mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 03:55:11 +01:00
Tweaks Dynamic Latejoin Ruleset Execution (#75428)
## About The Pull Request ### Before: Dynamic wants a latejoin. Dynamic will collate all latejoin rulesets that are eligible to execute. The latejoin-er is guaranteed to become an antagonist, so long as any ruleset is valid. It runs down the list of rulesets and tries to apply it until it succeeds Then the latejoin injection timer is incremented for the next time. <Details> <Summary> This leads to the following: </Summary>  </Details> ### After ( with this pr ): Dynamic wants a latejoin. Dynamic will collate all latejoin rulesets that are eligible to execute. Dynamic will then select **one** of the valid rulesets, based on weight, to attempt to apply to the incoming latejoiner. If the latejoiner is not a valid candidate, such as not having that antagonist enabled in their preferences, it will not reroll the ruleset. Do not pass go, do not collect 200 dollars, do not get antag. The latejoin injection timer will not be incremented, so the very next latejoin will be checked the same, until one eventually succeeds.  ## Why It's Good For The Game Dynamic latejoin handling is kinda poor, I believe Mothblocks has talked about this a bit before but hasn't done much to it yet. Compared to roundstart and latejoin, which can select out of everyone which has the preference enabled, latejoin rulesets are not spoiled for choice, which makes weighting the rulesets useless. If you only have traitor enabled, the only latejoin antag you can be is traitor. And if dynamic wants a latejoin, while you can only be traitor, **you will ALWAYS become a traitor**. The weight of the traitor ruleset or any other ruleset doesn't matter, because at the end of the day, the only valid ruleset is traitor. This makes latejoins much less of a guaranteed thing, and will (hopefully) spread it out a bit more, reducing likelihood of rarer latejoin antags. ## Changelog 🆑 Melbert balance: You are now slightly less likely, statistically, to get an antag role on latejoin fix: Fixed latejoin antags being logged as "midround" antags /🆑
This commit is contained in:
@@ -27,3 +27,8 @@
|
||||
|
||||
/// Max number of teams we can have for the abductor ruleset
|
||||
#define ABDUCTOR_MAX_TEAMS 4
|
||||
|
||||
// Ruletype defines
|
||||
#define ROUNDSTART_RULESET "Roundstart"
|
||||
#define LATEJOIN_RULESET "Latejoin"
|
||||
#define MIDROUND_RULESET "Midround"
|
||||
|
||||
@@ -262,7 +262,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return
|
||||
forced_latejoin_rule = added_rule
|
||||
log_admin("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
|
||||
message_admins("[key_name(usr)] set [added_rule] to proc on the next latejoin.")
|
||||
message_admins("[key_name(usr)] set [added_rule] to proc on the next valid latejoin.")
|
||||
else if(href_list["clear_forced_latejoin"])
|
||||
forced_latejoin_rule = null
|
||||
log_admin("[key_name(usr)] cleared the forced latejoin ruleset.")
|
||||
@@ -680,38 +680,63 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
return
|
||||
|
||||
if (forced_latejoin_rule)
|
||||
forced_latejoin_rule.candidates = list(newPlayer)
|
||||
forced_latejoin_rule.trim_candidates()
|
||||
forced_latejoin_rule.load_templates()
|
||||
log_dynamic("Forcing ruleset [forced_latejoin_rule]")
|
||||
if (forced_latejoin_rule.ready(TRUE))
|
||||
if (!forced_latejoin_rule.repeatable)
|
||||
latejoin_rules = remove_from_list(latejoin_rules, forced_latejoin_rule.type)
|
||||
addtimer(CALLBACK(src, TYPE_PROC_REF(/datum/game_mode/dynamic/, execute_midround_latejoin_rule), forced_latejoin_rule), forced_latejoin_rule.delay)
|
||||
forced_latejoin_rule = null
|
||||
log_dynamic("Forcing specific [forced_latejoin_rule.ruletype] ruleset [forced_latejoin_rule].")
|
||||
if(!handle_executing_latejoin(forced_latejoin_rule, newPlayer, forced = TRUE))
|
||||
message_admins("The forced latejoin ruleset [forced_latejoin_rule.name] couldn't be executed \
|
||||
as the most recent latejoin did not fulfill the ruleset's requirements.")
|
||||
return
|
||||
|
||||
else if (latejoin_injection_cooldown < world.time && (forced_injection || prob(latejoin_roll_chance)))
|
||||
forced_injection = FALSE
|
||||
if(latejoin_injection_cooldown >= world.time && !forced_injection && !prob(latejoin_roll_chance))
|
||||
return
|
||||
|
||||
var/list/drafted_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
|
||||
if (!rule.weight)
|
||||
continue
|
||||
if (rule.acceptable(GLOB.alive_player_list.len, threat_level) && mid_round_budget >= rule.cost)
|
||||
// No stacking : only one round-ender, unless threat level > stacking_limit.
|
||||
if (threat_level < GLOB.dynamic_stacking_limit && GLOB.dynamic_no_stacking)
|
||||
if(rule.flags & HIGH_IMPACT_RULESET && high_impact_ruleset_executed)
|
||||
continue
|
||||
var/was_forced = forced_injection
|
||||
forced_injection = FALSE
|
||||
var/list/possible_latejoin_rules = list()
|
||||
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
|
||||
if(!rule.weight)
|
||||
continue
|
||||
if(mid_round_budget < rule.cost)
|
||||
continue
|
||||
if(!rule.acceptable(GLOB.alive_player_list.len, threat_level))
|
||||
continue
|
||||
possible_latejoin_rules[rule] = rule.get_weight()
|
||||
|
||||
rule.candidates = list(newPlayer)
|
||||
rule.trim_candidates()
|
||||
rule.load_templates()
|
||||
if (rule.ready())
|
||||
drafted_rules[rule] = rule.get_weight()
|
||||
if(!length(possible_latejoin_rules))
|
||||
log_dynamic("FAIL: [newPlayer] was selected to roll for a latejoin ruleset, but there were no valid rulesets.")
|
||||
return
|
||||
|
||||
if (drafted_rules.len > 0 && pick_latejoin_rule(drafted_rules))
|
||||
var/latejoin_injection_cooldown_middle = 0.5*(latejoin_delay_max + latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), latejoin_delay_min, latejoin_delay_max)) + world.time
|
||||
log_dynamic("[newPlayer] was selected to roll for a latejoin ruleset from the following list: [english_list(possible_latejoin_rules)].")
|
||||
// You get one shot at becoming a latejoin antag, if it fails the next guy will try.
|
||||
var/datum/dynamic_ruleset/latejoin/picked_rule = pick_ruleset(possible_latejoin_rules, max_allowed_attempts = 1)
|
||||
if(isnull(picked_rule))
|
||||
log_dynamic("FAIL: No valid rulset was selected for [newPlayer]'s latejoin[was_forced ? "" : ", the next player will be checked instead"].")
|
||||
return
|
||||
if(was_forced)
|
||||
log_dynamic("Forcing random [picked_rule.ruletype] ruleset [picked_rule].")
|
||||
handle_executing_latejoin(picked_rule, newPlayer, forced = was_forced)
|
||||
|
||||
/**
|
||||
* This proc handles the execution of a latejoin ruleset, including removing it from latejoin rulesets if not repeatable,
|
||||
* upping the injection cooldown, and starting a timer to execute the ruleset on delay.
|
||||
*/
|
||||
/datum/game_mode/dynamic/proc/handle_executing_latejoin(datum/dynamic_ruleset/ruleset, mob/living/carbon/human/only_candidate, forced = FALSE)
|
||||
ruleset.candidates = list(only_candidate)
|
||||
ruleset.trim_candidates()
|
||||
ruleset.load_templates()
|
||||
if (!ruleset.ready(forced))
|
||||
log_dynamic("FAIL: [only_candidate] was selected to latejoin with the [ruleset] ruleset, \
|
||||
but the ruleset failed to execute[length(ruleset.candidates) ? "":" as they were not a valid candiate"].")
|
||||
return FALSE
|
||||
if (!ruleset.repeatable)
|
||||
latejoin_rules = remove_from_list(latejoin_rules, ruleset.type)
|
||||
addtimer(CALLBACK(src, PROC_REF(execute_midround_latejoin_rule), ruleset), ruleset.delay)
|
||||
|
||||
if(!forced)
|
||||
var/latejoin_injection_cooldown_middle = 0.5 * (latejoin_delay_max + latejoin_delay_min)
|
||||
latejoin_injection_cooldown = round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), latejoin_delay_min, latejoin_delay_max)) + world.time
|
||||
log_dynamic("A latejoin rulset triggered successfully, the next latejoin injection will happen at [latejoin_injection_cooldown] round time.")
|
||||
|
||||
return TRUE
|
||||
|
||||
/// Apply configurations to rule.
|
||||
/datum/game_mode/dynamic/proc/configure_ruleset(datum/dynamic_ruleset/ruleset)
|
||||
|
||||
@@ -96,11 +96,11 @@
|
||||
..()
|
||||
|
||||
/datum/dynamic_ruleset/roundstart // One or more of those drafted at roundstart
|
||||
ruletype = "Roundstart"
|
||||
ruletype = ROUNDSTART_RULESET
|
||||
|
||||
// Can be drafted when a player joins the server
|
||||
/datum/dynamic_ruleset/latejoin
|
||||
ruletype = "Latejoin"
|
||||
ruletype = LATEJOIN_RULESET
|
||||
|
||||
/// By default, a rule is acceptable if it satisfies the threat level/population requirements.
|
||||
/// If your rule has extra checks, such as counting security officers, do that in ready() instead
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
/// Midround Rulesets
|
||||
/datum/dynamic_ruleset/midround // Can be drafted once in a while during a round
|
||||
ruletype = "Midround"
|
||||
ruletype = MIDROUND_RULESET
|
||||
var/midround_ruleset_style
|
||||
/// If the ruleset should be restricted from ghost roles.
|
||||
var/restrict_ghost_roles = TRUE
|
||||
|
||||
@@ -1,13 +1,25 @@
|
||||
#define ADMIN_CANCEL_MIDROUND_TIME (10 SECONDS)
|
||||
|
||||
/// From a list of rulesets, returns one based on weight and availability.
|
||||
/// Mutates the list that is passed into it to remove invalid rules.
|
||||
/datum/game_mode/dynamic/proc/pick_ruleset(list/drafted_rules)
|
||||
///
|
||||
///
|
||||
/**
|
||||
* From a list of rulesets, returns one based on weight and availability.
|
||||
* Mutates the list that is passed into it to remove invalid rules.
|
||||
*
|
||||
* * max_allowed_attempts - Allows you to configure how many times the proc will attempt to pick a ruleset before giving up.
|
||||
*/
|
||||
/datum/game_mode/dynamic/proc/pick_ruleset(list/drafted_rules, max_allowed_attempts = INFINITY)
|
||||
if (only_ruleset_executed)
|
||||
log_dynamic("FAIL: only_ruleset_executed")
|
||||
return null
|
||||
|
||||
while (TRUE)
|
||||
if(!length(drafted_rules))
|
||||
log_dynamic("FAIL: pick ruleset supplied with an empty list of drafted rules.")
|
||||
return null
|
||||
|
||||
var/attempts = 0
|
||||
while (attempts < max_allowed_attempts)
|
||||
attempts++
|
||||
var/datum/dynamic_ruleset/rule = pick_weight(drafted_rules)
|
||||
if (!rule)
|
||||
var/list/leftover_rules = list()
|
||||
@@ -15,10 +27,10 @@
|
||||
leftover_rules += "[leftover_rule]"
|
||||
|
||||
log_dynamic("FAIL: No rulesets left to pick. Leftover rules: [leftover_rules.Join(", ")]")
|
||||
|
||||
return null
|
||||
|
||||
if (check_blocking(rule.blocking_rules, executed_rules))
|
||||
log_dynamic("FAIL: [rule] can't execute as another rulset is blocking it.")
|
||||
drafted_rules -= rule
|
||||
if(drafted_rules.len <= 0)
|
||||
return null
|
||||
@@ -37,6 +49,8 @@
|
||||
|
||||
return rule
|
||||
|
||||
return null
|
||||
|
||||
/// Executes a random midround ruleset from the list of drafted rules.
|
||||
/datum/game_mode/dynamic/proc/pick_midround_rule(list/drafted_rules, description)
|
||||
log_dynamic("Rolling [drafted_rules.len] [description]")
|
||||
@@ -68,28 +82,18 @@
|
||||
midround_rules = remove_from_list(midround_rules, rule.type)
|
||||
addtimer(CALLBACK(src, PROC_REF(execute_midround_latejoin_rule), rule), rule.delay)
|
||||
|
||||
/// Executes a random latejoin ruleset from the list of drafted rules.
|
||||
/datum/game_mode/dynamic/proc/pick_latejoin_rule(list/drafted_rules)
|
||||
var/datum/dynamic_ruleset/rule = pick_ruleset(drafted_rules)
|
||||
if (isnull(rule))
|
||||
return
|
||||
if (!rule.repeatable)
|
||||
latejoin_rules = remove_from_list(latejoin_rules, rule.type)
|
||||
addtimer(CALLBACK(src, PROC_REF(execute_midround_latejoin_rule), rule), rule.delay)
|
||||
return TRUE
|
||||
|
||||
/// Mainly here to facilitate delayed rulesets. All midround/latejoin rulesets are executed with a timered callback to this proc.
|
||||
/datum/game_mode/dynamic/proc/execute_midround_latejoin_rule(sent_rule)
|
||||
var/datum/dynamic_ruleset/rule = sent_rule
|
||||
spend_midround_budget(rule.cost, threat_log, "[worldtime2text()]: [rule.ruletype] [rule.name]")
|
||||
rule.pre_execute(GLOB.alive_player_list.len)
|
||||
if (rule.execute())
|
||||
log_dynamic("Injected a [rule.ruletype == "latejoin" ? "latejoin" : "midround"] ruleset [rule.name].")
|
||||
log_dynamic("Injected a [rule.ruletype] ruleset [rule.name].")
|
||||
if(rule.flags & HIGH_IMPACT_RULESET)
|
||||
high_impact_ruleset_executed = TRUE
|
||||
else if(rule.flags & ONLY_RULESET)
|
||||
only_ruleset_executed = TRUE
|
||||
if(rule.ruletype == "Latejoin")
|
||||
if(rule.ruletype == LATEJOIN_RULESET)
|
||||
var/mob/M = pick(rule.candidates)
|
||||
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
log_dynamic("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
|
||||
|
||||
Reference in New Issue
Block a user