, color="green")
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color_altered_mobs -= new_holder
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resistance_flags |= ON_FIRE
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qdel(src)
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return ..()
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/obj/item/greentext/process()
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if(last_holder && last_holder != new_holder) //Somehow it was swiped without ever getting dropped
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@@ -80,23 +76,28 @@
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last_holder = new_holder //long live the king
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/obj/item/greentext/Destroy(force)
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if(!(resistance_flags & ON_FIRE) && !force)
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return QDEL_HINT_LETMELIVE
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LAZYREMOVE(SSticker.round_end_events, roundend_callback)
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roundend_callback = null //This ought to free the callback datum, and prevent us from harddeling
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for(var/i in GLOB.player_list)
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var/mob/M = i
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QDEL_NULL(roundend_callback) //This ought to free the callback datum, and prevent us from harddeling
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for(var/mob/all_player_mobs as anything in GLOB.player_list)
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var/message = "<span class='warning'>A dark temptation has passed from this world"
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if(M in color_altered_mobs)
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if(all_player_mobs in color_altered_mobs)
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message += " and you're finally able to forgive yourself"
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if(M.color == "#FF0000" || M.color == "#00FF00")
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M.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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if(all_player_mobs.color == "#FF0000" || all_player_mobs.color == "#00FF00")
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all_player_mobs.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
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message += "...</span>"
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// can't skip the mob check as it also does the decolouring
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if(!quiet)
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to_chat(M, message)
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. = ..()
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to_chat(all_player_mobs, message)
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return ..()
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/obj/item/greentext/quiet
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quiet = TRUE
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/obj/item/greentext/proc/check_winner()
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if(!new_holder)
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return
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if(!is_centcom_level(new_holder.z)) //you're winner!
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return
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to_chat(new_holder, "<font color='green'>At last it feels like victory is assured!</font>")
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new_holder.mind.add_antag_datum(/datum/antagonist/greentext)
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new_holder.log_message("won with greentext!!!", LOG_ATTACK, color = "green")
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color_altered_mobs -= new_holder
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resistance_flags |= ON_FIRE
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qdel(src)
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