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New basketball teams - Ash Gladiators and Beach Bums (#75361)
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@@ -425,3 +425,8 @@
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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baseturfs = /turf/open/lava/plasma/mafia
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slowdown = 0
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//basketball specific lava (normal atmos, no slowdown)
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/turf/open/lava/smooth/basketball
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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slowdown = 0
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@@ -84,3 +84,17 @@
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mappath = "_maps/map_files/basketball/soviet_bears.dmm"
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team_name = "Soviet Bears"
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home_team_uniform = /datum/outfit/basketball/soviet_bears
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/datum/map_template/basketball/ash_gladiators
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name = "Ash Gladiators Stadium"
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description = "The homecourt of the Ash Gladiators."
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mappath = "_maps/map_files/basketball/ash_gladiators.dmm"
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team_name = "Ash Gladiators"
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home_team_uniform = /datum/outfit/basketball/ash_gladiators
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/datum/map_template/basketball/beach_bums
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name = "Beach Bums Stadium"
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description = "The homecourt of the Beach Bums."
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mappath = "_maps/map_files/basketball/beach_bums.dmm"
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team_name = "Beach Bums"
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home_team_uniform = /datum/outfit/basketball/beach_bums
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@@ -106,3 +106,19 @@
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shoes = /obj/item/clothing/shoes/winterboots
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head = /obj/item/clothing/head/costume/ushanka
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gloves = /obj/item/clothing/gloves/color/brown
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/datum/outfit/basketball/ash_gladiators
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name = "Basketball Ash Gladiators"
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head = /obj/item/clothing/head/helmet/gladiator
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uniform = /obj/item/clothing/under/costume/gladiator/ash_walker
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back = /obj/item/spear
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shoes = null
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/datum/outfit/basketball/beach_bums
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name = "Basketball Beach Bums"
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undershirt = /datum/sprite_accessory/undershirt/nude
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underwear = /datum/sprite_accessory/underwear/nude
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socks = /datum/sprite_accessory/socks/nude
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uniform = /obj/item/clothing/under/shorts/red
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glasses = /obj/item/clothing/glasses/sunglasses
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shoes = /obj/item/clothing/shoes/sandal
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@@ -111,4 +111,14 @@
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meat_counter -= ASH_WALKER_SPAWN_THRESHOLD
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ashies.eggs_created++
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/obj/structure/lavaland/ash_walker_fake
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name = "necropolis tendril nest"
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desc = "A vile tendril of corruption. It's surrounded by a nest of rapidly growing eggs..."
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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icon_state = "ash_walker_nest"
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move_resist = INFINITY
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anchored = TRUE
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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max_integrity = 200
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#undef ASH_WALKER_SPAWN_THRESHOLD
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