[MIRROR] Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#3639)

* Beauty is now an element. Fixing an issue with enter/exit area comsigs. (#57147)

Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>

* Beauty is now an element. Fixing an issue with enter/exit area comsigs.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Ghommie <425422238+Ghommie@ users.noreply.github.com>
This commit is contained in:
SkyratBot
2021-02-25 14:37:25 +01:00
committed by GitHub
parent a9abe3423d
commit 1f665ef7f7
18 changed files with 143 additions and 76 deletions
+2 -2
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@@ -287,9 +287,9 @@
/////////////////
///from base of area/Entered(): (/area)
///from base of area/Entered(): (/area). Sent to "area-sensitive" movables, see __DEFINES/traits.dm for info.
#define COMSIG_ENTER_AREA "enter_area"
///from base of area/Exited(): (/area)
///from base of area/Exited(): (/area). Sent to "area-sensitive" movables, see __DEFINES/traits.dm for info.
#define COMSIG_EXIT_AREA "exit_area"
///from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK "atom_click"
+9
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@@ -313,6 +313,12 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
/// Used for limbs.
#define TRAIT_DISABLED_BY_WOUND "disabled-by-wound"
/*
* Used for movables that need to be updated, via COMSIG_ENTER_AREA and COMSIG_EXIT_AREA, when transitioning areas.
* Use [/atom/movable/proc/become_area_sensitive(trait_source)] to properly enable it. How you remove it isn't as important.
*/
#define TRAIT_AREA_SENSITIVE "area-sensitive"
///Used for managing KEEP_TOGETHER in [/atom/var/appearance_flags]
#define TRAIT_KEEP_TOGETHER "keep-together"
@@ -504,6 +510,9 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
#define BERSERK_TRAIT "berserk_trait"
/// Trait granted by lipstick
#define LIPSTICK_TRAIT "lipstick_trait"
/// Self-explainatory.
#define BEAUTY_ELEMENT_TRAIT "beauty_element"
#define MOOD_COMPONENT_TRAIT "mood_component"
/**
* Trait granted by [/mob/living/carbon/Initialize] and
+11
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@@ -339,6 +339,17 @@ Turf and target are separate in case you want to teleport some distance from a t
break
return loc
//Returns a list of all locations (except the area) the movable is within.
/proc/get_nested_locs(atom/movable/AM, include_turf = FALSE)
. = list()
var/atom/location = AM.loc
var/turf/turf = get_turf(AM)
while(location && location != turf)
. += location
location = location.loc
if(location && include_turf) //At this point, only the turf is left, provided it exists.
. += location
// returns the turf located at the map edge in the specified direction relative to A
// used for mass driver
/proc/get_edge_target_turf(atom/A, direction)
-57
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@@ -1,57 +0,0 @@
/**
* Beauty component, makes the indoor area the parent is in prettier or uglier depending on the beauty var.
* Clean and well decorated areas lead to positive moodlets for passerbies, while shabbier, dirtier ones
* lead to negative moodlets exclusive to characters with the snob quirk.
*
* Keep in mind AddComponent is used for BOTH adding and removing beauty value here,
* so please don't use qdel/RemoveComponent unless necessary.
*/
/datum/component/beauty
var/beauty = 0
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/beauty/Initialize(beautyamount)
if(!isatom(parent) || isarea(parent))
return COMPONENT_INCOMPATIBLE
beauty = beautyamount
if(ismovable(parent))
RegisterSignal(parent, COMSIG_ENTER_AREA, .proc/enter_area)
RegisterSignal(parent, COMSIG_EXIT_AREA, .proc/exit_area)
var/area/A = get_area(parent)
if(A)
enter_area(null, A)
/datum/component/beauty/proc/enter_area(datum/source, area/A)
SIGNAL_HANDLER
if(A.outdoors)
return
A.totalbeauty += beauty
A.update_beauty()
/datum/component/beauty/proc/exit_area(datum/source, area/A)
SIGNAL_HANDLER
if(A.outdoors)
return
A.totalbeauty -= beauty
A.update_beauty()
/datum/component/beauty/InheritComponent(datum/component/beauty/new_comp , i_am_original, beautyamount)
if((beauty + beautyamount) == 0)
qdel(src)
return
beauty += beautyamount
var/area/A = get_area(parent)
if(A && !A.outdoors)
A.totalbeauty += beautyamount
A.update_beauty()
/datum/component/beauty/Destroy()
. = ..()
var/area/A = get_area(parent)
if(A)
exit_area(null, A)
+4 -4
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@@ -73,12 +73,12 @@
/datum/fantasy_affix/beautiful/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
master.AddComponent(/datum/component/beauty, max(comp.quality, 1) * 250)
master.AddElement(/datum/element/beauty, max(comp.quality, 1) * 250)
return "[pick("aesthetic", "beautiful", "gorgeous", "pretty")] [newName]"
/datum/fantasy_affix/beautiful/remove(datum/component/fantasy/comp)
var/obj/item/master = comp.parent
master.AddComponent(/datum/component/beauty, -max(comp.quality, 1) * 250)
master.RemoveElement(/datum/element/beauty, max(comp.quality, 1) * 250)
/datum/fantasy_affix/ugly
placement = AFFIX_PREFIX
@@ -86,9 +86,9 @@
/datum/fantasy_affix/ugly/apply(datum/component/fantasy/comp, newName)
var/obj/item/master = comp.parent
master.AddComponent(/datum/component/beauty, min(comp.quality, -1) * 250)
master.AddElement(/datum/element/beauty, min(comp.quality, -1) * 250)
return "[pick("fugly", "ugly", "grotesque", "hideous")] [newName]"
/datum/fantasy_affix/ugly/remove(datum/component/fantasy/comp)
var/obj/item/master = comp.parent
master.AddComponent(/datum/component/beauty, -min(comp.quality, -1) * 250)
master.AddElement(/datum/element/beauty, min(comp.quality, -1) * 250)
+2
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@@ -29,6 +29,7 @@
RegisterSignal(parent, COMSIG_VOID_MASK_ACT, .proc/direct_sanity_drain)
var/mob/living/owner = parent
owner.become_area_sensitive(MOOD_COMPONENT_TRAIT)
if(owner.hud_used)
modify_hud()
var/datum/hud/hud = owner.hud_used
@@ -36,6 +37,7 @@
/datum/component/mood/Destroy()
STOP_PROCESSING(SSmood, src)
REMOVE_TRAIT(parent, TRAIT_AREA_SENSITIVE, MOOD_COMPONENT_TRAIT)
unmodify_hud()
return ..()
+69
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@@ -0,0 +1,69 @@
/**
* Beauty element. It makes the indoor area the parent is in prettier or uglier depending on the beauty var value.
* Clean and well decorated areas lead to positive moodlets for passerbies;
* Shabbier, dirtier ones lead to negative moodlets EXCLUSIVE to characters with the snob quirk.
*/
/datum/element/beauty
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/beauty = 0
/**
* Assoc list of atoms as keys and number of time the same element instance has been attached to them as assoc value.
* So things don't get odd with same-valued yet dissimilar beauty modifiers being added to the same atom.
*/
var/beauty_counter = list()
/datum/element/beauty/Attach(datum/target, beauty)
. = ..()
if(!isatom(target) || isarea(target))
return ELEMENT_INCOMPATIBLE
src.beauty = beauty
if(!beauty_counter[target] && ismovable(target))
var/atom/movable/mov_target = target
mov_target.become_area_sensitive(BEAUTY_ELEMENT_TRAIT)
RegisterSignal(mov_target, COMSIG_ENTER_AREA, .proc/enter_area)
RegisterSignal(mov_target, COMSIG_EXIT_AREA, .proc/exit_area)
beauty_counter[target]++
var/area/current_area = get_area(target)
if(current_area && !current_area.outdoors)
current_area.totalbeauty += beauty
current_area.update_beauty()
/datum/element/beauty/proc/enter_area(datum/source, area/new_area)
SIGNAL_HANDLER
if(new_area.outdoors)
return
new_area.totalbeauty += beauty * beauty_counter[source]
new_area.update_beauty()
/datum/element/beauty/proc/exit_area(datum/source, area/old_area)
SIGNAL_HANDLER
if(old_area.outdoors)
return
old_area.totalbeauty -= beauty * beauty_counter[source]
old_area.update_beauty()
/datum/element/beauty/Detach(datum/source, force)
var/area/current_area = get_area(source)
if(QDELETED(source))
. = ..()
UnregisterSignal(source, list(COMSIG_ENTER_AREA, COMSIG_EXIT_AREA))
if(current_area)
exit_area(source, current_area)
beauty_counter -= source
else //lower the 'counter' down by one, update the area, and call parent if it's reached zero.
beauty_counter[source]--
if(current_area && !current_area.outdoors)
current_area.totalbeauty -= beauty
current_area.update_beauty()
if(!beauty_counter[source])
. = ..()
UnregisterSignal(source, list(COMSIG_ENTER_AREA, COMSIG_EXIT_AREA))
beauty_counter -= source
REMOVE_TRAIT(source, TRAIT_AREA_SENSITIVE, BEAUTY_ELEMENT_TRAIT)
+3 -3
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@@ -77,7 +77,7 @@ Simple datum which is instanced once per type and is used for every object of sa
source.name = "[name] [source.name]"
if(beauty_modifier)
source.AddComponent(/datum/component/beauty, beauty_modifier * amount)
source.AddElement(/datum/element/beauty, beauty_modifier * amount)
if(istype(source, /obj)) //objs
on_applied_obj(source, amount, material_flags)
@@ -145,8 +145,8 @@ Simple datum which is instanced once per type and is used for every object of sa
if(material_flags & MATERIAL_ADD_PREFIX)
source.name = initial(source.name)
if(beauty_modifier) //component/beauty/InheritComponent() will handle the removal.
source.AddComponent(/datum/component/beauty, -beauty_modifier * amount)
if(beauty_modifier)
source.RemoveElement(/datum/element/beauty, beauty_modifier * amount)
if(istype(source, /obj)) //objs
on_removed_obj(source, amount, material_flags)
+6 -4
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@@ -567,14 +567,15 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/**
* Call back when an atom enters an area
*
* Sends signals COMSIG_AREA_ENTERED and COMSIG_ENTER_AREA (to the atom)
* Sends signals COMSIG_AREA_ENTERED and COMSIG_ENTER_AREA (to a list of atoms)
*
* If the area has ambience, then it plays some ambience music to the ambience channel
*/
/area/Entered(atom/movable/M)
set waitfor = FALSE
SEND_SIGNAL(src, COMSIG_AREA_ENTERED, M)
SEND_SIGNAL(M, COMSIG_ENTER_AREA, src) //The atom that enters the area
for(var/atom/movable/recipient as anything in M.area_sensitive_contents)
SEND_SIGNAL(recipient, COMSIG_ENTER_AREA, src)
if(!isliving(M))
return
@@ -600,11 +601,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/**
* Called when an atom exits an area
*
* Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to the atom)
* Sends signals COMSIG_AREA_EXITED and COMSIG_EXIT_AREA (to a list of atoms)
*/
/area/Exited(atom/movable/M)
SEND_SIGNAL(src, COMSIG_AREA_EXITED, M)
SEND_SIGNAL(M, COMSIG_EXIT_AREA, src) //The atom that exits the area
for(var/atom/movable/recipient as anything in M.area_sensitive_contents)
SEND_SIGNAL(recipient, COMSIG_EXIT_AREA, src)
/**
+28
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@@ -35,6 +35,7 @@
var/moving_diagonally = 0 //0: not doing a diagonal move. 1 and 2: doing the first/second step of the diagonal move
var/atom/movable/moving_from_pull //attempt to resume grab after moving instead of before.
var/list/client_mobs_in_contents // This contains all the client mobs within this container
var/list/area_sensitive_contents // A (nested) list of contents that need to be sent signals to when moving between areas. Can include src.
var/list/acted_explosions //for explosion dodging
var/datum/forced_movement/force_moving = null //handled soley by forced_movement.dm
@@ -535,6 +536,33 @@
return
A.Bumped(src)
/atom/movable/Exited(atom/movable/AM, atom/newLoc)
. = ..()
if(AM.area_sensitive_contents)
for(var/atom/movable/location as anything in get_nested_locs(src) + src)
LAZYREMOVE(location.area_sensitive_contents, AM.area_sensitive_contents)
/atom/movable/Entered(atom/movable/AM, atom/oldLoc)
. = ..()
if(AM.area_sensitive_contents)
for(var/atom/movable/location as anything in get_nested_locs(src) + src)
LAZYADD(location.area_sensitive_contents, AM.area_sensitive_contents)
/// See traits.dm. Use this in place of ADD_TRAIT.
/atom/movable/proc/become_area_sensitive(trait_source = TRAIT_GENERIC)
if(!HAS_TRAIT(src, TRAIT_AREA_SENSITIVE))
RegisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_AREA_SENSITIVE), .proc/on_area_sensitive_trait_loss)
for(var/atom/movable/location as anything in get_nested_locs(src) + src)
LAZYADD(location.area_sensitive_contents, src)
ADD_TRAIT(src, TRAIT_AREA_SENSITIVE, trait_source)
/atom/movable/proc/on_area_sensitive_trait_loss()
SIGNAL_HANDLER
UnregisterSignal(src, SIGNAL_REMOVETRAIT(TRAIT_AREA_SENSITIVE))
for(var/atom/movable/location as anything in get_nested_locs(src) + src)
LAZYREMOVE(location.area_sensitive_contents, src)
///Sets the anchored var and returns if it was sucessfully changed or not.
/atom/movable/proc/set_anchored(anchorvalue)
SHOULD_CALL_PARENT(TRUE)
+1
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@@ -166,6 +166,7 @@
/obj/machinery/LateInitialize()
. = ..()
power_change()
become_area_sensitive(ROUNDSTART_TRAIT)
RegisterSignal(src, COMSIG_ENTER_AREA, .proc/power_change)
/obj/machinery/Destroy()
+1 -1
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@@ -69,7 +69,7 @@
name = "poster - [name]"
desc = "A large piece of space-resistant printed paper. [desc]"
AddComponent(/datum/component/beauty, 300)
AddElement(/datum/element/beauty, 300)
/obj/structure/sign/poster/proc/randomise(base_type)
var/list/poster_types = subtypesof(base_type)
@@ -28,7 +28,7 @@
if(LAZYLEN(diseases_to_add))
AddComponent(/datum/component/infective, diseases_to_add)
AddComponent(/datum/component/beauty, beauty)
AddElement(/datum/element/beauty, beauty)
var/turf/T = get_turf(src)
if(T && is_station_level(T.z))
+1 -1
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@@ -543,7 +543,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/statuebust/Initialize()
. = ..()
AddElement(/datum/element/art, impressiveness)
AddComponent(/datum/component/beauty, 1000)
AddElement(/datum/element/beauty, 1000)
/obj/item/statuebust/hippocratic
name = "hippocrates bust"
+1 -1
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@@ -320,7 +320,7 @@
. = ..()
AddComponent(/datum/component/tactical)
AddComponent(/datum/component/two_handed, require_twohands=TRUE, force_unwielded=10, force_wielded=10)
AddComponent(/datum/component/beauty, 500)
AddElement(/datum/element/beauty, 500)
/obj/item/kirbyplants/attackby(obj/item/I, mob/living/user, params)
. = ..()
+1 -1
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@@ -19,7 +19,7 @@
/obj/structure/statue/Initialize()
. = ..()
AddElement(art_type, impressiveness)
AddComponent(/datum/component/beauty, impressiveness * 75)
AddElement(/datum/element/beauty, impressiveness * 75)
AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE, CALLBACK(src, .proc/can_user_rotate), CALLBACK(src, .proc/can_be_rotated), null)
/obj/structure/statue/proc/can_be_rotated(mob/user)
+2
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@@ -145,6 +145,7 @@
/mob/living/simple_animal/drone/snowflake/bardrone/Initialize()
. = ..()
access_card.access |= ACCESS_CENT_BAR
become_area_sensitive(ROUNDSTART_TRAIT)
RegisterSignal(src, COMSIG_ENTER_AREA, .proc/check_barstaff_godmode)
check_barstaff_godmode()
@@ -165,6 +166,7 @@
access_card.access = C.get_access()
access_card.access |= ACCESS_CENT_BAR
ADD_TRAIT(access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
become_area_sensitive(ROUNDSTART_TRAIT)
RegisterSignal(src, COMSIG_ENTER_AREA, .proc/check_barstaff_godmode)
check_barstaff_godmode()
+1 -1
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@@ -469,7 +469,6 @@
#include "code\datums\components\areabound.dm"
#include "code\datums\components\armor_plate.dm"
#include "code\datums\components\bane.dm"
#include "code\datums\components\beauty.dm"
#include "code\datums\components\beetlejuice.dm"
#include "code\datums\components\bloodysoles.dm"
#include "code\datums\components\butchering.dm"
@@ -640,6 +639,7 @@
#include "code\datums\elements\art.dm"
#include "code\datums\elements\atmos_sensitive.dm"
#include "code\datums\elements\backblast.dm"
#include "code\datums\elements\beauty.dm"
#include "code\datums\elements\bed_tucking.dm"
#include "code\datums\elements\bsa_blocker.dm"
#include "code\datums\elements\caltrop.dm"