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Fixes some glitches with auto-rotation of vis_overlays (#42652)
* Fixes some glitch with auto-rotation of vis_overlays * Removed unnecessary code.
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@@ -67,10 +67,12 @@ SUBSYSTEM_DEF(vis_overlays)
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UnregisterSignal(thing, COMSIG_ATOM_DIR_CHANGE)
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/datum/controller/subsystem/vis_overlays/proc/rotate_vis_overlay(atom/thing, old_dir, new_dir)
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if(old_dir == new_dir)
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return
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var/rotation = dir2angle(old_dir) - dir2angle(new_dir)
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var/list/overlays_to_remove = list()
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for(var/i in thing.managed_vis_overlays)
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var/obj/effect/overlay/vis/overlay = i
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add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation))
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add_vis_overlay(thing, overlay.icon, overlay.icon_state, overlay.layer, overlay.plane, turn(overlay.dir, rotation), overlay.alpha, overlay.appearance_flags)
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overlays_to_remove += overlay
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remove_vis_overlay(thing, overlays_to_remove)
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