tgui-next launchpad (#48536)

* remote launchpad + launchpad console

* fixes

* rebuild
This commit is contained in:
Rob Bailey
2020-01-03 16:24:52 +01:00
committed by skoglol
parent 5bc7da3e3c
commit 2900289e2a
10 changed files with 376 additions and 213 deletions
+41 -130
View File
@@ -1,14 +1,13 @@
/obj/machinery/computer/launchpad
name = "\improper launchpad control console"
name = "launchpad control console"
desc = "Used to teleport objects to and from a launchpad."
icon_screen = "teleport"
icon_keyboard = "teleport_key"
circuit = /obj/item/circuitboard/computer/launchpad_console
ui_x = 350
ui_y = 470
ui_x = 475
ui_y = 260
var/screen = "select" //current UI view
var/obj/machinery/launchpad/current_pad //current pad viewed on the screen
var/selected_id
var/list/obj/machinery/launchpad/launchpads
var/maximum_pads = 4
@@ -62,154 +61,66 @@
/obj/machinery/computer/launchpad/ui_data(mob/user)
var/list/data = list()
if(!LAZYLEN(launchpads))
data["screen"] = "empty"
return data
else
data["screen"] = screen
if(screen == "select")
var/list/pad_list = list()
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
launchpads -= get_pad(i)
data["launchpads"] = pad_list
else if(screen == "control")
var/list/pad_list = list()
for(var/i in 1 to LAZYLEN(launchpads))
if(pad_exists(i))
var/obj/machinery/launchpad/pad = get_pad(i)
var/list/this_pad = list()
this_pad["name"] = pad.display_name
this_pad["id"] = i
if(pad.stat & NOPOWER)
this_pad["inactive"] = TRUE
pad_list += list(this_pad)
else
launchpads -= get_pad(i)
data["launchpads"] = pad_list
data["selected_id"] = selected_id
if(selected_id)
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
data["x"] = current_pad.x_offset
data["y"] = current_pad.y_offset
data["pad_name"] = current_pad.display_name
data["range"] = current_pad.range
data["selected_pad"] = current_pad
if(QDELETED(current_pad) || (current_pad.stat & NOPOWER))
data["pad_active"] = FALSE
return data
data["pad_active"] = TRUE
data["pad_name"] = current_pad.display_name
data["abs_x"] = abs(current_pad.x_offset)
data["abs_y"] = abs(current_pad.y_offset)
data["north_south"] = current_pad.y_offset > 0 ? "N":"S"
data["east_west"] = current_pad.x_offset > 0 ? "E":"W"
return data
/obj/machinery/computer/launchpad/ui_act(action, params)
if(..())
return
var/obj/machinery/launchpad/current_pad = launchpads[selected_id]
switch(action)
if("return")
screen = "select"
. = TRUE
if("select_pad")
current_pad = get_pad(text2num(params["id"]))
screen = "control"
selected_id = text2num(params["id"])
. = TRUE
if("right")
if(!current_pad.teleporting)
if(current_pad.x_offset < current_pad.range)
current_pad.x_offset++
current_pad.update_indicator()
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
current_pad.set_offset(new_x, new_y)
. = TRUE
if("left")
if(!current_pad.teleporting)
if(current_pad.x_offset > (current_pad.range * -1))
current_pad.x_offset--
current_pad.update_indicator()
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
current_pad.set_offset(
x = current_pad.x_offset + plus_x,
y = current_pad.y_offset + plus_y
)
. = TRUE
if("up")
if(!current_pad.teleporting)
if(current_pad.y_offset < current_pad.range)
current_pad.y_offset++
current_pad.update_indicator()
. = TRUE
if("down")
if(!current_pad.teleporting)
if(current_pad.y_offset > (current_pad.range * -1))
current_pad.y_offset--
current_pad.update_indicator()
. = TRUE
if("up-right")
if(!current_pad.teleporting)
if(current_pad.y_offset < current_pad.range)
current_pad.y_offset++
if(current_pad.x_offset < current_pad.range)
current_pad.x_offset++
current_pad.update_indicator()
. = TRUE
if("up-left")
if(!current_pad.teleporting)
if(current_pad.y_offset < current_pad.range)
current_pad.y_offset++
if(current_pad.x_offset > (current_pad.range * -1))
current_pad.x_offset--
current_pad.update_indicator()
. = TRUE
if("down-right")
if(!current_pad.teleporting)
if(current_pad.y_offset > (current_pad.range * -1))
current_pad.y_offset--
if(current_pad.x_offset < current_pad.range)
current_pad.x_offset++
current_pad.update_indicator()
. = TRUE
if("down-left")
if(!current_pad.teleporting)
if(current_pad.y_offset > (current_pad.range * -1))
current_pad.y_offset--
if(current_pad.x_offset > (current_pad.range * -1))
current_pad.x_offset--
current_pad.update_indicator()
. = TRUE
if("reset")
if(!current_pad.teleporting)
current_pad.y_offset = 0
current_pad.x_offset = 0
current_pad.update_indicator()
. = TRUE
if("manual_x")
if(!current_pad.teleporting)
var/new_x = input("Set the X offset (Horizontal)","X Offset", current_pad.x_offset) as null|num
if(!isnull(new_x))
new_x = CLAMP(new_x, current_pad.range * -1, current_pad.range)
. = TRUE
current_pad.x_offset = new_x
current_pad.update_indicator()
. = TRUE
if("manual_y")
if(!current_pad.teleporting)
var/new_y = input("Set the Y offset (Vertical)","Y Offset", current_pad.y_offset) as null|num
if(!isnull(new_y))
new_y = CLAMP(new_y, current_pad.range * -1, current_pad.range)
. = TRUE
current_pad.y_offset = new_y
current_pad.update_indicator()
. = TRUE
if("rename")
. = TRUE
var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", current_pad.display_name, 15)
var/new_name = params["name"]
if(!new_name)
return
current_pad.display_name = new_name
if("remove")
. = TRUE
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
launchpads -= current_pad
current_pad = null
selected_id = null
. = TRUE
if("launch")
teleport(usr, current_pad, TRUE)
. = TRUE
+25 -78
View File
@@ -98,6 +98,15 @@
else
holder.icon_state = null
/obj/machinery/launchpad/proc/set_offset(x, y)
if(teleporting)
return
if(!isnull(x))
x_offset = CLAMP(x, -range, range)
if(!isnull(y))
y_offset = CLAMP(y, -range, range)
update_indicator()
/obj/machinery/launchpad/proc/doteleport(mob/user, sending)
if(teleporting)
to_chat(user, "<span class='warning'>ERROR: Launchpad busy.</span>")
@@ -315,7 +324,7 @@
/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 550, 400, master_ui, state) //width, height
ui = new(user, src, ui_key, "launchpad_remote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height
ui.set_style("syndicate")
ui.open()
@@ -330,10 +339,9 @@
return data
data["pad_name"] = pad.display_name
data["abs_x"] = abs(pad.x_offset)
data["abs_y"] = abs(pad.y_offset)
data["north_south"] = pad.y_offset > 0 ? "N":"S"
data["east_west"] = pad.x_offset > 0 ? "E":"W"
data["range"] = pad.range
data["x"] = pad.x_offset
data["y"] = pad.y_offset
return data
/obj/item/launchpad_remote/proc/teleport(mob/user, obj/machinery/launchpad/pad)
@@ -349,94 +357,33 @@
if(..())
return
switch(action)
if("right")
if(!pad.teleporting)
if(pad.x_offset < pad.range)
pad.x_offset++
pad.update_indicator()
if("set_pos")
var/new_x = text2num(params["x"])
var/new_y = text2num(params["y"])
pad.set_offset(new_x, new_y)
. = TRUE
if("left")
if(!pad.teleporting)
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
pad.update_indicator()
if("move_pos")
var/plus_x = text2num(params["x"])
var/plus_y = text2num(params["y"])
pad.set_offset(
x = pad.x_offset + plus_x,
y = pad.y_offset + plus_y
)
. = TRUE
if("up")
if(!pad.teleporting)
if(pad.y_offset < pad.range)
pad.y_offset++
pad.update_indicator()
. = TRUE
if("down")
if(!pad.teleporting)
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
pad.update_indicator()
. = TRUE
if("up-right")
if(!pad.teleporting)
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset < pad.range)
pad.x_offset++
pad.update_indicator()
. = TRUE
if("up-left")
if(!pad.teleporting)
if(pad.y_offset < pad.range)
pad.y_offset++
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
pad.update_indicator()
. = TRUE
if("down-right")
if(!pad.teleporting)
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset < pad.range)
pad.x_offset++
pad.update_indicator()
. = TRUE
if("down-left")
if(!pad.teleporting)
if(pad.y_offset > (pad.range * -1))
pad.y_offset--
if(pad.x_offset > (pad.range * -1))
pad.x_offset--
pad.update_indicator()
. = TRUE
if("reset")
if(!pad.teleporting)
pad.y_offset = 0
pad.x_offset = 0
pad.update_indicator()
. = TRUE
if("rename")
. = TRUE
var/new_name = stripped_input(usr, "How do you want to rename the launchpad?", "Launchpad", pad.display_name, 15)
var/new_name = params["name"]
if(!new_name)
return
pad.display_name = new_name
if("remove")
. = TRUE
if(usr && alert(usr, "Are you sure?", "Unlink Launchpad", "I'm Sure", "Abort") != "Abort")
pad = null
if("launch")
sending = TRUE
teleport(usr, pad)
. = TRUE
if("pull")
sending = FALSE
teleport(usr, pad)
+3
View File
@@ -610,6 +610,9 @@ dragging the input.
- `stepPixelSize: number` (default: 1) - Screen distance mouse needs
to travel to adjust value by one `step`.
- `width: string|number` - Width of the element, in `Box` units or pixels.
- `height: string|numer` - Height of the element, in `Box` units or pixels.
- `lineHeight: string|number` - lineHeight of the element, in `Box` units or pixels.
- `fontSize: string|number` - fontSize of the element, in `Box` units or pixels.
- `format: value => value` - Format value using this function before
displaying it.
- `suppressFlicker: number` - A number in milliseconds, for which the input
+3 -1
View File
@@ -21,6 +21,8 @@ export const Button = props => {
tooltipPosition,
ellipsis,
content,
iconRotation,
iconSpin,
children,
onclick,
onClick,
@@ -78,7 +80,7 @@ export const Button = props => {
}}
{...rest}>
{icon && (
<Icon name={icon} />
<Icon name={icon} rotation={iconRotation} spin={iconSpin} />
)}
{content}
{children}
@@ -144,7 +144,10 @@ export class NumberInput extends Component {
unit,
minValue,
maxValue,
height,
width,
lineHeight,
fontSize,
format,
onChange,
onDrag,
@@ -178,6 +181,9 @@ export class NumberInput extends Component {
className,
])}
minWidth={width}
minHeight={height}
lineHeight={lineHeight}
fontSize={fontSize}
onMouseDown={this.handleDragStart}>
<div className="NumberInput__barContainer">
<div
@@ -194,6 +200,9 @@ export class NumberInput extends Component {
className="NumberInput__input"
style={{
display: !editing ? 'none' : undefined,
height: height,
'line-height': lineHeight,
'font-size': fontSize,
}}
onBlur={e => {
if (!editing) {
@@ -0,0 +1,278 @@
import { Fragment } from 'inferno';
import { useBackend } from '../backend';
import { Button, LabeledList, Section, Grid, Box, Input, NoticeBox, Table, NumberInput } from '../components';
export const LaunchpadButtonPad = props => {
const { act } = useBackend(props);
return (
<Grid width="1px">
<Grid.Column>
<Button
fluid
icon="arrow-left"
iconRotation={45}
mb={1}
onClick={() => act('move_pos', {
x: -1,
y: 1,
})} />
<Button
fluid
icon="arrow-left"
mb={1}
onClick={() => act('move_pos', {
x: -1,
})} />
<Button
fluid
icon="arrow-down"
iconRotation={45}
mb={1}
onClick={() => act('move_pos', {
x: -1,
y: -1,
})} />
</Grid.Column>
<Grid.Column>
<Button
fluid
icon="arrow-up"
mb={1}
onClick={() => act('move_pos', {
y: 1,
})} />
<Button
fluid
content="R"
mb={1}
onClick={() => act('set_pos', {
x: 0,
y: 0,
})} />
<Button
fluid
icon="arrow-down"
mb={1}
onClick={() => act('move_pos', {
y: -1,
})} />
</Grid.Column>
<Grid.Column>
<Button
fluid
icon="arrow-up"
iconRotation={45}
mb={1}
onClick={() => act('move_pos', {
x: 1,
y: 1,
})} />
<Button
fluid
icon="arrow-right"
mb={1}
onClick={() => act('move_pos', {
x: 1,
})} />
<Button
fluid
icon="arrow-right"
iconRotation={45}
mb={1}
onClick={() => act('move_pos', {
x: 1,
y: -1,
})} />
</Grid.Column>
</Grid>
);
};
export const LaunchpadControl = props => {
const { topLevel } = props;
const { act, data } = useBackend(props);
const {
x,
y,
pad_name,
range,
} = data;
return (
<Section
title={(
<Input
value={pad_name}
width="170px"
onChange={(e, value) => act('rename', {
name: value,
})}
/>
)}
level={topLevel ? 1 : 2}
buttons={(
<Button
icon="times"
content="Remove"
color="bad"
onClick={() => act('remove')} />
)}>
<Grid>
<Grid.Column>
<Section title="Controls" level={2}>
<LaunchpadButtonPad state={props.state} />
</Section>
</Grid.Column>
<Grid.Column>
<Section title="Target" level={2}>
<Box fontSize="26px">
<Box mb={1}>
<Box
inline
bold
mr={1}>
X:
</Box>
<NumberInput
value={x}
minValue={-range}
maxValue={range}
lineHeight="30px"
fontSize="26px"
width="90px"
height="30px"
stepPixelSize={10}
onChange={(e, value) => act('set_pos', {
x: value,
})}
/>
</Box>
<Box>
<Box
inline
bold
mr={1}>
Y:
</Box>
<NumberInput
value={y}
minValue={-range}
maxValue={range}
stepPixelSize={10}
lineHeight="30px"
fontSize="26px"
width="90px"
height="30px"
onChange={(e, value) => act('set_pos', {
y: value,
})}
/>
</Box>
</Box>
</Section>
</Grid.Column>
</Grid>
<Grid>
<Grid.Column>
<Button
fluid
icon="upload"
content="Launch"
textAlign="center"
onClick={() => act('launch')} />
</Grid.Column>
<Grid.Column>
<Button
fluid
icon="download"
content="Pull"
textAlign="center"
onClick={() => act('pull')} />
</Grid.Column>
</Grid>
</Section>
);
};
export const LaunchpadRemote = props => {
const { data } = useBackend(props);
const {
has_pad,
pad_closed,
} = data;
if (!has_pad) {
return (
<NoticeBox>
No Launchpad Connected
</NoticeBox>
);
}
if (pad_closed) {
return (
<NoticeBox>
Launchpad Closed
</NoticeBox>
);
}
return (
<LaunchpadControl topLevel state={props.state} />
);
};
export const LaunchpadConsole = props => {
const { act, data } = useBackend(props);
const {
launchpads = [],
selected_id,
} = data;
if (launchpads.length <= 0) {
return (
<NoticeBox>
No Pads Connected
</NoticeBox>
);
}
return (
<Section>
<Grid>
<Grid.Column size={0.6}>
<Box
style={{
'border-right': '2px solid rgba(255, 255, 255, 0.1)',
}}
minHeight="190px"
mr={1}>
{launchpads.map(launchpad => (
<Button
fluid
key={launchpad.name}
content={launchpad.name}
selected={selected_id === launchpad.id}
color="transparent"
onClick={() => act('select_pad', { id: launchpad.id })}
/>
))}
</Box>
</Grid.Column>
<Grid.Column>
{selected_id ? (
<LaunchpadControl state={props.state} />
) : (
<Box>
Please select a pad
</Box>
)}
</Grid.Column>
</Grid>
</Section>
);
};
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
+10
View File
@@ -48,6 +48,7 @@ import { Intellicard } from './interfaces/Intellicard';
import { KeycardAuth } from './interfaces/KeycardAuth';
import { LaborClaimConsole } from './interfaces/LaborClaimConsole';
import { LanguageMenu } from './interfaces/LanguageMenu';
import { LaunchpadConsole, LaunchpadRemote } from './interfaces/Launchpad';
import { MechBayPowerConsole } from './interfaces/MechBayPowerConsole';
import { MedicalKiosk } from './interfaces/MedicalKiosk';
import { Mint } from './interfaces/Mint';
@@ -304,6 +305,15 @@ const ROUTES = {
component: () => LanguageMenu,
scrollable: true,
},
launchpad_console: {
component: () => LaunchpadConsole,
scrollable: true,
},
launchpad_remote: {
component: () => LaunchpadRemote,
scrollable: false,
theme: 'syndicate',
},
mech_bay_power_console: {
component: () => MechBayPowerConsole,
scrollable: false,
@@ -25,13 +25,16 @@
'color-danger': #9a9d00,
));
@include meta.load-css('../components/Input.scss', $with: (
'border-color': colors.$primary,
'border-color': #87ce87,
));
@include meta.load-css('../components/Layout.scss');
@include meta.load-css('../components/NoticeBox.scss', $with: (
'color-first': #750000,
'color-second': #910101,
));
@include meta.load-css('../components/NumberInput.scss', $with: (
'border-color': #87ce87,
));
@include meta.load-css('../components/ProgressBar.scss', $with: (
'color-background': rgba(0, 0, 0, 0.5),
));