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Removes flight from lavaland syndicate modsuits (#78649)
## About The Pull Request Fixes #78557 I wasn't really thinking of these guys when I gave nuke op suits the ability to fly. The lavaland syndicate base now simply spawns a modsuit with no jetpack or jump jet in it. Those guys aren't going to space, they don't need it. ## Changelog 🆑 fix: Lavaland syndicate operatives can no longer trivially use the jetpack on their modsuit to fly over the lava. /🆑 --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
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@@ -3716,7 +3716,7 @@
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"OZ" = (
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/obj/effect/turf_decal/bot,
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/obj/effect/decal/cleanable/dirt,
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/obj/machinery/suit_storage_unit/syndicate,
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/obj/machinery/suit_storage_unit/syndicate/lavaland,
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/obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2,
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/turf/open/floor/iron,
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/area/ruin/syndicate_lava_base/engineering)
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@@ -138,6 +138,9 @@
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storage_type = /obj/item/tank/jetpack/oxygen/harness
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mod_type = /obj/item/mod/control/pre_equipped/nuclear
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/obj/machinery/suit_storage_unit/syndicate/lavaland
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mod_type = /obj/item/mod/control/pre_equipped/nuclear/no_jetpack
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/obj/machinery/suit_storage_unit/interdyne
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mask_type = /obj/item/clothing/mask/gas/syndicate
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storage_type = /obj/item/tank/jetpack/oxygen/harness
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@@ -260,6 +260,12 @@
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/obj/item/mod/module/jump_jet,
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)
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/obj/item/mod/control/pre_equipped/nuclear/no_jetpack
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/obj/item/mod/control/pre_equipped/nuclear/no_jetpack/Initialize(mapload, new_theme, new_skin, new_core)
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applied_modules -= list(/obj/item/mod/module/jetpack/advanced, /obj/item/mod/module/jump_jet)
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return ..()
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/obj/item/mod/control/pre_equipped/nuclear/plasmaman
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/obj/item/mod/control/pre_equipped/nuclear/plasmaman/Initialize(mapload, new_theme, new_skin, new_core)
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