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some forge fixes (#7975)
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@@ -16,8 +16,8 @@
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//normal forges are 0; to increase value, use watcher sinew to increase by 10, to a max of 100.
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var/sinew_lower_chance = 0
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var/current_sinew = 0
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///the number of sheets an ore will produce, up to 3 (so you can upgrade 2 times before maxing)
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var/goliath_ore_improvement = 1
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///the number of extra sheets an ore will produce, up to 3
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var/goliath_ore_improvement = 0
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///the fuel amount (in seconds) that the forge has (wood)
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var/forge_fuel_weak = 0
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///the fuel amount (in seconds) that the forge has (stronger than wood)
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@@ -207,13 +207,14 @@
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return
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if(istype(I, /obj/item/organ/regenerative_core))
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if(reagent_forging) //if its already able to reagent forge, why continue wasting?
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to_chat(user, span_warning("This forge is already upgraded."))
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return
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if(in_use) //only insert one at a time
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to_chat(user, span_warning("You cannot do multiple things at the same time!"))
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return
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in_use = TRUE
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if(reagent_forging) //if its already able to reagent forge, why continue wasting?
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to_chat(user, span_warning("This forge is already upgraded."))
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in_use = FALSE
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return
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var/obj/item/organ/regenerative_core/used_core = I
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if(used_core.inert) //no inert cores allowed
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to_chat(user, span_warning("You cannot use an inert regenerative core."))
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@@ -283,7 +284,8 @@
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return
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var/src_turf = get_turf(src)
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var/spawning_item = ore_stack.refined_type
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for(var/spawn_ore in 1 to goliath_ore_improvement)
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var/spawning_amount = max(1, (1 + goliath_ore_improvement) * ore_stack.amount)
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for(var/spawn_ore in 1 to spawning_amount)
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new spawning_item(src_turf)
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in_use = FALSE
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to_chat(user, span_notice("You successfully smelt [ore_stack]."))
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@@ -343,13 +345,17 @@
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in_use = FALSE
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to_chat(user, span_notice("You successfully heat up the metal, ready to forge a [user_choice]."))
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return
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in_use = FALSE
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return
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if(I.tool_behaviour == TOOL_WRENCH)
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new /obj/item/stack/sheet/iron/ten(get_turf(src))
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for(var/i in 1 to current_core)
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for(var/loopone in 1 to current_core)
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new /obj/item/organ/regenerative_core(get_turf(src))
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for(var/i in 1 to current_sinew)
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for(var/looptwo in 1 to current_sinew)
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new /obj/item/stack/sheet/sinew(get_turf(src))
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for(var/loopthree in 1 to goliath_ore_improvement)
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new /obj/item/stack/sheet/animalhide/goliath_hide(get_turf(src))
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qdel(src)
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if(istype(I, /obj/item/forging/reagent_weapon) && reagent_forging)
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