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Remaps icebox's ordnance (#66010)
This one is a bit different than the other toxins, wanted to make it multi z and in that process didn't really make them segmented. Might even need some code changes to glass floors because currently they can be crowbarred very easily to vent the gas. A few atmos items on the top floor while they should be at the bottom. I'll find a better place to stick them at later. The current state is the result of trying to make the bottom chamber more spacious than the other maps. Multi z looks pretty good. Also new chambers.
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