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Changes event fire rate from 5-15 minutes to 3-10 minutes
Because of the increase in the number of events possible, it seems it would make sense to raise how often events fire
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@@ -8,8 +8,8 @@ var/datum/subsystem/events/SSevent
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var/list/running = list() //list of all existing /datum/round_event
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var/scheduled = 0 //The next world.time that a naturally occuring random event can be selected.
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var/frequency_lower = 3000 //5 minutes lower bound.
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var/frequency_upper = 9000 //15 minutes upper bound. Basically an event will happen every 5 to 15 minutes.
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var/frequency_lower = 1800 //3 minutes lower bound.
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var/frequency_upper = 6000 //10 minutes upper bound. Basically an event will happen every 3 to 10 minutes.
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var/list/holidays //List of all holidays occuring today or null if no holidays
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var/wizardmode = 0
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