Adjusts Layering of Broken/Burnt Floor Helpers (#67958)

Small QoL thing for mappers. Mapping Helpers automatically go on the highest plane possible, POINT_LAYER. This would result in broken/burnt flooring having the following appearance in map editors:

This is just weird clutter that doesn't particularly look good. So, I just switched both of those subtypes to the same layer that we use for cleanable decal effects, just for nice visual clarify. Here's what that looks like:
This commit is contained in:
san7890
2022-06-24 15:07:07 -06:00
committed by GitHub
parent f80140e855
commit 242f01f204
+2
View File
@@ -706,6 +706,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
icon = 'icons/turf/damaged.dmi'
icon_state = "damaged1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/broken_floor/Initialize(mapload)
.=..()
@@ -721,6 +722,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
icon = 'icons/turf/damaged.dmi'
icon_state = "floorscorched1"
late = TRUE
layer = ABOVE_NORMAL_TURF_LAYER
/obj/effect/mapping_helpers/burnt_floor/Initialize(mapload)
.=..()