mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-21 20:20:33 +01:00
Stethoscopes can now detect heart attacks (#92869)
## About The Pull Request Adds text for when you use a stethoscope on a person having a heart attack(and removes a doubled check for `body_part == BODY_ZONE_PRECISE_GROIN` that's already handled with the `switch`) ## Why It's Good For The Game Closes #92865 ## Changelog 🆑 qol: You can now hear heart attacks with a stethoscope /🆑
This commit is contained in:
@@ -248,7 +248,7 @@
|
||||
|
||||
var/heart_strength
|
||||
var/pulse_pressure
|
||||
|
||||
var/having_heart_attack = carbon_patient.has_status_effect(/datum/status_effect/heart_attack)
|
||||
var/heart_noises = TRUE
|
||||
|
||||
var/obj/item/organ/heart/heart = carbon_patient.get_organ_slot(ORGAN_SLOT_HEART)
|
||||
@@ -292,6 +292,8 @@
|
||||
if(isnull(heart) || !heart.is_beating() || carbon_patient.stat == DEAD)
|
||||
render_list += "<span class='danger ml-1'>You don't hear a heartbeat!</span>\n"//they're dead or their heart isn't beating
|
||||
heart_noises = FALSE
|
||||
else if(having_heart_attack)
|
||||
render_list += "<span class='danger ml-1'>You hear a rapid, irregular heartbeat.</span>\n"
|
||||
else if(heart.damage > 10 || carbon_patient.blood_volume <= BLOOD_VOLUME_OKAY)
|
||||
render_list += "<span class='danger ml-1'>You hear a weak heartbeat.</span>\n"//their heart is damaged, or they have critical blood
|
||||
else
|
||||
@@ -304,28 +306,25 @@
|
||||
user.visible_message(span_notice("[user] presses their hands against [carbon_patient]'s abdomen."), ignored_mobs = user)
|
||||
|
||||
//assess abdominal organs
|
||||
if(body_part == BODY_ZONE_PRECISE_GROIN)
|
||||
var/appendix_okay = TRUE
|
||||
var/liver_okay = TRUE
|
||||
if(!liver)//sanity check, ensure the patient actually has a liver
|
||||
render_list += "<span class='danger ml-1'>You can't feel anything where [target.p_their()] liver would be.</span>\n"
|
||||
var/appendix_okay = TRUE
|
||||
var/liver_okay = TRUE
|
||||
if(!liver)//sanity check, ensure the patient actually has a liver
|
||||
render_list += "<span class='danger ml-1'>You can't feel anything where [target.p_their()] liver would be.</span>\n"
|
||||
liver_okay = FALSE
|
||||
else
|
||||
if(liver.damage > 10)
|
||||
render_list += "<span class='danger ml-1'>[target.p_Their()] liver feels firm.</span>\n"//their liver is damaged
|
||||
liver_okay = FALSE
|
||||
else
|
||||
if(liver.damage > 10)
|
||||
render_list += "<span class='danger ml-1'>[target.p_Their()] liver feels firm.</span>\n"//their liver is damaged
|
||||
liver_okay = FALSE
|
||||
|
||||
if(!appendix)//sanity check, ensure the patient actually has an appendix
|
||||
render_list += "<span class='danger ml-1'>You can't feel anything where [target.p_their()] appendix would be.</span>\n"
|
||||
if(!appendix)//sanity check, ensure the patient actually has an appendix
|
||||
render_list += "<span class='danger ml-1'>You can't feel anything where [target.p_their()] appendix would be.</span>\n"
|
||||
appendix_okay = FALSE
|
||||
else
|
||||
if(appendix.damage > 10 && carbon_patient.stat == CONSCIOUS)
|
||||
render_list += "<span class='danger ml-1'>[target] screams when you lift your hand from [target.p_their()] appendix!</span>\n"//scream if their appendix is damaged and they're awake
|
||||
target.emote("scream")
|
||||
appendix_okay = FALSE
|
||||
else
|
||||
if(appendix.damage > 10 && carbon_patient.stat == CONSCIOUS)
|
||||
render_list += "<span class='danger ml-1'>[target] screams when you lift your hand from [target.p_their()] appendix!</span>\n"//scream if their appendix is damaged and they're awake
|
||||
target.emote("scream")
|
||||
appendix_okay = FALSE
|
||||
|
||||
if(liver_okay && appendix_okay)//if they have all their organs and have no detectable damage
|
||||
render_list += "<span class='notice ml-1'>You don't find anything abnormal.</span>\n"//they're okay :D
|
||||
if(liver_okay && appendix_okay)//if they have all their organs and have no detectable damage
|
||||
render_list += "<span class='notice ml-1'>You don't find anything abnormal.</span>\n"//they're okay :D
|
||||
|
||||
if(BODY_ZONE_PRECISE_EYES)
|
||||
balloon_alert(user, "can't do that!")
|
||||
@@ -347,12 +346,14 @@
|
||||
if(isnull(heart) || !heart.is_beating() || carbon_patient.blood_volume <= BLOOD_VOLUME_OKAY || carbon_patient.stat == DEAD)
|
||||
render_list += "<span class='danger ml-1'>You can't find a pulse!</span>\n"//they're dead, their heart isn't beating, or they have critical blood
|
||||
else
|
||||
if(heart.damage > 10)
|
||||
heart_strength = span_danger("irregular")//their heart is damaged
|
||||
if(having_heart_attack)
|
||||
heart_strength = span_danger("irregular")
|
||||
else if(heart.damage > 10)
|
||||
heart_strength = span_danger("weak")//their heart is damaged
|
||||
else
|
||||
heart_strength = span_notice("regular")//they're okay :D
|
||||
|
||||
if(carbon_patient.blood_volume <= BLOOD_VOLUME_SAFE && carbon_patient.blood_volume > BLOOD_VOLUME_OKAY)
|
||||
if((carbon_patient.blood_volume <= BLOOD_VOLUME_SAFE && carbon_patient.blood_volume > BLOOD_VOLUME_OKAY) || having_heart_attack)
|
||||
pulse_pressure = span_danger("thready")//low blood
|
||||
else
|
||||
pulse_pressure = span_notice("strong")//they're okay :D
|
||||
|
||||
Reference in New Issue
Block a user