Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2023-11-17 00:34:00 +00:00
parent 92746e61f4
commit 22a9b409bf
19 changed files with 74 additions and 90 deletions
@@ -1,4 +0,0 @@
author: "TheSS13Melon"
delete-after: True
changes:
- rscadd: "Adds a \"negative\" perk called gifted which gives 6 free points."
@@ -1,4 +0,0 @@
author: "Dalm"
delete-after: True
changes:
- image: "A tea room sign for the bar"
@@ -1,4 +0,0 @@
author: "mogeoko"
delete-after: True
changes:
- bugfix: "Turbine parts will now use an amount of materials no greater than needed for the upgrade"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "The supermatter filters have been flipped on BirdshotStation to work like the supermatters on every round, meaning the filtered gas goes in, and the non-filtered gas comes out."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Androids now have robotic brains instead of organic brains."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed catwalks over open space not making a sound when walked over."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- qol: "if you die in a mech you automatically eject"
@@ -1,6 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- balance: "Stop, drop, and roll no longer instantly clears 5 fire stacks off of you - Instead, it will clear 1 fire stack off of you every time you roll, with a roll every 0.8 seconds."
- balance: "Stop, drop, and roll no longer stuns you for 6 seconds. Instead, it will knock you to the floor while you are rolling. Moving around or getting up will cancel the roll, and you cannot use items while rolling around."
- balance: "Stop, drop, and roll will now repeat until the fire is put out or you get up."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Bar Bots (and several other mobs) will no longer aggro on you if you click on them with a \"forceful\" item from halfway across the room."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "grabs no longer trigger krav maga"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "After a string of unfortunate incidents, persons with telekinesis have been strongly warned against playing Russian Roulette, as they tend to hyperfixate on the gun a bit too much and end up firing it directly at their head."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Space Ruin - All American Diner - Soda Machine now is scooted out of the way"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Adds a chance that, when sharpened, a sufficiently potent carrot will turn into a sword instead of a shiv."
@@ -1,4 +0,0 @@
author: "Vekter (on behalf of Constellado)"
delete-after: True
changes:
- image: "Added a new bar sign as one of the winners of our Bar Sign Contest: \"The Assembly Line\"."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- image: "light tube inhand sprites are now grey, as are the icons for the light bulb/tube/mixed boxes"
@@ -1,8 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "removed redundant procs `get_master_reagent_id()` & `get_master_reagent_name()`"
- code_imp: "merged `remove_all_type()` proc with `remove_reagent()` now this proc can perform both functions. `remove_reagent()` now returns the total volume of reagents removed rather than a simple TRUE/FALSE."
- code_imp: "merged `trans_id_to()` proc with `trans_to()` now this proc can perform both functions"
- refactor: "plumbing reaction chamber will now use only a single tick to balance ph of a solution making it less efficient but more faster. Just make the reaction chamber wait for longer periods of time to accurately balance ph"
- refactor: "reagent holder code has been condensed. Report any bugs on GitHub"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The CRAB-17 will now only take whole credits, as fractional credits were found to be worth less.\n:cl:"
@@ -1,16 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Bitrunning Patch 1 features a host of changes!"
- rscadd: "Added randomized mobs to virtual domains, which will be indicated with a unique icon."
- rscadd: "New emag interaction with the quantum server. Antags will spawn more frequently, and they can hack themselves onto the station. You have been warned."
- rscadd: "Both living and dead players can now see which mob is going to spawn an antagonist in the vdom."
- rscadd: "Two new vdom antagonists: Cyber Tac and the NetGuardian. These unlock at specific thresholds."
- balance: "You can no longer stack copies of the same ability with bitrunning disks."
- balance: "Some of the disk items have been replaced with stronger versions."
- bugfix: "You can no longer spy on crew using the advanced camera console on syndicate assault."
- bugfix: "Fixed the spawning mechanism of virtual domain antagonists. You should now have a chance of playing as one. This chance increases as more domains are completed."
- bugfix: "Vdom antagonists shouldn't spawn at the end of the run any longer."
- bugfix: "The preference for vdom antagonists has been changed to factor in the new types. Check your preferences!"
- bugfix: "The quantum server will now show its balloon alerts to all observers."
- bugfix: "Random domains should be fully random again."
+74
View File
@@ -698,3 +698,77 @@
- bugfix: drones can craft again
vinylspiders:
- rscdel: pipe gas visuals have been disabled for the time being
2023-11-17:
Dalm:
- image: A tea room sign for the bar
Melbert:
- balance: Stop, drop, and roll no longer instantly clears 5 fire stacks off of
you - Instead, it will clear 1 fire stack off of you every time you roll, with
a roll every 0.8 seconds.
- balance: Stop, drop, and roll no longer stuns you for 6 seconds. Instead, it will
knock you to the floor while you are rolling. Moving around or getting up will
cancel the roll, and you cannot use items while rolling around.
- balance: Stop, drop, and roll will now repeat until the fire is put out or you
get up.
SkyratBot:
- image: light tube inhand sprites are now grey, as are the icons for the light
bulb/tube/mixed boxes
- code_imp: removed redundant procs `get_master_reagent_id()` & `get_master_reagent_name()`
- code_imp: merged `remove_all_type()` proc with `remove_reagent()` now this proc
can perform both functions. `remove_reagent()` now returns the total volume
of reagents removed rather than a simple TRUE/FALSE.
- code_imp: merged `trans_id_to()` proc with `trans_to()` now this proc can perform
both functions
- refactor: plumbing reaction chamber will now use only a single tick to balance
ph of a solution making it less efficient but more faster. Just make the reaction
chamber wait for longer periods of time to accurately balance ph
- refactor: reagent holder code has been condensed. Report any bugs on GitHub
- rscadd: Bitrunning Patch 1 features a host of changes!
- rscadd: Added randomized mobs to virtual domains, which will be indicated with
a unique icon.
- rscadd: New emag interaction with the quantum server. Antags will spawn more frequently,
and they can hack themselves onto the station. You have been warned.
- rscadd: Both living and dead players can now see which mob is going to spawn an
antagonist in the vdom.
- rscadd: 'Two new vdom antagonists: Cyber Tac and the NetGuardian. These unlock
at specific thresholds.'
- balance: You can no longer stack copies of the same ability with bitrunning disks.
- balance: Some of the disk items have been replaced with stronger versions.
- bugfix: You can no longer spy on crew using the advanced camera console on syndicate
assault.
- bugfix: Fixed the spawning mechanism of virtual domain antagonists. You should
now have a chance of playing as one. This chance increases as more domains are
completed.
- bugfix: Vdom antagonists shouldn't spawn at the end of the run any longer.
- bugfix: The preference for vdom antagonists has been changed to factor in the
new types. Check your preferences!
- bugfix: The quantum server will now show its balloon alerts to all observers.
- bugfix: Random domains should be fully random again.
- rscadd: Adds a chance that, when sharpened, a sufficiently potent carrot will
turn into a sword instead of a shiv.
- qol: if you die in a mech you automatically eject
- bugfix: Fixed catwalks over open space not making a sound when walked over.
- qol: The supermatter filters have been flipped on BirdshotStation to work like
the supermatters on every round, meaning the filtered gas goes in, and the non-filtered
gas comes out.
- bugfix: Space Ruin - All American Diner - Soda Machine now is scooted out of the
way
- bugfix: Bar Bots (and several other mobs) will no longer aggro on you if you click
on them with a "forceful" item from halfway across the room.
- balance: After a string of unfortunate incidents, persons with telekinesis have
been strongly warned against playing Russian Roulette, as they tend to hyperfixate
on the gun a bit too much and end up firing it directly at their head.
- bugfix: grabs no longer trigger krav maga
- rscadd: Androids now have robotic brains instead of organic brains.
- bugfix: 'The CRAB-17 will now only take whole credits, as fractional credits were
found to be worth less.
:cl:'
TheSS13Melon:
- rscadd: Adds a "negative" perk called gifted which gives 6 free points.
Vekter (on behalf of Constellado):
- image: 'Added a new bar sign as one of the winners of our Bar Sign Contest: "The
Assembly Line".'
mogeoko:
- bugfix: Turbine parts will now use an amount of materials no greater than needed
for the upgrade