* Fixes #2115 and the captain's space suit path was changed to /obj/item/clothing/suit/space/captain from /obj/item/clothing/suit/armor/captain

* Updated the map with the new path.
This commit is contained in:
Giacomand
2013-12-23 13:41:50 +00:00
parent c39f61fe27
commit 28be6cfe98
2 changed files with 5 additions and 8 deletions
@@ -1,6 +1,6 @@
//Captain's Spacesuit
/obj/item/clothing/head/helmet/space/capspace
name = "space helmet"
name = "captain's space helmet"
icon_state = "capspace"
item_state = "capspacehelmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
@@ -9,15 +9,12 @@
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
/obj/item/clothing/suit/armor/captain
name = "Captain's armor"
/obj/item/clothing/suit/space/captain
name = "captain's armor"
desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
icon_state = "caparmor"
item_state = "capspacesuit"
w_class = 4
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | THICKMATERIAL
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
slowdown = 1.5
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
@@ -33,7 +30,7 @@
/obj/item/clothing/head/helmet/space/deathsquad/beret
name = "officer's beret"
desc = "An armored beret commonly used by special operations officers."
desc = "An armored beret commonly used by special operations officers. Uses forcefield technology to protect the head from space."
icon_state = "beret_badge"
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
+1 -1
View File
@@ -2818,7 +2818,7 @@
"bcj" = (/obj/machinery/vending/cigarette,/turf/simulated/floor/wood,/area/bridge/meeting_room)
"bck" = (/obj/machinery/light,/turf/simulated/floor/bluegrid,/area/turret_protected/ai)
"bcl" = (/obj/machinery/camera/motion{c_tag = "AI Chamber South"; dir = 1; name = "motion-sensitive security camera"; network = list("RD")},/turf/simulated/floor{icon_state = "dark"},/area/turret_protected/ai)
"bcm" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/armor/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/item/device/radio/intercom{dir = 8; freerange = 1; name = "Station Intercom (Command)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bcm" = (/obj/structure/rack,/obj/item/weapon/tank/jetpack/oxygen,/obj/item/clothing/mask/gas,/obj/item/clothing/suit/space/captain,/obj/item/clothing/head/helmet/space/capspace,/obj/item/device/radio/intercom{dir = 8; freerange = 1; name = "Station Intercom (Command)"; pixel_x = -28},/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bcn" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bco" = (/obj/machinery/computer/card,/obj/item/weapon/card/id/captains_spare,/turf/simulated/floor/wood,/area/crew_quarters/captain)
"bcp" = (/obj/structure/table/woodentable,/obj/machinery/recharger,/obj/item/weapon/melee/chainofcommand,/turf/simulated/floor/wood,/area/crew_quarters/captain)