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Merge pull request #15867 from RemieRichards/monkey_jetpack_fix
Fixes Monkeys not being able to steer jetpacks.
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@@ -153,3 +153,23 @@
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turn_off()
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return
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..()
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//Return a jetpack that the mob can use
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//Back worn jetpacks, hardsuit internal packs, and so on.
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//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
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/mob/proc/get_jetpack()
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return
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/mob/living/carbon/get_jetpack()
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var/obj/item/weapon/tank/jetpack/J = back
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if(istype(J))
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return J
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/mob/living/carbon/human/get_jetpack()
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var/obj/item/weapon/tank/jetpack/J = ..()
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if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
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J = C.jetpack
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return J
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@@ -35,6 +35,18 @@
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if((src.disabilities & FAT) && src.m_intent == "run" && src.bodytemperature <= 360)
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src.bodytemperature += 2
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/mob/living/carbon/Process_Spacemove(movement_dir = 0)
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if(..())
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return 1
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if(!isturf(loc)) // In a mecha? A locker? Who knows!
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return 0
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var/obj/item/weapon/tank/jetpack/J = get_jetpack()
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if(istype(J) && J.allow_thrust(0.01, src))
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return 1
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/mob/living/carbon/movement_delay()
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. = ..()
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if(legcuffed)
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@@ -832,3 +844,6 @@ var/const/GALOSHES_DONT_HELP = 4
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user << "<span class='notice'>You retrieve some of [src]\'s internal organs!</span>"
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..()
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@@ -3,19 +3,6 @@
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. += ..()
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. += config.human_delay
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0)
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if(..())
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return 1
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if(!isturf(loc)) // In a mecha? A locker? Who knows!
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return 0
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// Do we have a jetpack (and is it on)?
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var/obj/item/weapon/tank/jetpack/J = back
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if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
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J = C.jetpack
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if(istype(J) && J.allow_thrust(0.01, src))
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return 1
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/mob/living/carbon/human/slip(s_amount, w_amount, obj/O, lube)
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if(isobj(shoes) && (shoes.flags&NOSLIP) && !(lube&GALOSHES_DONT_HELP))
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@@ -728,8 +728,7 @@ Sorry Giacom. Please don't be mad :(
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animate(src, pixel_y = pixel_y + 2, time = 10, loop = -1)
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floating = 1
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else if(((!on || fixed) && floating))
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var/final_pixel_y = get_standard_pixel_y_offset(lying)
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animate(src, pixel_y = final_pixel_y, time = 10)
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animate(src, pixel_y = get_standard_pixel_y_offset(lying), time = 10)
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floating = 0
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//called when the mob receives a bright flash
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