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Outfit manager now searches more thoroughly for the user's ID (#75310) The outfit manager will now search more thoroughly for a user's ID when attempting to change its trim. This prevents a runtime when attempting this on a user with a PDA/Wallet/non-ID item in their ID slot. The instance causing problems in my case was the nuclear operative outfit -- Attempting to make a player a nuclear operative from the player panel while they are wearing a wallet would fuck up the outfitting process. If you are wearing a wallet it will modify the trim of whichever ID is in the wallet's first slot. Co-authored-by: Rhials <Datguy33456@gmail.com>
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+10
-6
@@ -196,11 +196,15 @@
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EQUIP_OUTFIT_ITEM(id, ITEM_SLOT_ID)
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if(!visualsOnly && id_trim && H.wear_id)
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var/obj/item/card/id/id_card = H.wear_id
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id_card.registered_age = H.age
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if(id_trim)
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if(!SSid_access.apply_trim_to_card(id_card, id_trim))
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WARNING("Unable to apply trim [id_trim] to [id_card] in outfit [name].")
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H.sec_hud_set_ID()
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if(!istype(id_card)) //If an ID wasn't found in their ID slot, it's probably something holding their ID like a wallet or PDA
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id_card = locate() in H.wear_id
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if(istype(id_card)) //Make sure that we actually found an ID to modify, otherwise this runtimes and cancels equipping the outfit
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id_card.registered_age = H.age
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if(id_trim)
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if(!SSid_access.apply_trim_to_card(id_card, id_trim))
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WARNING("Unable to apply trim [id_trim] to [id_card] in outfit [name].")
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H.sec_hud_set_ID()
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if(suit_store)
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EQUIP_OUTFIT_ITEM(suit_store, ITEM_SLOT_SUITSTORE)
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@@ -249,7 +253,7 @@
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var/obj/item/tank/internals/internals = H.is_holding_item_of_type(/obj/item/tank/internals)
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if(internals)
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H.open_internals(internals)
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else
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else
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H.open_internals(H.get_item_by_slot(internals_slot))
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if(implants)
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for(var/implant_type in implants)
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