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Cleans up some log_message stacktraces
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@@ -37,7 +37,7 @@
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planchette = input("Choose the letter.", "Seance!") as null|anything in list("A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z")
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if(!planchette || !Adjacent(M) || next_use > world.time)
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return
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M.log_message("picked a letter on [src], which was \"[planchette]\".")
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M.log_message("picked a letter on [src], which was \"[planchette]\".", LOG_GAME)
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next_use = world.time + rand(30,50)
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lastuser = M.ckey
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//blind message is the same because not everyone brings night vision to seances
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