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One more define
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@@ -1,4 +1,5 @@
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#define LIGHT_DAM_THRESHOLD 4
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#define LIGHT_HEAL_THRESHOLD 2
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#define LIGHT_DAMAGE_TAKEN 10
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/*
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@@ -239,7 +240,7 @@ Made by Xhuis
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H.take_overall_damage(0, LIGHT_DAMAGE_TAKEN)
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H << "<span class='userdanger'>The light burns you!</span>"
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H << 'sound/weapons/sear.ogg'
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else if (light_amount < 2)
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else if (light_amount < LIGHT_HEAL_THRESHOLD)
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H.heal_overall_damage(5,5)
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H.adjustToxLoss(-5)
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H.adjustBrainLoss(-25) //gibbering shadowlings are hilarious but also bad to have
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