mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
Items with throw_range over 7 reduced to throw_range 7. This does not affect players as there's no way to extend your vision range.
This commit is contained in:
+1
-1
@@ -74,7 +74,7 @@
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force = 0.0
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throwforce = 0.0
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throw_speed = 2
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throw_range = 20
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throw_range = 7
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afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
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user.drop_item()
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src.throw_at(target, throw_range, throw_speed)
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@@ -75,7 +75,7 @@
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w_class = 1.0
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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/obj/item/weapon/soap/nanotrasen
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desc = "A Nanotrasen brand bar of soap. Smells of plasma."
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@@ -99,7 +99,7 @@
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hitsound = null //To prevent tap.ogg playing, as the item lacks of force
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w_class = 1.0
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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attack_verb = list("HONKED")
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var/spam_flag = 0
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@@ -7,7 +7,7 @@
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w_class = 2.0
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item_state = "electronic"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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m_amt = 500
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var/obj/item/weapon/disk/nuclear/the_disk = null
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var/active = 0
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@@ -85,7 +85,7 @@
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icon = 'icons/obj/projectiles.dmi'
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icon_state ="bluespace"
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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throwforce = 15
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damtype = BURN
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force = 15
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@@ -409,7 +409,7 @@
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w_class = 2.0
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throwforce = 0
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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ripley
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origin_tech = "programming=3"
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@@ -6,7 +6,7 @@
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throwforce = 0
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w_class = 1.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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flags = CONDUCT
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origin_tech = "magnets=2;combat=1"
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@@ -11,7 +11,7 @@
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force = 5.0
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w_class = 2.0
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throwforce = 0
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throw_range = 15
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throw_range = 7
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throw_speed = 3
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m_amt = 50
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g_amt = 20
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@@ -30,7 +30,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throw_speed = 3
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throw_range = 9
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throw_range = 7
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w_class = 2
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g_amt = 25
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m_amt = 75
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@@ -69,7 +69,7 @@ MASS SPECTROMETER
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throwforce = 3
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w_class = 1.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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m_amt = 200
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origin_tech = "magnets=1;biotech=1"
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var/mode = 1;
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@@ -171,7 +171,7 @@ MASS SPECTROMETER
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slot_flags = SLOT_BELT
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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m_amt = 30
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g_amt = 20
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origin_tech = "magnets=1;engineering=1"
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@@ -238,7 +238,7 @@ MASS SPECTROMETER
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slot_flags = SLOT_BELT
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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m_amt = 30
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g_amt = 20
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origin_tech = "magnets=2;biotech=2"
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@@ -21,7 +21,7 @@ effective or pretty fucking useless.
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throwforce = 5
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w_class = 1.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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flags = CONDUCT
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item_state = "electronic"
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origin_tech = "magnets=3;combat=3;syndicate=3"
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@@ -7,7 +7,7 @@
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throwforce = 0
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w_class = 1.0
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throw_speed = 1
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throw_range = 15
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throw_range = 7
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var/state
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var/datum/gas_mixture/air_contents = null
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@@ -6,7 +6,7 @@
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max_amount = 5
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w_class = 1
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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var/heal_brute = 0
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var/heal_burn = 0
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@@ -8,7 +8,7 @@
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force = 9.0
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throwforce = 10.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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m_amt = 1875
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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@@ -7,7 +7,7 @@
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force = 3.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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flags = CONDUCT
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max_amount = 60
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@@ -7,7 +7,7 @@
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force = 3.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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flags = CONDUCT
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max_amount = 60
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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@@ -8,7 +8,7 @@
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m_amt = 937.5
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throwforce = 10.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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flags = CONDUCT
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max_amount = 60
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@@ -17,7 +17,7 @@
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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max_amount = 60
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origin_tech = "biotech=1"
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@@ -33,7 +33,7 @@
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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max_amount = 60
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origin_tech = "biotech=1"
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/*
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@@ -48,5 +48,5 @@
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force = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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max_amount = 60
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@@ -17,7 +17,7 @@
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/obj/item/toy
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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force = 0
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@@ -88,7 +88,7 @@
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desc = "There is a tag on the back that reads \"FUK NT!11!\"."
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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force = 0
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icon = 'icons/obj/weapons.dmi'
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icon_state = "syndballoon"
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@@ -573,7 +573,7 @@ obj/item/toy/cards
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var/card_force = 0
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var/card_throwforce = 0
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var/card_throw_speed = 3
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var/card_throw_range = 20
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var/card_throw_range = 7
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var/list/card_attack_verb = list("attacked")
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obj/item/toy/cards/New()
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@@ -914,7 +914,7 @@ obj/item/toy/cards/deck/syndicate
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card_force = 5
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card_throwforce = 10
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card_throw_speed = 3
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card_throw_range = 20
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card_throw_range = 7
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card_attack_verb = list("attacked", "sliced", "diced", "slashed", "cut")
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@@ -17,7 +17,7 @@ AI MODULES
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w_class = 2.0
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throwforce = 0
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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origin_tech = "programming=3"
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var/list/laws = list()
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@@ -9,7 +9,7 @@
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throwforce = 10
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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throw_range = 7
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force = 10
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m_amt = 90
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attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed")
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@@ -22,7 +22,7 @@
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icon_state = "improvised_grenade"
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item_state = "flashbang"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/assembled = 0
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@@ -6,7 +6,7 @@
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icon_state = "grenade"
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item_state = "flashbang"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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flags = CONDUCT
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slot_flags = SLOT_BELT
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var/active = 0
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@@ -6,7 +6,7 @@
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force = 3.0
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throwforce = 5.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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w_class = 3.0
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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var/mopping = 0
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@@ -7,7 +7,7 @@
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w_class = 2.0
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item_state = "paper"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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origin_tech = "bluespace=4"
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/obj/item/weapon/teleportation_scroll/apprentice
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@@ -81,7 +81,7 @@
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force_unwielded = 5
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force_wielded = 20
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throwforce = 30
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throw_range = 10
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throw_range = 7
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w_class = 5
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//var/charged = 5
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origin_tech = "combat=5, power=5"
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@@ -13,7 +13,7 @@
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desc = "It's an emergency medical kit for those serious boo-boos."
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icon_state = "firstaid"
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throw_speed = 3
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throw_range = 8
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throw_range = 7
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var/empty = 0
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@@ -20,7 +20,7 @@
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w_class = 2.0
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item_state = "electronic"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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m_amt = 400
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origin_tech = "magnets=1"
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@@ -102,7 +102,7 @@
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slot_flags = SLOT_BELT
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force = 6.0
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throw_speed = 3
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throw_range = 9
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throw_range = 7
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w_class = 2.0
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m_amt = 80
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origin_tech = "materials=1;engineering=1"
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@@ -7,7 +7,7 @@
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throwforce = 0
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w_class = 1.0
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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attack_verb = list("banned")
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/obj/item/weapon/banhammer/suicide_act(mob/user)
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@@ -9,7 +9,7 @@
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g_amt = 0
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throwforce = 2
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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origin_tech = "magnets=1"
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var/secured = 1
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@@ -7,7 +7,7 @@
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throwforce = 5
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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throw_range = 7
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var/secured = 0
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var/obj/item/device/assembly/a_left = null
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@@ -178,7 +178,7 @@
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w_class = 1.0
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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/obj/item/weapon/grown/corncob
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name = "corn cob"
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@@ -189,4 +189,4 @@
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w_class = 1.0
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throwforce = 0
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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@@ -25,7 +25,7 @@
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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var/toxicity = 4
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var/WeedKillStr = 2
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@@ -44,7 +44,7 @@
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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var/toxicity = 4
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var/PestKillStr = 2
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@@ -6,7 +6,7 @@
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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var/obj/item/weapon/pen/haspen //The stored pen.
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var/obj/item/weapon/paper/toppaper //The topmost piece of paper.
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slot_flags = SLOT_BELT
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@@ -19,7 +19,7 @@
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throwforce = 0
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w_class = 1.0
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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m_amt = 10
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pressure_resistance = 2
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var/colour = "black" //what colour the ink is!
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@@ -7,7 +7,7 @@
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throwforce = 0
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w_class = 1.0
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throw_speed = 3
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throw_range = 15
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throw_range = 7
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m_amt = 60
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item_color = "cargo"
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pressure_resistance = 2
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@@ -48,7 +48,7 @@
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throwforce = 2
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w_class = 1.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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var/list/stored_ammo = list()
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var/ammo_type = /obj/item/ammo_casing
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var/max_ammo = 7
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@@ -6,7 +6,7 @@
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item_state = "riotgun"
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w_class = 4.0
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throw_speed = 2
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throw_range = 10
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throw_range = 7
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force = 5.0
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var/list/grenades = new/list()
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var/max_grenades = 3
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@@ -9,7 +9,7 @@
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throwforce = 0
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w_class = 2.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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amount_per_transfer_from_this = 10
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volume = 250
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possible_transfer_amounts = null
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@@ -5,7 +5,7 @@
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item_state = "syringegun"
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w_class = 3
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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force = 4
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m_amt = 2000
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clumsy_check = 0
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@@ -6,7 +6,7 @@
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throwforce = 10
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w_class = 3.0
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throw_speed = 3
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throw_range = 10
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throw_range = 7
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/obj/item/assembly/a_i_a
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name = "Health-Analyzer/Igniter/Armor Assembly"
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@@ -7,7 +7,7 @@
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w_class = 2.0
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item_state = "electronic"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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m_amt = 500
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var/obj/effect/ship_landing_beacon/beacon = null
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var/active = 0
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@@ -263,7 +263,7 @@
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w_class = 3.0
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throwforce = 60.0
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throw_speed = 1
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throw_range = 20
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throw_range = 7
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force = 24.0
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var/mob/owner
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@@ -54,7 +54,7 @@
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w_class = 2.0
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item_state = "flashbang"
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throw_speed = 3
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throw_range = 20
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throw_range = 7
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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Block a user