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Automatic changelog compile [ci skip]
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@@ -1,5 +0,0 @@
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author: "LemonInTheDark"
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delete-after: True
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changes:
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- bugfix: "Fixed gas flowing into windows from above, I am.... so tired"
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- bugfix: "Fixes gas sometimes not moving up from below after a structure change, see above"
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@@ -1,5 +0,0 @@
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author: "armhulen"
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delete-after: True
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changes:
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- refactor: "Mob spawns are refactored, no more assortment of \"random, instant, and roundstart\" vars on every mob spawn type"
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- refactor: "if there are some minimal differences in how mob spawners feel, that's why!"
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@@ -1,4 +0,0 @@
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author: "Ghilker"
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delete-after: True
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changes:
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- bugfix: "fix oversight where HFR can EMP its own APC"
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@@ -1,4 +0,0 @@
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author: "gbfree"
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delete-after: True
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changes:
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- bugfix: "fix kilostation emergency pods controls staying locked at red and delta alerts"
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@@ -1,6 +0,0 @@
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author: "Azarak"
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delete-after: True
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changes:
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- rscadd: "Gas Masks now limit your field of view"
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- rscadd: "Added field of view mechanics. It's darkness can be tweaked by a pref"
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- rscadd: "Blind, nearsighted and fov-limited people will now see sounds as visual effects."
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@@ -1,4 +0,0 @@
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author: "Sealed101"
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delete-after: True
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changes:
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- bugfix: "CentCom has finally begun shipping helmets with working flashlight mounts to Deltastation's armory."
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@@ -402,3 +402,26 @@
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tralezab:
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- bugfix: fugitives are now their own antagonist toggle, instead of polling for
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traitors for some reason
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2021-12-15:
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Azarak:
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- rscadd: Gas Masks now limit your field of view
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- rscadd: Added field of view mechanics. It's darkness can be tweaked by a pref
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- rscadd: Blind, nearsighted and fov-limited people will now see sounds as visual
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effects.
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Ghilker:
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- bugfix: fix oversight where HFR can EMP its own APC
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LemonInTheDark:
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- bugfix: Fixed gas flowing into windows from above, I am.... so tired
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- bugfix: Fixes gas sometimes not moving up from below after a structure change,
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see above
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Sealed101:
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- bugfix: CentCom has finally begun shipping helmets with working flashlight mounts
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to Deltastation's armory.
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armhulen:
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- refactor: Mob spawns are refactored, no more assortment of "random, instant, and
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roundstart" vars on every mob spawn type
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- refactor: if there are some minimal differences in how mob spawners feel, that's
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why!
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gbfree:
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- bugfix: fix kilostation emergency pods controls staying locked at red and delta
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alerts
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