Automatic changelog compile, [ci skip]

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sybil-tgstation13
2016-09-12 18:30:38 +00:00
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<div class="commit sansserif">
<h2 class="date">12 September 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cult structures can once again be constructed with runed metal.</li>
<li class="experiment">Cult structures can now take damage and be destroyed. Artificers can repair them if they're damaged.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the functionality for mobs to have multiple hands, this might have broken some things, so please report any weirdness</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">The surplus crate and random item will now only contain items allowed by the gamemode</li>
<li class="rscdel">removes sleeping carp scroll from surplus crates</li>
</ul>
<h3 class="author">TheCarlSaganExpress updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crayons, lipstick, cigarettes, and penlights can now be inserted into PDAs.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Monkeys can be dismembered.</li>
<li class="rscadd">Humans, monkeys and aliens can drop limbs when they are gibbed.</li>
<li class="rscadd">Roboticists can remove flashes, wires and power cells that they inserted in robot head or torso by using a crowbar on it.</li>
<li class="rscadd">visual wounds appear on a monkey's bodyparts when injured, exactly like humans.</li>
<li class="rscadd">Using a health analyzer on a monkey or alien shows the injuries to each bodypart.</li>
<li class="rscadd">Monkeys can become husks.</li>
<li class="bugfix">Human-monkey transformations now respect missing limbs. No more limb regrowth by becoming a monkey.</li>
<li class="bugfix">Changeling's regenerate ability also work while in monkey form.</li>
<li class="bugfix">Alien larva has its own gib and dust animation.</li>
<li class="bugfix">A bodypart that looks wounded still looks bloody when dismembered.</li>
<li class="bugfix">Amputation surgery now works on robotic limbs, and monkeys.</li>
</ul>
<h2 class="date">09 September 2016</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
@@ -1070,99 +1104,6 @@
<ul class="changes bgimages16">
<li class="bugfix">Attacks will no longer miss missing limbs</li>
</ul>
<h2 class="date">11 July 2016</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Nicotine's stun reduction</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Function Call action that summons a Ratvarian Spear is no longer one-use; instead, it can be reused once every five minutes.</li>
<li class="experiment">Clockwork Walls and Floors will appear as normal walls and plating to mesons, respectively.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate bombs now use a more accurate timer.</li>
<li class="bugfix">Fixed a separate bug that caused bomb timers to take twice as long (ie. 60 seconds took 120 seconds)</li>
<li class="tweak">The AI doomsday device timer is more accurate.</li>
<li class="bugfix">Fixes a bug where the doomsday device would take twice as long as it should.</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The search function on security records consoles now works.</li>
</ul>
<h2 class="date">09 July 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can remove jetpack from a hardsuit by using screwdriver on it.</li>
</ul>
<h3 class="author">Crazylemon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The map loader no longer resets when reading another map mid-load</li>
</ul>
<h3 class="author">Goofball Sanders updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new plant to the game to encourage the Chef to be a more relevant job, alongside a recipe for a food related to it. Throw a cannabis leaf on a table and check the recipes list to find it.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Malf (Traitor) AI's Fireproof Core ability has been removed, as it was entirely obsolete.</li>
<li class="rscadd">Nanotrasen is proud to announce that conveyor belts can now be fabricated at your station's autolathes!</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the Atheist's Fedora's throw damage.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tips for Clock Cult may now show up.</li>
<li class="experiment">The global component cache can only be accessed by clockwork slabs if there is at least one Tinkerer's Cache active.</li>
<li class="rscadd">Ratvarian Spears are now sharp and can be used to cut off limbs or butcher mobs.</li>
<li class="rscadd">Clock Cult silicons get an action button to communicate with other servants.</li>
<li class="tweak">Clockwork Slabs now produce a component every 1 minute, 30 seconds, from every 1 minute.</li>
<li class="experiment">The slab production time gain from each servant above 5 has been increased from 20 seconds to 30 seconds, and the maximum production time has been increased from 5 minutes to 6 minutes.</li>
<li class="rscadd">You can now transfer components between two clockwork slabs by attacking one slab, or a person holding a slab, with the other; this will transfer the attacking slab's components into the target slab.</li>
<li class="tweak">Application scripture now requires 100 CV, from 75, Revenant scripture now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from 250.</li>
<li class="experiment">However, converted windows, windoors, airlocks, and grilles will all provide some CV.</li>
</ul>
<h3 class="author">Lzimann & Keekenox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft a baseball bat with 5 sheets of wood!</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Atmos on planets is now more realistic. There is an unseen upper atmosphere that gas changes get carried away into, causing planet turfs to revert back to their original gas mixture.</li>
<li class="tweak">This should massively improve atmos run speed as all of lavaland won't be processing the moment somebody opens a door anymore</li>
</ul>
<h3 class="author">MrStonedOne, coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">View Variables can expand on associated lists with type keys. Only 90s admins will truely understand.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Compact mode to the crafting tgui</li>
<li class="tweak">Modified the back end of the crafting tgui so that it has well let's just say "a lot less" calls to certain functions, should lag a little less but don't expect miracles (you'd have to wait till we get a new version of ractive for those!)</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Podpeople (and venus human traps) are now no longer damaged, poisoned or obstructed by space vines. Explosive vines still damage them, because there's an actual explosion.</li>
<li class="rscadd">During a meteor shower, observers can automatically orbit threatening meteors via an action button and watch them hit the station.</li>
<li class="rscadd">Added Major Space Dust event, which is a meteor shower containing only space dust.</li>
<li class="bugfix">Fixes bug where meteors wouldn't move when spawned.</li>
<li class="rscadd">Meteor Shower split into three different events, Normal, Threatening and Catastrophic. They all have the same crew messages, but admins can tell the difference.</li>
<li class="bugfix">Damage to a shuttle while it is moving will now correctly make transit space turfs, rather than non-moving space.</li>
<li class="rscadd">AIs get a notification when hacking an APC, which can be clicked to jump your camera to the APC's location. AIs also get notification sounds when a hack has completed or failed.</li>
<li class="rscadd">Nuclear bombs now use a more accurate timer system, the same as gang dominators and shuttles.</li>
<li class="rscadd">Nuclear bombs now have a TGUI interface.</li>
<li class="rscdel">Fleshmend no longer regrows lost limbs.</li>
<li class="rscadd">Added free Regenerate power to changelings, which regrows all external limbs and internal organs (including the tongue if you lost your head). It costs 10 chemicals to use.</li>
<li class="rscadd">Fleshmend now costs 20 chemicals, down from 25.</li>
<li class="tweak">Changeling revive power name changed from Regenerate to Revive.</li>
<li class="rscadd">When a player uses a communication console to ask for the codes to the self destruct, for better or for worse, the admins can set them with a single click. Whether the admins a) click the button b) actually give the random person the codes, is another thing entirely.</li>
<li class="rscadd">Servants of Ratvar get an alert if they have no tinkerer's caches constructed. Because it's important that they should.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+31
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@@ -7005,3 +7005,34 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
Shadowlight213:
- tweak: Radiation storm direct tox loss removed
- tweak: Radiation storms now cause a radiation alert to appear for the duration
2016-09-12:
Joan:
- rscadd: Cult structures can once again be constructed with runed metal.
- experiment: Cult structures can now take damage and be destroyed. Artificers can
repair them if they're damaged.
RemieRichards:
- rscadd: Added the functionality for mobs to have multiple hands, this might have
broken some things, so please report any weirdness
Shadowlight213:
- rscdel: The surplus crate and random item will now only contain items allowed
by the gamemode
- rscdel: removes sleeping carp scroll from surplus crates
TheCarlSaganExpress:
- rscadd: Crayons, lipstick, cigarettes, and penlights can now be inserted into
PDAs.
phil235:
- rscadd: Monkeys can be dismembered.
- rscadd: Humans, monkeys and aliens can drop limbs when they are gibbed.
- rscadd: Roboticists can remove flashes, wires and power cells that they inserted
in robot head or torso by using a crowbar on it.
- rscadd: visual wounds appear on a monkey's bodyparts when injured, exactly like
humans.
- rscadd: Using a health analyzer on a monkey or alien shows the injuries to each
bodypart.
- rscadd: Monkeys can become husks.
- bugfix: Human-monkey transformations now respect missing limbs. No more limb regrowth
by becoming a monkey.
- bugfix: Changeling's regenerate ability also work while in monkey form.
- bugfix: Alien larva has its own gib and dust animation.
- bugfix: A bodypart that looks wounded still looks bloody when dismembered.
- bugfix: Amputation surgery now works on robotic limbs, and monkeys.
@@ -1,4 +0,0 @@
author: "RemieRichards"
delete-after: True
changes:
- rscadd: "Added the functionality for mobs to have multiple hands, this might have broken some things, so please report any weirdness"
@@ -1,4 +0,0 @@
author: "TheCarlSaganExpress"
delete-after: True
changes:
- rscadd: "Crayons, lipstick, cigarettes, and penlights can now be inserted into PDAs."
@@ -1,5 +0,0 @@
author: "Shadowlight213"
delete-after: True
changes:
- rscdel: "The surplus crate and random item will now only contain items allowed by the gamemode"
- rscdel: "removes sleeping carp scroll from surplus crates"
@@ -1,5 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Cult structures can once again be constructed with runed metal."
- experiment: "Cult structures can now take damage and be destroyed. Artificers can repair them if they're damaged."
@@ -1,14 +0,0 @@
author: "phil235"
delete-after: True
changes:
- rscadd: "Monkeys can be dismembered."
- rscadd: "Humans, monkeys and aliens can drop limbs when they are gibbed."
- rscadd: "Roboticists can remove flashes, wires and power cells that they inserted in robot head or torso by using a crowbar on it."
- rscadd: "visual wounds appear on a monkey's bodyparts when injured, exactly like humans."
- rscadd: "Using a health analyzer on a monkey or alien shows the injuries to each bodypart."
- rscadd: "Monkeys can become husks."
- bugfix: "Human-monkey transformations now respect missing limbs. No more limb regrowth by becoming a monkey."
- bugfix: "Changeling's regenerate ability also work while in monkey form."
- bugfix: "Alien larva has its own gib and dust animation."
- bugfix: "A bodypart that looks wounded still looks bloody when dismembered."
- bugfix: "Amputation surgery now works on robotic limbs, and monkeys."