Removes unneeded code as pointed out by Cheridan. Thanks for the help.

This commit is contained in:
Jesus Hussein Chris
2014-01-14 21:30:35 +13:00
parent 73005ca982
commit 245dc52833
+4 -17
View File
@@ -86,10 +86,7 @@
M.equip_to_slot_or_del(W, slot_wear_id)
del(src)
/obj/effect/landmark/AICorpse/initialize()
createCorpse()
/obj/effect/landmark/AICorpse/proc/createCorpse() //Creates an AI corpse, amazingly
/obj/effect/landmark/corpse/AICorpse/createCorpse() //Creates a corrupted AI
var/A = locate(/mob/living/silicon/ai) in loc //stops multiple dead ais spawning, apparently hacky, ¯\_(?)_/¯ (who's that pokemon?)
if(A)
return
@@ -100,29 +97,19 @@
M.name = src.name //name is that of the landmark that spawned it
M.real_name = M.name
/obj/effect/landmark/slimeCorpse/initialize()
createCorpse()
/obj/effect/landmark/slimeCorpse/proc/createCorpse()
/obj/effect/landmark/corpse/slimeCorpse/createCorpse() //Creates a dead slime
var/mob/living/carbon/slime/M = new /mob/living/carbon/slime/ (src.loc)
M.death(1)
M.name = src.name
/obj/effect/landmark/facehugCorpse/initialize()
createCorpse()
/obj/effect/landmark/facehugCorpse/proc/createCorpse()
/obj/effect/landmark/corpse/facehugCorpse/createCorpse() //Creates a squashed facehugger
var/obj/item/clothing/mask/facehugger/O = new /obj/item/clothing/mask/facehugger (src.loc)
O.Die()
O.name = src.name
// I'll work on making a list of corpses people request for maps, or that I think will be commonly used. Syndicate operatives for example.
/obj/effect/landmark/corpse/syndicatesoldier
name = "Syndicate Operative"
corpseuniform = /obj/item/clothing/under/syndicate