Fixes Statues emitting solid lights (#81398)

## About The Pull Request
Fixes #63653
![Screenshot 2024-02-10
003356](https://github.com/tgstation/tgstation/assets/16868239/2fc8b2f0-81a0-40d9-9b52-bd04e66a30df)
Custom sculpted statues no longer include the light layers of objects
such as lanterns and PDA lights.
## Why It's Good For The Game
No longer have to worry if sculpting someone with their lights on.
Can safely sculpt a vibebot without covering your screen in a solid
circle.
## Changelog
🆑
fix: Sculpted statues stop including light layers.
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
This commit is contained in:
Ed640
2024-02-11 07:55:19 -06:00
committed by GitHub
parent 34755c2787
commit 1f494b47e9
+6 -8
View File
@@ -573,23 +573,21 @@ Moving interrupts
var/static/list/plane_whitelist = list(FLOAT_PLANE, GAME_PLANE, FLOOR_PLANE)
/// Ideally we'd have knowledge what we're removing but i'd have to be done on target appearance retrieval
var/list/overlays_to_remove = list()
var/list/overlays_to_keep = list()
for(var/mutable_appearance/special_overlay as anything in content_ma.overlays)
var/mutable_appearance/real = new()
real.appearance = special_overlay
if(PLANE_TO_TRUE(real.plane) in plane_whitelist)
continue
overlays_to_remove += real
content_ma.overlays -= overlays_to_remove
overlays_to_keep += real
content_ma.overlays = overlays_to_keep
var/list/underlays_to_remove = list()
var/list/underlays_to_keep = list()
for(var/mutable_appearance/special_underlay as anything in content_ma.underlays)
var/mutable_appearance/real = new()
real.appearance = special_underlay
if(PLANE_TO_TRUE(real.plane) in plane_whitelist)
continue
underlays_to_remove += real
content_ma.underlays -= underlays_to_remove
underlays_to_keep += real
content_ma.underlays = underlays_to_keep
content_ma.appearance_flags &= ~KEEP_APART //Don't want this
content_ma.filters = filter(type="color",color=greyscale_with_value_bump,space=FILTER_COLOR_HSV)