Reverts parts of #82602 (nodeath checks) (#82637)

## About The Pull Request

Reverts the nodeath checks of #82602

I opened a review thinking these checks were sus and the PR author said
they would remove them, but it was merged before that happened.

TL;DR 

1. I just noticed this now but it only affects carbons / humans it
doesn't even cover living or any other subtypes
2. Kinda sus. Some code intentionally skips checking nodeath (I guess?
Like removing the brain for example) so we would need a larger audit of
this rather than haphazardly throwing it in.
This commit is contained in:
MrMelbert
2024-04-14 17:29:39 -06:00
committed by GitHub
parent 430bd40294
commit 27d64ed58d
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
/mob/living/carbon/death(gibbed)
if(stat == DEAD || HAS_TRAIT(src, TRAIT_NODEATH) && !gibbed)
if(stat == DEAD)
return
losebreath = 0
@@ -20,7 +20,7 @@ GLOBAL_LIST_EMPTY(dead_players_during_shift)
new /obj/effect/decal/remains/human(loc)
/mob/living/carbon/human/death(gibbed)
if(stat == DEAD || HAS_TRAIT(src, TRAIT_NODEATH) && !gibbed)
if(stat == DEAD)
return
stop_sound_channel(CHANNEL_HEARTBEAT)
var/obj/item/organ/internal/heart/human_heart = get_organ_slot(ORGAN_SLOT_HEART)