aaaaaaaaaaaa (#6767)

This commit is contained in:
Gandalf
2021-07-06 23:53:07 +01:00
committed by GitHub
parent c6dfaa7378
commit 25fdbeeb24
16 changed files with 104 additions and 36 deletions
@@ -1,6 +1,6 @@
#define LOCKER_FULL -1
/obj/structure/closet//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE
/obj/structure/closet//SKYRAT EDIT - ICON OVERRIDEN BY CLOSETS.DM IN ANIMATED DOORS
name = "closet"
desc = "It's a basic storage unit."
icon = 'icons/obj/closet.dmi'
@@ -90,7 +90,7 @@
/obj/structure/closet/proc/closet_update_overlays(list/new_overlays)
. = new_overlays
if(enable_door_overlay)
if(enable_door_overlay && !is_animating_door) //SKYRAT EDIT CHANGE
if(opened && has_opened_overlay)
. += "[icon_door_override ? icon_door : icon_state]_open"
var/mutable_appearance/door_blocker = mutable_appearance(icon, "[icon_door || icon_state]_open", plane = EMISSIVE_PLANE)
@@ -188,6 +188,7 @@
if(!dense_when_open)
set_density(FALSE)
dump_contents()
animate_door(FALSE) //SKYRAT EDIT ADDITION
update_appearance()
after_open(user, force)
return TRUE
@@ -245,6 +246,7 @@
playsound(loc, close_sound, close_sound_volume, TRUE, -3)
opened = FALSE
set_density(TRUE)
animate_door(TRUE) //SKYRAT EDIT ADDITION
update_appearance()
after_close(user)
return TRUE
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@@ -1,13 +1,13 @@
/obj/structure/closet/shuttle
anchored = TRUE
density = TRUE
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_state = "wallcloset"
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
/obj/structure/closet/shuttle/white
anchored = TRUE
density = TRUE
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon_state = "wallcloset_white"
icon_door_override = TRUE
icon_door = "wallcloset_door"
@@ -15,7 +15,6 @@
/obj/structure/closet/shuttle/wagon
name = "emergency closet"
desc = "It's a storage unit for emergency breathmasks and o2 tanks."
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon_state = "wallcloset_white"
/obj/structure/closet/shuttle/wagon/PopulateContents()
@@ -27,7 +26,6 @@
/obj/structure/closet/shuttle/mining
name = "emergency closet"
desc = "It's a storage unit for emergency o2 supply and pressure suit."
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon_state = "wallcloset_mining"
/obj/structure/closet/shuttle/mining/PopulateContents()
@@ -41,7 +39,6 @@
/obj/structure/closet/shuttle/medical_wall/erokez //wall mounted medical closet
name = "first-aid closet"
desc = "It's wall-mounted storage unit for first aid supplies."
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon_state = "wallcloset_med"
/obj/structure/closet/shuttle/medical_wall/erokez/PopulateContents()
@@ -55,13 +52,11 @@
/obj/structure/closet/shuttle/erokez
name = "Closet"
desc = "It's wall-mounted storage unit"
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon_state = "wallcloset"
/obj/structure/closet/shuttle/evacvent
name = "Engine ventilation"
desc = "Looks like you can get in this small engine ventilation shaft."
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon_state = "shuttle"
anchored = TRUE
@@ -69,26 +64,30 @@
wall_mounted = TRUE
anchored = TRUE
density = TRUE
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_state = "fire_wall"
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
/obj/structure/closet/emcloset/wall
wall_mounted = TRUE
anchored = TRUE
density = TRUE
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_state = "emergency_wall"
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
/obj/structure/closet/secure_closet/wall
wall_mounted = TRUE
anchored = TRUE
density = TRUE
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_state = "closet_wall"
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
/obj/structure/closet/secure_closet/personal/wall
wall_mounted = TRUE
anchored = TRUE
density = TRUE
icon = 'modular_skyrat/modules/advanced_shuttles/icons/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
icon_state = "closet_wall"
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
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@@ -0,0 +1,76 @@
/obj/structure/closet
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
var/obj/effect/overlay/closet_door/door_obj
var/is_animating_door = FALSE
var/door_anim_squish = 0.30
var/door_anim_angle = 136
var/door_hinge = -6.5
var/door_anim_time = 2.0 // set to 0 to make the door not animate at all
/obj/structure/closet/proc/animate_door(closing = FALSE)
if(!door_anim_time)
return
if(!door_obj) door_obj = new
vis_contents |= door_obj
door_obj.icon = icon
door_obj.icon_state = "[icon_door || icon_state]_door"
is_animating_door = TRUE
var/num_steps = door_anim_time / world.tick_lag
for(var/I in 0 to num_steps)
var/angle = door_anim_angle * (closing ? 1 - (I/num_steps) : (I/num_steps))
var/matrix/M = get_door_transform(angle)
var/door_state = angle >= 90 ? "[icon_door_override ? icon_door : icon_state]_back" : "[icon_door || icon_state]_door"
var/door_layer = angle >= 90 ? FLOAT_LAYER : ABOVE_MOB_LAYER
if(I == 0)
door_obj.transform = M
door_obj.icon_state = door_state
door_obj.layer = door_layer
else if(I == 1)
animate(door_obj, transform = M, icon_state = door_state, layer = door_layer, time = world.tick_lag, flags = ANIMATION_END_NOW)
else
animate(transform = M, icon_state = door_state, layer = door_layer, time = world.tick_lag)
addtimer(CALLBACK(src,.proc/end_door_animation),door_anim_time,TIMER_UNIQUE|TIMER_OVERRIDE)
/obj/structure/closet/proc/end_door_animation()
is_animating_door = FALSE
vis_contents -= door_obj
update_appearance()
COMPILE_OVERLAYS(src)
/obj/structure/closet/proc/get_door_transform(angle)
var/matrix/M = matrix()
M.Translate(-door_hinge, 0)
M.Multiply(matrix(cos(angle), 0, 0, -sin(angle) * door_anim_squish, 1, 0))
M.Translate(door_hinge, 0)
return M
//////////////////////////ANIM OVERRIDES
/obj/structure/closet/body_bag
door_anim_time = 0
/obj/structure/closet/cardboard
door_anim_time = 0
/obj/structure/closet/cabinet
door_anim_time = 0
/obj/structure/closet/acloset
door_anim_time = 0
/obj/structure/closet/secure_closet/bar
door_anim_time = 0
/obj/structure/closet/secure_closet/freezer
door_anim_squish = 0.22
door_anim_angle = 123
door_anim_time = 2.50
/obj/structure/closet/secure_closet/personal/cabinet
door_anim_time = 0
/obj/structure/closet/secure_closet/detective
door_anim_time = 0
/obj/structure/closet/crate
door_anim_time = 0
@@ -0,0 +1,6 @@
/obj/effect/overlay/closet_door
anchored = TRUE
plane = FLOAT_PLANE
layer = FLOAT_LAYER
vis_flags = VIS_INHERIT_ID
appearance_flags = KEEP_TOGETHER | LONG_GLIDE | PIXEL_SCALE
@@ -95,7 +95,7 @@
var/obj/structure/closet/other = get_other_locker()
if(!other)
other = src
var/mutable_appearance/masked_icon = mutable_appearance('modular_skyrat/modules/bluespace_locker/icons/obj/closet.dmi', "bluespace_locker_mask")
var/mutable_appearance/masked_icon = mutable_appearance('modular_skyrat/master_files/icons/obj/closet.dmi', "bluespace_locker_mask")
masked_icon.appearance_flags = KEEP_TOGETHER
var/mutable_appearance/masking_icon = mutable_appearance(other.icon, other.icon_state)
masking_icon.blend_mode = BLEND_MULTIPLY
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@@ -1,7 +1,8 @@
/obj/structure/closet/secure_closet/brigoff
icon = 'modular_skyrat/modules/brigoff/icons/lockers/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
name = "corrections officer riot gear"
icon_state = "riot"
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
/obj/structure/closet/secure_closet/brigoff/PopulateContents()
..()
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@@ -127,7 +127,8 @@
name = "\proper nanotrasen representative's locker"
req_access = list(ACCESS_CAPTAIN, ACCESS_CENT_GENERAL)
icon_state = "cc"
icon = 'modular_skyrat/modules/aesthetics/closet/closet.dmi'
icon = 'modular_skyrat/master_files/icons/obj/closet.dmi'
door_anim_time = 0 //CONVERT THESE DOORS YOU LAZY ASSHATS
/obj/structure/closet/secure_closet/nanotrasen_representative/station/PopulateContents()
..()
@@ -1,17 +0,0 @@
/obj/structure/closet/secure_closet/hos
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
/obj/structure/closet/secure_closet/warden
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
/obj/structure/closet/secure_closet/security
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
/obj/structure/closet/secure_closet/armory1
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
/obj/structure/closet/secure_closet/armory2
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
/obj/structure/closet/secure_closet/armory3
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
@@ -74,8 +74,7 @@
/obj/structure/closet/secure_closet/security_medic
name = "security medics's locker"
req_access = list(ACCESS_SECURITY)
icon = 'modular_skyrat/modules/sec_haul/icons/lockers/closet.dmi'
icon_state = "secmed"
icon_state = "brig_phys"
/obj/structure/closet/secure_closet/security_medic/PopulateContents()
..()
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+2 -1
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@@ -3860,6 +3860,8 @@
#include "modular_skyrat\modules\ambitions\code\mind.dm"
#include "modular_skyrat\modules\ammo_workbench\code\ammo_workbench.dm"
#include "modular_skyrat\modules\ammo_workbench\code\design_disks.dm"
#include "modular_skyrat\modules\animated_doors\code\closets.dm"
#include "modular_skyrat\modules\animated_doors\code\overlays.dm"
#include "modular_skyrat\modules\antagonists\code\gamemodes.dm"
#include "modular_skyrat\modules\antagonists\code\gang_things.dm"
#include "modular_skyrat\modules\antagonists\eldritch_cult\knowledge\ash_lore_skyrat.dm"
@@ -4407,7 +4409,6 @@
#include "modular_skyrat\modules\sec_haul\code\peacekeeper\peacekeeper_baton.dm"
#include "modular_skyrat\modules\sec_haul\code\peacekeeper\peacekeeper_clothing.dm"
#include "modular_skyrat\modules\sec_haul\code\peacekeeper\peacekeeper_hammer.dm"
#include "modular_skyrat\modules\sec_haul\code\peacekeeper\peacekeeper_lockers.dm"
#include "modular_skyrat\modules\sec_haul\code\security_medic\secmed_clothes.dm"
#include "modular_skyrat\modules\sec_haul\code\security_medic\security_medic.dm"
#include "modular_skyrat\modules\sec_haul\code\security_sergeant\secseg_clothes.dm"