Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2020-11-12 00:07:32 +00:00
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<div class="commit sansserif">
<h2 class="date">12 November 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The code for the mutant organs of flypeople has been slightly cleaned up. This shouldn't have any effects on actual gameplay.</li>
</ul>
<h3 class="author">Melbert updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to put scooped up mobs (ian, bees, etc) in storage containers</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed various bugs involving generic material floortiles. They're actually usable now.</li>
<li class="bugfix">Player monkeys can now wield chairs through clickdrag and be given items to.</li>
<li class="bugfix">Vehicles bumping into doors will now check access on all occupants at the same time. This means that clown cars now correctly open doors immediately.</li>
<li class="bugfix">fixes yellow slime cores being consumed for nothing</li>
<li class="bugfix">Removed a stacked suit storage unit in mining base</li>
<li class="bugfix">Bathhouse ruin now has proper walls</li>
<li class="rscadd">Added "beautiful" and "ugly" (plus synonyms) fantasy prefixes. They all affect the beauty of the item.</li>
<li class="code_imp">Repathed screen objects</li>
<li class="refactor">Pies use the new food refactor and processing component.</li>
<li class="bugfix">Cell rechargers now actually attempt to fill the power cell with the amount of power necessary to fill the cell, based on the APC's charge, preventing infinite energy.</li>
<li class="tweak">The rats have removed and added things to maintenance</li>
<li class="bugfix">The head of Armsies and Armsy Primes is no longer invincible.</li>
<li class="rscadd">New spider subtype - Flesh Spider. Unique to changeling.</li>
<li class="balance">Changeling's spider ability now creates a bloody egg cluster, which produces a singular player-controlled flesh spider per cluster.</li>
<li class="balance">Spiders have been rebalanced.</li>
<li class="balance">Cyborgs synced to a Malf AI that activates Doomsday will now have their lamps forced to a red color and enabled to at least light level one. Stealth is no longer an option. Lamp options return to normal upon Doomsday deactivation, no matter the reason, or if the borg somehow loses sync with the AI.</li>
<li class="bugfix">radial menus now ignore the anchor's current alpha, color and transform.</li>
</ul>
<h2 class="date">10 November 2020</h2>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
@@ -1480,74 +1510,6 @@
<ul class="changes bgimages16">
<li class="bugfix">The Shuttle Catastrophe event can no longer occur to the Build Your Own Shuttle Kit.</li>
</ul>
<h2 class="date">10 September 2020</h2>
<h3 class="author">ATHATH updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">The default EMP feedback message for arm implants has been improved.</li>
</ul>
<h3 class="author">Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Allows you to use the ability of vatbeasts when riding them</li>
</ul>
<h3 class="author">Ryll/Shaps updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The blob random event can no longer occur after the shuttle has reached the point of no return</li>
</ul>
<h3 class="author">SkyratBot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The crashed ship ruin now has proper meat.</li>
<li class="tweak">More cardboard box-adjacent things break down into cardboard, and are all made of cardboard.</li>
<li class="rscadd">Ligthing aoe projectile now have a no_stun version for the boss rank</li>
<li class="rscadd">Crystal mobs have TRAIT_TESLA_SHOCKIMMUNE to prevent boss from hurting himself and the other crystal mobs</li>
<li class="rscadd">Revamped mode, announced main portals with location, close them to be able to stabilize the SM</li>
<li class="balance">Balanced mobs spawn from portal and how much damage they deal</li>
<li class="bugfix">Fixed grammar stuff on crystal consume announcement</li>
<li class="tweak">Lowered time needed to use the crystal stabilizer to 7 second total</li>
<li class="refactor">Refractored code so that the more_portals() proc gets called by the event instead of a CALLBACK</li>
<li class="code_imp">Added check at start of event for presence of the supermatter crystal</li>
<li class="bugfix">The light tiles on disco inferno no longer look ugly when they burn down every shift.</li>
<li class="bugfix">Pacifists do not care about harm if it is for Scotland,</li>
<li class="bugfix">Corrected the directions of arcades on delta, icebox, and pubby</li>
<li class="bugfix">Fix ruins overlapping the station and away missions increasing world size.</li>
<li class="rscadd">adds trait injector mapping helper</li>
<li class="code_imp">Process procs now properly utilize deltatime when implementing rates, timers and probabilities, which paves way for easier subsystem tickrate adjustments.</li>
<li class="tweak">Things without a client or not alive, bots included, will be ejected out of the station pods (like the ones leading to the AI sat) on arrival, to prevent them being hidden in a very hard to detect location.</li>
<li class="bugfix">Showers no longer have the vapor reaction, as before the changes.</li>
<li class="bugfix">Showers no longer produce ludicrously over-scaled chemical reactions.</li>
<li class="balance">Gas chems now produce 1/4th less gas when released into the air as before.</li>
<li class="bugfix">fixed mech icons and lights</li>
<li class="bugfix">Made strafe behavior better</li>
<li class="bugfix">fixed mechs exploding</li>
<li class="bugfix">fixed mech weapon cooldowns being inconsistent</li>
<li class="code_imp">cleaned up mech code some more</li>
<li class="rscadd">You can now tap/rotate trading cards!</li>
<li class="rscadd">Readds the tesla with some changes, it's more about killing machines and people then the hull now. Oh and it makes pretty blue light now. Power delam your local supermatter crystal today</li>
<li class="rscadd">You feel the universe shift, tesla code has changed.</li>
<li class="bugfix">Most zaps no longer generate power, excepting the sm zaps.</li>
<li class="bugfix">The arena shuttle no longer teleports people into space.</li>
<li class="bugfix">Performing a head transplant will now properly preserve the appearance.</li>
<li class="balance">nightmares can now dodge beam projectiles on dark tiles</li>
<li class="tweak">lasers', emitters', and disablers' projectiles, now emit light only on their own tile, instead of a 3x3 square</li>
<li class="bugfix">Announcements now correctly read Mother Russia Bleeds</li>
<li class="bugfix">Delta added many fire alarms</li>
<li class="bugfix">FIXES WEEWOO MAKING SERVER EXPLODE</li>
<li class="bugfix">Random arcade cabinets keep rotation on mapload</li>
</ul>
<h3 class="author">Wallem updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Sign Language as a new neutral quirk titled "Tongue Tied." Comes with all the benefits and challenges of using your hands to speak to people.</li>
</ul>
<h3 class="author">floyd updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">moved cakes to newfood code</li>
<li class="balance">i fucked up some food lists because i misunderstood them, thats now fixed.</li>
<li class="code_imp">edible component now properly handles transfering reagents on processing, microwaving and crafting</li>
</ul>
<h3 class="author">itseasytosee updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">light eaters make a slashing sound effect rather than a bludgeoning one</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+35
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@@ -44051,3 +44051,38 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
bobbahbrown:
- bugfix: Valid interview configurations no longer cause errors in the config error
log
2020-11-12:
ATHATH:
- bugfix: The code for the mutant organs of flypeople has been slightly cleaned
up. This shouldn't have any effects on actual gameplay.
Melbert:
- bugfix: Fixed being unable to put scooped up mobs (ian, bees, etc) in storage
containers
SkyratBot:
- bugfix: Fixed various bugs involving generic material floortiles. They're actually
usable now.
- bugfix: Player monkeys can now wield chairs through clickdrag and be given items
to.
- bugfix: Vehicles bumping into doors will now check access on all occupants at
the same time. This means that clown cars now correctly open doors immediately.
- bugfix: fixes yellow slime cores being consumed for nothing
- bugfix: Removed a stacked suit storage unit in mining base
- bugfix: Bathhouse ruin now has proper walls
- rscadd: Added "beautiful" and "ugly" (plus synonyms) fantasy prefixes. They all
affect the beauty of the item.
- code_imp: Repathed screen objects
- refactor: Pies use the new food refactor and processing component.
- bugfix: Cell rechargers now actually attempt to fill the power cell with the amount
of power necessary to fill the cell, based on the APC's charge, preventing infinite
energy.
- tweak: The rats have removed and added things to maintenance
- bugfix: The head of Armsies and Armsy Primes is no longer invincible.
- rscadd: New spider subtype - Flesh Spider. Unique to changeling.
- balance: Changeling's spider ability now creates a bloody egg cluster, which produces
a singular player-controlled flesh spider per cluster.
- balance: Spiders have been rebalanced.
- balance: Cyborgs synced to a Malf AI that activates Doomsday will now have their
lamps forced to a red color and enabled to at least light level one. Stealth
is no longer an option. Lamp options return to normal upon Doomsday deactivation,
no matter the reason, or if the borg somehow loses sync with the AI.
- bugfix: radial menus now ignore the anchor's current alpha, color and transform.
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- code_imp: "Repathed screen objects"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- balance: "Cyborgs synced to a Malf AI that activates Doomsday will now have their lamps forced to a red color and enabled to at least light level one. Stealth is no longer an option. Lamp options return to normal upon Doomsday deactivation, no matter the reason, or if the borg somehow loses sync with the AI."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Vehicles bumping into doors will now check access on all occupants at the same time. This means that clown cars now correctly open doors immediately."
@@ -1,4 +0,0 @@
author: "ATHATH"
delete-after: True
changes:
- bugfix: "The code for the mutant organs of flypeople has been slightly cleaned up. This shouldn't have any effects on actual gameplay."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "radial menus now ignore the anchor's current alpha, color and transform."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "The head of Armsies and Armsy Primes is no longer invincible."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Removed a stacked suit storage unit in mining base"
@@ -1,6 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "New spider subtype - Flesh Spider. Unique to changeling."
- balance: "Changeling's spider ability now creates a bloody egg cluster, which produces a singular player-controlled flesh spider per cluster."
- balance: "Spiders have been rebalanced."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Cell rechargers now actually attempt to fill the power cell with the amount of power necessary to fill the cell, based on the APC's charge, preventing infinite energy."
@@ -1,4 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- bugfix: "Fixed being unable to put scooped up mobs (ian, bees, etc) in storage containers"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Fixed various bugs involving generic material floortiles. They're actually usable now."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- rscadd: "Added \"beautiful\" and \"ugly\" (plus synonyms) fantasy prefixes. They all affect the beauty of the item."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Player monkeys can now wield chairs through clickdrag and be given items to."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- tweak: "The rats have removed and added things to maintenance"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- refactor: "Pies use the new food refactor and processing component."
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "fixes yellow slime cores being consumed for nothing"
@@ -1,4 +0,0 @@
author: "SkyratBot"
delete-after: True
changes:
- bugfix: "Bathhouse ruin now has proper walls"