[NON MODULAR] Fix medical cryo cell sprite layering (#10900)

* Modular Cryo

* tgstation.dme

* Add PR number

* Now changes base cryo.dm instead of modular

* Suggested improvement from Iamgoofball

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>

* Fixing dat comment doe

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
This commit is contained in:
lessthanthree
2022-01-26 19:30:52 +00:00
committed by GitHub
co-authored by Iamgoofball GoldenAlpharex
parent 4c344cdb15
commit 26f37c7c19
@@ -70,7 +70,7 @@
density = TRUE
max_integrity = 350
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, FIRE = 30, ACID = 30)
layer = MOB_LAYER
layer = MOB_LAYER - 0.2 //SKYRAT EDIT - Fixing the opacity of cryo cells - ORIGINAL: layer = MOB_LAYER
state_open = FALSE
circuit = /obj/item/circuitboard/machine/cryo_tube
pipe_flags = PIPING_ONE_PER_TURF | PIPING_DEFAULT_LAYER_ONLY