Buffs Lightning Bolt

This commit is contained in:
AnturK
2015-07-16 10:57:08 +02:00
parent 009a53271e
commit 2693a44a80
3 changed files with 17 additions and 27 deletions
+2 -2
View File
@@ -674,7 +674,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
else return get_step(ref, base_dir)
/proc/do_mob(mob/user , mob/target, time = 30, numticks = 5, stealth = 0) //This is quite an ugly solution but i refuse to use the old request system.
/proc/do_mob(mob/user , mob/target, time = 30, numticks = 5, uninterruptible = 0) //This is quite an ugly solution but i refuse to use the old request system.
if(!user || !target)
return 0
if(numticks == 0)
@@ -693,7 +693,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
if(user && user.client)
user.client.images -= progbar
return 0
if ( user.loc != user_loc || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying )
if (!uninterruptible && (user.loc != user_loc || target.loc != target_loc || user.get_active_hand() != holding || user.incapacitated() || user.lying ))
if(user && user.client)
user.client.images -= progbar
return 0
+14 -24
View File
@@ -10,7 +10,7 @@
cooldown_min = 30
selection_type = "view"
random_target = 1
var/energy = 0
var/start_time = 0
var/ready = 0
var/image/halo = null
var/sound/Snd // so far only way i can think of to stop a sound, thank MSO for the idea.
@@ -18,7 +18,7 @@
action_icon_state = "lightning"
/obj/effect/proc_holder/spell/targeted/lightning/Click()
if(!ready && energy==0)
if(!ready && start_time==0)
if(cast_check())
StartChargeup()
else
@@ -33,16 +33,14 @@
halo = image("icon"='icons/effects/effects.dmi',"icon_state" ="electricity","layer" = EFFECTS_LAYER)
user.overlays.Add(halo)
playsound(get_turf(usr), Snd, 50, 0)
spawn(0)
while(ready)
energy++
if(energy >= 100 && ready)
Discharge()
sleep(1)
start_time = world.time
if(do_mob(user,user,100,uninterruptible=1))
if(ready)
Discharge()
/obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
ready = 0
energy = 0
start_time = 0
if(halo)
user.overlays.Remove(halo)
@@ -72,26 +70,18 @@
playsound(get_turf(usr), 'sound/magic/lightningbolt.ogg', 50, 1)
user.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
switch(energy)
if(1 to 25)
target.electrocute_act(10,"Lightning Bolt")
playsound(get_turf(target), 'sound/magic/LightningShock.ogg', 50, 1, -1)
if(25 to 75)
target.electrocute_act(25,"Lightning Bolt")
playsound(get_turf(target), 'sound/magic/LightningShock.ogg', 50, 1, -1)
if(75 to 100)
//CHAIN LIGHTNING
Bolt(user,target,energy,user)
var/energy = min(world.time - start_time,100)
Bolt(user,target,max(15,energy/2),5,user) //5 bounces for energy/2 burn
Reset(user)
/obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin,mob/target,bolt_energy,mob/user = usr)
/obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin,mob/target,bolt_energy,bounces,mob/user = usr)
origin.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
var/mob/living/carbon/current = target
if(bolt_energy < 75)
current.electrocute_act(25,"Lightning Bolt")
if(bounces < 1)
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
else
current.electrocute_act(25,"Lightning Bolt")
current.electrocute_act(bolt_energy,"Lightning Bolt",safety=1)
playsound(get_turf(current), 'sound/magic/LightningShock.ogg', 50, 1, -1)
var/list/possible_targets = new
for(var/mob/living/M in view_or_range(range,target,"view"))
@@ -102,4 +92,4 @@
return
var/mob/living/next = pick(possible_targets)
if(next)
Bolt(current,next,bolt_energy-6,user) // 5 max bounces
Bolt(current,next,bolt_energy,bounces-1,user)
+1 -1
View File
@@ -376,7 +376,7 @@ Sorry Giacom. Please don't be mad :(
return 0
/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0)
/mob/living/proc/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, safety = 0)
return 0 //only carbon liveforms have this proc
/mob/living/emp_act(severity)