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Merge pull request #10415 from Ikarrus/lizardnames
Random Names for Lizards
This commit is contained in:
@@ -69,7 +69,7 @@
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if(FEMALE) return pick(facial_hair_styles_female_list)
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else return pick(facial_hair_styles_list)
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/proc/random_name(gender, attempts_to_find_unique_name=10)
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/proc/random_unique_name(gender, attempts_to_find_unique_name=10)
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for(var/i=1, i<=attempts_to_find_unique_name, i++)
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if(gender==FEMALE) . = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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else . = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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@@ -77,6 +77,13 @@
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if(i != attempts_to_find_unique_name && !findname(.))
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break
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/proc/random_unique_lizard_name(gender, attempts_to_find_unique_name=10)
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for(var/i=1, i<=attempts_to_find_unique_name, i++)
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. = capitalize(lizard_name(gender))
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if(i != attempts_to_find_unique_name && !findname(.))
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break
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/proc/random_skin_tone()
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return pick(skin_tones)
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+13
-3
@@ -1,3 +1,10 @@
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/proc/lizard_name(gender)
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if(gender == MALE)
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return "[pick(lizard_names_male)]-[pick(lizard_names_male)]"
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else
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return "[pick(lizard_names_female)]-[pick(lizard_names_female)]"
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var/church_name = null
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/proc/church_name()
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if (church_name)
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@@ -185,9 +192,12 @@ var/syndicate_code_response//Code response for traitors.
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if(names.len&&prob(70))
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code_phrase += pick(names)
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else
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code_phrase += pick(pick(first_names_male,first_names_female))
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code_phrase += " "
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code_phrase += pick(last_names)
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if(prob(10))
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code_phrase += pick(lizard_name(MALE),lizard_name(FEMALE))
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else
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code_phrase += pick(pick(first_names_male,first_names_female))
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code_phrase += " "
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code_phrase += pick(last_names)
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if(2)
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code_phrase += pick(get_all_jobs())//Returns a job.
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safety -= 1
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@@ -7,6 +7,8 @@ var/list/commando_names = file2list("config/names/death_commando.txt")
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var/list/first_names_male = file2list("config/names/first_male.txt")
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var/list/first_names_female = file2list("config/names/first_female.txt")
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var/list/last_names = file2list("config/names/last.txt")
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var/list/lizard_names_male = file2list("config/names/lizard_male.txt")
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var/list/lizard_names_female = file2list("config/names/lizard_female.txt")
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var/list/clown_names = file2list("config/names/clown.txt")
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var/list/mime_names = file2list("config/names/mime.txt")
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@@ -36,14 +36,7 @@ Bonus
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else
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/random_name = ""
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switch(H.gender)
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if(MALE)
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random_name = pick(first_names_male)
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else
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random_name = pick(first_names_female)
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random_name += " [pick(last_names)]"
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H.SetSpecialVoice(random_name)
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H.SetSpecialVoice(H.dna.species.random_name(H.gender))
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return
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@@ -328,14 +328,11 @@
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M << "That name is reserved."
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return nukelastname(M)
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return newname
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return capitalize(newname)
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/proc/NukeNameAssign(var/lastname,var/list/syndicates)
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for(var/datum/mind/synd_mind in syndicates)
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switch(synd_mind.current.gender)
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if(MALE)
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synd_mind.name = "[pick(first_names_male)] [lastname]"
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if(FEMALE)
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synd_mind.name = "[pick(first_names_female)] [lastname]"
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var/mob/living/carbon/human/H = synd_mind.current
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synd_mind.name = H.dna.species.random_name(H.gender,0,lastname)
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synd_mind.current.real_name = synd_mind.name
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return
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@@ -561,7 +561,10 @@
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if(prob(10/severity))
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switch(rand(1,6))
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if(1)
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R.fields["name"] = random_name(R.fields["sex"],1)
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if(prob(10))
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R.fields["name"] = random_unique_lizard_name(R.fields["sex"],1)
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else
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R.fields["name"] = random_unique_name(R.fields["sex"],1)
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if(2)
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R.fields["sex"] = pick("Male", "Female")
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if(3)
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@@ -711,7 +711,10 @@ What a mess.*/
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if(prob(10/severity))
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switch(rand(1,8))
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if(1)
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R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
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if(prob(10))
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R.fields["name"] = "[pick(lizard_name(MALE),lizard_name(FEMALE))]"
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else
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R.fields["name"] = "[pick(pick(first_names_male), pick(first_names_female))] [pick(last_names)]"
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if(2)
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R.fields["sex"] = pick("Male", "Female")
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if(3)
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@@ -10,7 +10,7 @@
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/proc/randomize_human(mob/living/carbon/human/H)
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H.gender = pick(MALE, FEMALE)
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H.real_name = random_name(H.gender)
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H.real_name = random_unique_name(H.gender)
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H.name = H.real_name
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H.dna.generate_uni_identity(H)
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H.underwear = random_underwear(H.gender)
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@@ -422,7 +422,7 @@
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var/mob/living/carbon/human/newmob = new (pick(emergencyresponseteamspawn))
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chosen_candidate.client.prefs.copy_to(newmob)
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ready_dna(newmob)
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newmob.real_name = random_name(newmob.gender)
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newmob.real_name = newmob.dna.species.random_name(newmob.gender,1)
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newmob.key = chosen_candidate.key
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newmob.mind.assigned_role = "Centcom Official"
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equip_centcomofficial(newmob)
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@@ -492,27 +492,28 @@
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var/list/lastname = last_names
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chosen_candidate.client.prefs.copy_to(ERTOperative)
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ready_dna(ERTOperative)
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var/ertname = pick(lastname)
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switch(numagents)
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if(1)
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ERTOperative.real_name = "Commander [pick(lastname)]"
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ERTOperative.real_name = "Commander [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "commander",redalert)
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if(2)
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ERTOperative.real_name = "Security Officer [pick(lastname)]"
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ERTOperative.real_name = "Security Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "sec",redalert)
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if(3)
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ERTOperative.real_name = "Medical Officer [pick(lastname)]"
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ERTOperative.real_name = "Medical Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "med",redalert)
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if(4)
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ERTOperative.real_name = "Engineer [pick(lastname)]"
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ERTOperative.real_name = "Engineer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "eng",redalert)
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if(5)
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ERTOperative.real_name = "Security Officer [pick(lastname)]"
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ERTOperative.real_name = "Security Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "sec",redalert)
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if(6)
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ERTOperative.real_name = "Medical Officer [pick(lastname)]"
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ERTOperative.real_name = "Medical Officer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "med",redalert)
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if(7)
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ERTOperative.real_name = "Engineer [pick(lastname)]"
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ERTOperative.real_name = "Engineer [ertname]"
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equip_emergencyresponsesquad(ERTOperative, "eng",redalert)
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ERTOperative.key = chosen_candidate.key
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ERTOperative.mind.assigned_role = "ERT"
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@@ -590,9 +591,9 @@
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temp.abductors |= list(agent_mind,scientist_mind)
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temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
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temp.post_setup_team(number)
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ticker.mode.abductor_teams++
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if(ticker.mode.config_tag != "abduction")
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ticker.mode.abductors |= temp.abductors
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@@ -286,7 +286,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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A.copy_to(new_character)
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if(!new_character.real_name)
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new_character.real_name = random_name(new_character.gender)
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new_character.real_name = new_character.dna.species.random_name(new_character.gender,1)
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new_character.name = new_character.real_name
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if(G_found.mind && !G_found.mind.active)
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@@ -111,7 +111,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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return
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//we couldn't load character data so just randomize the character appearance + name
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random_character() //let's create a random character then - rather than a fat, bald and naked man.
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real_name = random_name(gender)
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real_name = pref_species.random_name(gender,1)
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if(!loaded_preferences_successfully)
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save_preferences()
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save_character() //let's save this new random character so it doesn't keep generating new ones.
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@@ -674,7 +674,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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if("random")
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switch(href_list["preference"])
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if("name")
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real_name = random_name(gender)
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real_name = pref_species.random_name(gender,1)
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if("age")
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age = rand(AGE_MIN, AGE_MAX)
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if("hair")
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@@ -1017,7 +1017,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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if("changeslot")
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if(!load_character(text2num(href_list["num"])))
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random_character()
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real_name = random_name(gender)
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real_name = random_unique_name(gender)
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save_character()
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if("tab")
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@@ -1029,7 +1029,7 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
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proc/copy_to(mob/living/carbon/human/character)
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if(be_random_name)
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real_name = random_name(gender)
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real_name = pref_species.random_name(gender)
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if(be_random_body)
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random_character(gender)
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@@ -223,7 +223,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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real_name = reject_bad_name(real_name)
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if(!features["mcolor"] || features["mcolor"] == "#000")
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features["mcolor"] = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F")
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if(!real_name) real_name = random_name(gender)
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if(!real_name) real_name = random_unique_name(gender)
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be_random_name = sanitize_integer(be_random_name, 0, 1, initial(be_random_name))
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be_random_body = sanitize_integer(be_random_body, 0, 1, initial(be_random_body))
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gender = sanitize_gender(gender)
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@@ -15,13 +15,15 @@
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if(!S.dangerous_existence)
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all_species += speciestype
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var/new_species = pick(all_species)
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var/datum/species/new_species = pick(all_species)
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if(prob(50))
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all_the_same = 1
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for(var/mob/living/carbon/human/H in mob_list) //yes, even the dead
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if(H.dna)
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if(new_species.id != H.dna.species.id) //Change their name if their species changes
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H.real_name = new_species.random_name(H.gender,1)
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hardset_dna(H, null, null, null, null, new_species)
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H.regenerate_icons()
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H << "<span class='notice'>You feel somehow... different?</span>"
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@@ -45,7 +45,7 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
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if(body.real_name)
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name = body.real_name
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else
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name = random_name(gender)
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name = random_unique_name(gender)
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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@@ -53,7 +53,7 @@ var/list/image/ghost_darkness_images = list() //this is a list of images for thi
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loc = T
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if(!name) //To prevent nameless ghosts
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name = random_name(gender)
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name = random_unique_name(gender)
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real_name = name
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if(!fun_verbs)
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@@ -84,6 +84,24 @@
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// PROCS //
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///////////
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/datum/species/proc/random_name(gender,unique,lastname)
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if(unique)
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return random_unique_name(gender)
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var/randname
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if(gender == MALE)
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randname = pick(first_names_male)
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else
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randname = pick(first_names_female)
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if(lastname)
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randname += " [lastname]"
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else
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randname += " [pick(last_names)]"
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return randname
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//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
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/datum/species/proc/qualifies_for_rank(var/rank, var/list/features)
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return 1
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@@ -68,6 +68,17 @@ datum/species/human/spec_death(var/gibbed, var/mob/living/carbon/human/H)
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miss_sound = 'sound/weapons/slashmiss.ogg'
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meat = /obj/item/weapon/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
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/datum/species/lizard/random_name(gender,unique,lastname)
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if(unique)
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return random_unique_lizard_name(gender)
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var/randname = lizard_name(gender)
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if(lastname)
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randname += " [lastname]"
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return randname
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/datum/species/lizard/qualifies_for_rank(var/rank, var/list/features)
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if(rank in command_positions)
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return 0
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@@ -110,7 +110,7 @@
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src << "<span class='notice'>Now teleporting.</span>"
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observer.loc = O.loc
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if(client.prefs.be_random_name)
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client.prefs.real_name = random_name(gender)
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client.prefs.real_name = random_unique_name(gender)
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if(client.prefs.be_random_body)
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client.prefs.random_character(gender)
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observer.real_name = client.prefs.real_name
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@@ -382,7 +382,7 @@
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if(config.force_random_names || appearance_isbanned(src))
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client.prefs.random_character()
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client.prefs.real_name = random_name(gender)
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client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
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client.prefs.copy_to(new_character)
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if(mind)
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@@ -156,7 +156,7 @@
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O.real_name = newname
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else
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if(cmptext("monkey",copytext(O.dna.real_name,1,7)))
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O.dna.real_name = random_name(O.gender)
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O.dna.real_name = random_unique_name(O.gender)
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O.real_name = O.dna.real_name
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O.name = O.real_name
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@@ -114,7 +114,9 @@ Contents:
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switch(chance)
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if(1 to 50)//High chance of a regular name.
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voice = "[rand(0,1) == 1 ? pick(first_names_female) : pick(first_names_male)] [pick(last_names)]"
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if(51 to 80)//Smaller chance of a clown name.
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if(51 to 70)//Smaller chance of a lizard name.
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voice = "[pick(lizard_name(MALE),lizard_name(FEMALE))]"
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if(71 to 80)//Small chance of a clown name.
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voice = "[pick(clown_names)]"
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if(81 to 90)//Small chance of a wizard name.
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voice = "[pick(wizard_first)] [pick(wizard_second)]"
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@@ -18,7 +18,7 @@
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user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
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else
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var/oldname = target.real_name
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target.real_name = random_name(target.gender)
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target.real_name = target.dna.species.random_name(target.gender,1)
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var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
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user.visible_message("[user] alters [oldname]'s appearance completely, they are now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, they are now [newname].</span>")
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return 1
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@@ -0,0 +1,163 @@
|
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Adzi
|
||||
Ah
|
||||
Ahaht
|
||||
Ajim
|
||||
Akeenus
|
||||
Akish
|
||||
Akishan
|
||||
Aleeto
|
||||
Am
|
||||
Amussa
|
||||
An
|
||||
Anozz
|
||||
Asheemar
|
||||
Asska
|
||||
Awas
|
||||
Azala
|
||||
Azbai
|
||||
Azeez
|
||||
Azum
|
||||
Banalz
|
||||
Bar
|
||||
Baseenar
|
||||
Beek
|
||||
Beekatan
|
||||
Beekus
|
||||
Beela
|
||||
Beelei
|
||||
Beem
|
||||
Beewos
|
||||
Bejeen
|
||||
Ber
|
||||
Betzi
|
||||
Bishalus
|
||||
Bokeeus
|
||||
Bur
|
||||
Bura
|
||||
Chalaree
|
||||
Chana
|
||||
Chanil
|
||||
Chee
|
||||
Cheesh
|
||||
Chimatei
|
||||
Chirurgeon
|
||||
Cholasistu
|
||||
Chuna
|
||||
Churasu
|
||||
Crath
|
||||
Dar
|
||||
Deeja
|
||||
Deesei
|
||||
Deesh
|
||||
Deetsan
|
||||
Deetwos
|
||||
Dooka
|
||||
Druja
|
||||
Eepa
|
||||
Ei
|
||||
Eix
|
||||
El
|
||||
Ereel
|
||||
Eutei
|
||||
Gai
|
||||
Gih
|
||||
Gilm
|
||||
Gish
|
||||
Go
|
||||
Hal
|
||||
Hul
|
||||
Ja
|
||||
Jaseen
|
||||
Jasuda
|
||||
Jeed
|
||||
Jeen
|
||||
Kajul
|
||||
Kal
|
||||
Kasa
|
||||
Keel
|
||||
Keerava
|
||||
Kiurz
|
||||
Kud
|
||||
La
|
||||
Lee
|
||||
Lei
|
||||
Lifts
|
||||
Liurz
|
||||
Lurasha
|
||||
Ma
|
||||
Mach
|
||||
Marz
|
||||
Meedish
|
||||
Meeh
|
||||
Meema
|
||||
Meen
|
||||
Meena
|
||||
Meenus
|
||||
Meerana
|
||||
Meesei
|
||||
Meeus
|
||||
Mei
|
||||
Milah
|
||||
Mim
|
||||
Mota
|
||||
Mudeska
|
||||
Muz
|
||||
Na
|
||||
Nakuma
|
||||
Nam
|
||||
Nassa
|
||||
Natoo
|
||||
Neesha
|
||||
Neetizei
|
||||
Neetra
|
||||
Neeus
|
||||
Niima
|
||||
Numeen
|
||||
Nuralg
|
||||
Nush
|
||||
Ocheeva
|
||||
Okur
|
||||
Olank
|
||||
On
|
||||
Onasha
|
||||
Osheeka
|
||||
Pasha
|
||||
Ra
|
||||
Rana
|
||||
Raniur
|
||||
Ree
|
||||
Reesa
|
||||
Rei
|
||||
Sa
|
||||
Saak
|
||||
Sanax
|
||||
Seeba
|
||||
Seed
|
||||
Seen
|
||||
Shah
|
||||
Shahvee
|
||||
Shaleez
|
||||
Shatalg
|
||||
Sheer
|
||||
Shei
|
||||
Sigerthe
|
||||
Skaleel
|
||||
Sudie
|
||||
Tail
|
||||
Tar
|
||||
Tasha
|
||||
Tei
|
||||
Telixith
|
||||
Tumma
|
||||
Veek
|
||||
Wan
|
||||
Wazei
|
||||
Weedum
|
||||
Weewish
|
||||
Witseidutsei
|
||||
Wuja
|
||||
Wujeeta
|
||||
Wusha
|
||||
Xil
|
||||
Zish
|
||||
Zollassa
|
||||
@@ -0,0 +1,328 @@
|
||||
Abijoo
|
||||
Ah
|
||||
Ajum
|
||||
Am
|
||||
Amusei
|
||||
An
|
||||
Anoo
|
||||
Aojee
|
||||
Asum
|
||||
Az
|
||||
Azeel
|
||||
Azinar
|
||||
Azjai
|
||||
Baar
|
||||
Banka
|
||||
Bar
|
||||
Barnaxi
|
||||
Batar
|
||||
Batuus
|
||||
Beem
|
||||
Beshnus
|
||||
Betu
|
||||
Bex
|
||||
Bijot
|
||||
Bimee
|
||||
Binyaar
|
||||
Bosekus
|
||||
Brand
|
||||
Bun
|
||||
Bunach
|
||||
Bunish
|
||||
Busheeus
|
||||
Buujhan
|
||||
Chakuk
|
||||
Chalish
|
||||
Chalureel
|
||||
Chath
|
||||
Chee
|
||||
Cheedal
|
||||
Chilwir
|
||||
Chitakus
|
||||
Chiwish
|
||||
Chulz
|
||||
Chuna
|
||||
Da
|
||||
Dakee
|
||||
Dan
|
||||
Dar
|
||||
DarJee
|
||||
Darasken
|
||||
Debameel
|
||||
Deed
|
||||
Deegeeta
|
||||
Deeh
|
||||
Deekonus
|
||||
Deekum
|
||||
Deekus
|
||||
Deerkaza
|
||||
Deetum
|
||||
Demeepa
|
||||
Depasa
|
||||
Derkeethus
|
||||
Deroh
|
||||
Dezanu
|
||||
Dreet
|
||||
Drumarz
|
||||
Dum
|
||||
Dunaxith
|
||||
Effe
|
||||
Ei
|
||||
Eidu
|
||||
Eius
|
||||
Eiuus
|
||||
Eix
|
||||
Eleedal
|
||||
Er
|
||||
Esqoo
|
||||
Etaku
|
||||
Gah
|
||||
Gajul
|
||||
Gam
|
||||
Geeh
|
||||
Geel
|
||||
Geem
|
||||
Geh
|
||||
Gei
|
||||
Gih
|
||||
Gin
|
||||
Goh
|
||||
Gulum
|
||||
Haj
|
||||
Han
|
||||
Haran
|
||||
Hareeya
|
||||
Hathei
|
||||
Heedul
|
||||
Heem
|
||||
Hei
|
||||
Heir
|
||||
Hixeeh
|
||||
Huleeya
|
||||
Huzei
|
||||
Ilas
|
||||
Im
|
||||
Inee
|
||||
Itan
|
||||
J'Ram
|
||||
Ja
|
||||
Jah
|
||||
Jaraleet
|
||||
Jaree
|
||||
Jas
|
||||
Jasaiin
|
||||
Jaseen
|
||||
Jat
|
||||
Jee
|
||||
Jeela
|
||||
Jeelius
|
||||
Jeelus
|
||||
Jeen
|
||||
Jeer
|
||||
Jeetum
|
||||
Jei
|
||||
Jilux
|
||||
Jin
|
||||
Jon
|
||||
Jul
|
||||
Julan
|
||||
Junal
|
||||
Jush
|
||||
Juunei
|
||||
Kai
|
||||
Kajin
|
||||
Kamax
|
||||
Kas
|
||||
Keema
|
||||
Keer
|
||||
Keerasa
|
||||
Kepanuu
|
||||
Kia
|
||||
Kiameed
|
||||
Kilaya
|
||||
Kiurz
|
||||
Kur
|
||||
Kuz
|
||||
La
|
||||
Lah
|
||||
Lai
|
||||
Lan
|
||||
Lara
|
||||
Leem
|
||||
Lei
|
||||
Loh
|
||||
Lotash
|
||||
Luh
|
||||
Lurz
|
||||
Luteema
|
||||
Maahi
|
||||
Madesi
|
||||
Maheelius
|
||||
Mahei
|
||||
Maht
|
||||
Malz
|
||||
Marz
|
||||
Mathei
|
||||
Maxath
|
||||
Meej
|
||||
Meejapa
|
||||
Meensuda
|
||||
Meer
|
||||
Mema
|
||||
Mere
|
||||
Metaku
|
||||
Miharil
|
||||
Milos
|
||||
Miun
|
||||
Mobareed
|
||||
Mohimeem
|
||||
Mopakuz
|
||||
Motuu
|
||||
Mujeen
|
||||
Muranatepa
|
||||
Mush
|
||||
Muz
|
||||
Na
|
||||
Napetui
|
||||
Nazuux
|
||||
Nebutil
|
||||
Neeti
|
||||
Neetinei
|
||||
Neetrenaza
|
||||
Neetzara
|
||||
Neeus
|
||||
Nema
|
||||
Neposh
|
||||
Netapatuu
|
||||
Nexith
|
||||
Nodeeus
|
||||
Nomu
|
||||
Nosaleeth
|
||||
Nowajeem
|
||||
Noyei
|
||||
Nulaz
|
||||
Nur
|
||||
Obaxith
|
||||
Okan
|
||||
Okaw
|
||||
Okeeh
|
||||
Oleed
|
||||
Oleen
|
||||
Olik
|
||||
Olink
|
||||
Onuja
|
||||
Onurai
|
||||
Opatieel
|
||||
Otumeel
|
||||
Owai
|
||||
Pachat
|
||||
Pacheeva
|
||||
Pad
|
||||
Paduxi
|
||||
Pajeen
|
||||
Parash
|
||||
Peeradeeh
|
||||
Pejureel
|
||||
Petaxai
|
||||
Pideelus
|
||||
Pimaxi
|
||||
Pojeel
|
||||
Ra
|
||||
Radithax
|
||||
Raj
|
||||
Rareel
|
||||
Rasha
|
||||
Redieeus
|
||||
Ree
|
||||
Reeh
|
||||
Reemukeeus
|
||||
Reenum
|
||||
Reesa
|
||||
Reet
|
||||
Reezal
|
||||
Resari
|
||||
Riker
|
||||
Ru
|
||||
Rupah
|
||||
Sakeepa
|
||||
Sakeeus
|
||||
Sakka
|
||||
Saliith
|
||||
Sar
|
||||
Schiavas
|
||||
Seek
|
||||
Seewul
|
||||
Sei
|
||||
Sejaijilax
|
||||
Shakiis
|
||||
Shehs
|
||||
Shei
|
||||
Silm
|
||||
Skee
|
||||
Skeetul
|
||||
Sureeus
|
||||
Ta
|
||||
Taeed
|
||||
Tah
|
||||
Taleel
|
||||
Talen
|
||||
Tan
|
||||
Tanaka
|
||||
Tanan
|
||||
Tee
|
||||
Teeba
|
||||
Teegla
|
||||
Teeka
|
||||
Teekeeus
|
||||
Teemeeta
|
||||
Teeus
|
||||
Tehat
|
||||
Tei
|
||||
Teinaava
|
||||
Teineeja
|
||||
Terezeeus
|
||||
Tikaasi
|
||||
Tim
|
||||
Topeeth
|
||||
Topith
|
||||
Tsleeixth
|
||||
Tul
|
||||
Tulm
|
||||
Tun
|
||||
Ukatsei
|
||||
Ukawei
|
||||
Ula
|
||||
Ulawa
|
||||
Ullis
|
||||
Usha
|
||||
Usheeja
|
||||
Utadeek
|
||||
Utamukeeus
|
||||
Utatul
|
||||
Uxith
|
||||
Vara
|
||||
Veekas
|
||||
Veenaza
|
||||
Veezara
|
||||
Vistha
|
||||
Vudeelal
|
||||
Wanan
|
||||
Wanum
|
||||
Wayiteh
|
||||
Weebam
|
||||
Weeltul
|
||||
Weer
|
||||
Wih
|
||||
Wud
|
||||
Wuleen
|
||||
Wulm
|
||||
Wumeek
|
||||
Xal
|
||||
Xemo
|
||||
Yinz
|
||||
Yinz'r
|
||||
Zaw
|
||||
Ze
|
||||
Zeen
|
||||
Zeeus
|
||||
Zish
|
||||
@@ -0,0 +1,36 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# tgs (TG-ported fixes?)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Ikarrus
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Lizard characters can now get random names unique from humans."
|
||||
Reference in New Issue
Block a user