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* Fixes #2115 and the captain's space suit path was changed to /obj/item/clothing/suit/space/captain from /obj/item/clothing/suit/armor/captain
* Updated the map with the new path.
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@@ -1,6 +1,6 @@
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//Captain's Spacesuit
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/obj/item/clothing/head/helmet/space/capspace
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name = "space helmet"
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name = "captain's space helmet"
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icon_state = "capspace"
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item_state = "capspacehelmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
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@@ -9,15 +9,12 @@
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armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
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//Captain's space suit This is not the proper path but I don't currently know enough about how this all works to mess with it.
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/obj/item/clothing/suit/armor/captain
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name = "Captain's armor"
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/obj/item/clothing/suit/space/captain
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name = "captain's armor"
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desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!"
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icon_state = "caparmor"
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item_state = "capspacesuit"
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w_class = 4
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gas_transfer_coefficient = 0.01
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permeability_coefficient = 0.02
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flags = FPRINT | TABLEPASS | THICKMATERIAL
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allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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slowdown = 1.5
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armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
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@@ -33,7 +30,7 @@
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/obj/item/clothing/head/helmet/space/deathsquad/beret
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name = "officer's beret"
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desc = "An armored beret commonly used by special operations officers."
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desc = "An armored beret commonly used by special operations officers. Uses forcefield technology to protect the head from space."
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icon_state = "beret_badge"
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armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
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flags = FPRINT | TABLEPASS | HEADCOVERSEYES | BLOCKHAIR | STOPSPRESSUREDMAGE
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