mirror of
https://github.com/Bubberstation/Bubberstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
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author: "TheSS13Melon"
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delete-after: True
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changes:
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- rscadd: "Adds a \"negative\" perk called gifted which gives 6 free points."
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@@ -1,4 +0,0 @@
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author: "Dalm"
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delete-after: True
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changes:
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- image: "A tea room sign for the bar"
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@@ -1,4 +0,0 @@
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author: "mogeoko"
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delete-after: True
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changes:
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- bugfix: "Turbine parts will now use an amount of materials no greater than needed for the upgrade"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "The supermatter filters have been flipped on BirdshotStation to work like the supermatters on every round, meaning the filtered gas goes in, and the non-filtered gas comes out."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Androids now have robotic brains instead of organic brains."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Fixed catwalks over open space not making a sound when walked over."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- qol: "if you die in a mech you automatically eject"
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@@ -1,6 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- balance: "Stop, drop, and roll no longer instantly clears 5 fire stacks off of you - Instead, it will clear 1 fire stack off of you every time you roll, with a roll every 0.8 seconds."
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- balance: "Stop, drop, and roll no longer stuns you for 6 seconds. Instead, it will knock you to the floor while you are rolling. Moving around or getting up will cancel the roll, and you cannot use items while rolling around."
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- balance: "Stop, drop, and roll will now repeat until the fire is put out or you get up."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Bar Bots (and several other mobs) will no longer aggro on you if you click on them with a \"forceful\" item from halfway across the room."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "grabs no longer trigger krav maga"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- balance: "After a string of unfortunate incidents, persons with telekinesis have been strongly warned against playing Russian Roulette, as they tend to hyperfixate on the gun a bit too much and end up firing it directly at their head."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "Space Ruin - All American Diner - Soda Machine now is scooted out of the way"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Adds a chance that, when sharpened, a sufficiently potent carrot will turn into a sword instead of a shiv."
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@@ -1,4 +0,0 @@
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author: "Vekter (on behalf of Constellado)"
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delete-after: True
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changes:
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- image: "Added a new bar sign as one of the winners of our Bar Sign Contest: \"The Assembly Line\"."
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- image: "light tube inhand sprites are now grey, as are the icons for the light bulb/tube/mixed boxes"
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@@ -1,8 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- code_imp: "removed redundant procs `get_master_reagent_id()` & `get_master_reagent_name()`"
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- code_imp: "merged `remove_all_type()` proc with `remove_reagent()` now this proc can perform both functions. `remove_reagent()` now returns the total volume of reagents removed rather than a simple TRUE/FALSE."
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- code_imp: "merged `trans_id_to()` proc with `trans_to()` now this proc can perform both functions"
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- refactor: "plumbing reaction chamber will now use only a single tick to balance ph of a solution making it less efficient but more faster. Just make the reaction chamber wait for longer periods of time to accurately balance ph"
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- refactor: "reagent holder code has been condensed. Report any bugs on GitHub"
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@@ -1,4 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- bugfix: "The CRAB-17 will now only take whole credits, as fractional credits were found to be worth less.\n:cl:"
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@@ -1,16 +0,0 @@
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author: "SkyratBot"
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delete-after: True
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changes:
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- rscadd: "Bitrunning Patch 1 features a host of changes!"
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- rscadd: "Added randomized mobs to virtual domains, which will be indicated with a unique icon."
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- rscadd: "New emag interaction with the quantum server. Antags will spawn more frequently, and they can hack themselves onto the station. You have been warned."
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- rscadd: "Both living and dead players can now see which mob is going to spawn an antagonist in the vdom."
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- rscadd: "Two new vdom antagonists: Cyber Tac and the NetGuardian. These unlock at specific thresholds."
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- balance: "You can no longer stack copies of the same ability with bitrunning disks."
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- balance: "Some of the disk items have been replaced with stronger versions."
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- bugfix: "You can no longer spy on crew using the advanced camera console on syndicate assault."
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- bugfix: "Fixed the spawning mechanism of virtual domain antagonists. You should now have a chance of playing as one. This chance increases as more domains are completed."
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- bugfix: "Vdom antagonists shouldn't spawn at the end of the run any longer."
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- bugfix: "The preference for vdom antagonists has been changed to factor in the new types. Check your preferences!"
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- bugfix: "The quantum server will now show its balloon alerts to all observers."
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- bugfix: "Random domains should be fully random again."
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@@ -698,3 +698,77 @@
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- bugfix: drones can craft again
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vinylspiders:
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- rscdel: pipe gas visuals have been disabled for the time being
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2023-11-17:
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Dalm:
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- image: A tea room sign for the bar
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Melbert:
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- balance: Stop, drop, and roll no longer instantly clears 5 fire stacks off of
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you - Instead, it will clear 1 fire stack off of you every time you roll, with
|
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a roll every 0.8 seconds.
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- balance: Stop, drop, and roll no longer stuns you for 6 seconds. Instead, it will
|
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knock you to the floor while you are rolling. Moving around or getting up will
|
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cancel the roll, and you cannot use items while rolling around.
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- balance: Stop, drop, and roll will now repeat until the fire is put out or you
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get up.
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SkyratBot:
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- image: light tube inhand sprites are now grey, as are the icons for the light
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bulb/tube/mixed boxes
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- code_imp: removed redundant procs `get_master_reagent_id()` & `get_master_reagent_name()`
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- code_imp: merged `remove_all_type()` proc with `remove_reagent()` now this proc
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can perform both functions. `remove_reagent()` now returns the total volume
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of reagents removed rather than a simple TRUE/FALSE.
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- code_imp: merged `trans_id_to()` proc with `trans_to()` now this proc can perform
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both functions
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- refactor: plumbing reaction chamber will now use only a single tick to balance
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ph of a solution making it less efficient but more faster. Just make the reaction
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chamber wait for longer periods of time to accurately balance ph
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- refactor: reagent holder code has been condensed. Report any bugs on GitHub
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- rscadd: Bitrunning Patch 1 features a host of changes!
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- rscadd: Added randomized mobs to virtual domains, which will be indicated with
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a unique icon.
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- rscadd: New emag interaction with the quantum server. Antags will spawn more frequently,
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and they can hack themselves onto the station. You have been warned.
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- rscadd: Both living and dead players can now see which mob is going to spawn an
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antagonist in the vdom.
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- rscadd: 'Two new vdom antagonists: Cyber Tac and the NetGuardian. These unlock
|
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at specific thresholds.'
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- balance: You can no longer stack copies of the same ability with bitrunning disks.
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- balance: Some of the disk items have been replaced with stronger versions.
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- bugfix: You can no longer spy on crew using the advanced camera console on syndicate
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assault.
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- bugfix: Fixed the spawning mechanism of virtual domain antagonists. You should
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now have a chance of playing as one. This chance increases as more domains are
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completed.
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- bugfix: Vdom antagonists shouldn't spawn at the end of the run any longer.
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- bugfix: The preference for vdom antagonists has been changed to factor in the
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new types. Check your preferences!
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- bugfix: The quantum server will now show its balloon alerts to all observers.
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- bugfix: Random domains should be fully random again.
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- rscadd: Adds a chance that, when sharpened, a sufficiently potent carrot will
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turn into a sword instead of a shiv.
|
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- qol: if you die in a mech you automatically eject
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- bugfix: Fixed catwalks over open space not making a sound when walked over.
|
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- qol: The supermatter filters have been flipped on BirdshotStation to work like
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the supermatters on every round, meaning the filtered gas goes in, and the non-filtered
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gas comes out.
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- bugfix: Space Ruin - All American Diner - Soda Machine now is scooted out of the
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way
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- bugfix: Bar Bots (and several other mobs) will no longer aggro on you if you click
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on them with a "forceful" item from halfway across the room.
|
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- balance: After a string of unfortunate incidents, persons with telekinesis have
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been strongly warned against playing Russian Roulette, as they tend to hyperfixate
|
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on the gun a bit too much and end up firing it directly at their head.
|
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- bugfix: grabs no longer trigger krav maga
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- rscadd: Androids now have robotic brains instead of organic brains.
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- bugfix: 'The CRAB-17 will now only take whole credits, as fractional credits were
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found to be worth less.
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:cl:'
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TheSS13Melon:
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||||
- rscadd: Adds a "negative" perk called gifted which gives 6 free points.
|
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Vekter (on behalf of Constellado):
|
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- image: 'Added a new bar sign as one of the winners of our Bar Sign Contest: "The
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Assembly Line".'
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mogeoko:
|
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- bugfix: Turbine parts will now use an amount of materials no greater than needed
|
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for the upgrade
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||||
|
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