Fixes the beach's doors and railings (#79010)

## About The Pull Request

The doors weren't locking properly, also the railing visual update broke
how the railings look here.

## Why It's Good For The Game
## Changelog
🆑 Fazzie
fix: Fixed the doors on the Beach away mission
fix: Fixed the railings on the Beach away mission
/🆑
This commit is contained in:
Fazzie
2023-10-16 10:01:49 -04:00
committed by GitHub
parent 43dd2a1c64
commit 2b01368860
+56 -21
View File
@@ -303,9 +303,6 @@
name = "Balcony";
id_tag = "beach_room_x"
},
/obj/structure/railing/corner/end{
dir = 8
},
/turf/open/floor/wood,
/area/awaymission/beach)
"dS" = (
@@ -565,7 +562,9 @@
/obj/structure/table/bronze,
/obj/structure/sign/poster/random/directional/east,
/obj/machinery/button/door/directional/south{
id = "beach_room_10"
id = "beach_room_10";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/table_clock{
pixel_y = 4
@@ -868,7 +867,9 @@
/area/awaymission/beach)
"kR" = (
/obj/machinery/button/door/directional/north{
id = "beach_room_12"
id = "beach_room_12";
normaldoorcontrol = 1;
specialfunctions = 4
},
/turf/open/floor/wood,
/area/awaymission/beach)
@@ -876,7 +877,7 @@
/turf/open/floor/eighties,
/area/awaymission/beach)
"lb" = (
/obj/structure/railing/corner/end/flip{
/obj/structure/railing/corner/end{
dir = 4
},
/turf/open/floor/wood/parquet,
@@ -1177,7 +1178,9 @@
"oX" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/machinery/button/door/directional/west{
id = "beach_room_7"
id = "beach_room_7";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/clothing/suit/apron/overalls,
/turf/open/floor/wood,
@@ -1316,7 +1319,9 @@
/area/awaymission/beach)
"qC" = (
/obj/machinery/button/door/directional/west{
id = "beach_room_1"
id = "beach_room_1";
normaldoorcontrol = 1;
specialfunctions = 4
},
/turf/open/floor/wood,
/area/awaymission/beach)
@@ -1456,7 +1461,9 @@
/area/awaymission/beach)
"tx" = (
/obj/machinery/button/door/directional/north{
id = "beach_room_3"
id = "beach_room_3";
normaldoorcontrol = 1;
specialfunctions = 4
},
/turf/open/floor/wood,
/area/awaymission/beach)
@@ -1545,7 +1552,9 @@
"um" = (
/obj/structure/table/bronze,
/obj/machinery/button/door/directional/south{
id = "beach_room_11"
id = "beach_room_11";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/storage/toolbox/fishing{
pixel_y = 2
@@ -1697,7 +1706,9 @@
/obj/structure/table/bronze,
/obj/structure/sign/poster/random/directional/east,
/obj/machinery/button/door/directional/south{
id = "beach_room_8"
id = "beach_room_8";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/camera{
pixel_y = 5
@@ -1747,6 +1758,9 @@
pixel_y = -8;
pixel_x = -3
},
/obj/structure/railing/corner/end{
dir = 4
},
/turf/open/floor/wood/parquet,
/area/awaymission/beach)
"wA" = (
@@ -1900,7 +1914,6 @@
/turf/open/floor/iron/dark/diagonal,
/area/awaymission/beach)
"yO" = (
/obj/effect/turf_decal/siding/wood,
/obj/structure/table,
/obj/item/storage/toolbox/mechanical{
pixel_y = 12;
@@ -1929,7 +1942,9 @@
"yZ" = (
/obj/machinery/space_heater,
/obj/machinery/button/door/directional/north{
id = "beach_room_2"
id = "beach_room_2";
normaldoorcontrol = 1;
specialfunctions = 4
},
/turf/open/floor/wood,
/area/awaymission/beach)
@@ -2330,7 +2345,9 @@
"DV" = (
/obj/structure/table/bronze,
/obj/machinery/button/door/directional/south{
id = "beach_room_4"
id = "beach_room_4";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/storage/toolbox/fishing{
pixel_y = 2
@@ -2414,6 +2431,9 @@
/obj/structure/railing/corner/end{
dir = 8
},
/obj/effect/turf_decal/siding/wood/corner{
dir = 1
},
/turf/open/water/beach,
/area/awaymission/beach)
"EG" = (
@@ -2595,13 +2615,13 @@
/turf/open/floor/wood/large,
/area/awaymission/beach)
"FU" = (
/obj/structure/railing/corner/end/flip{
dir = 4
},
/obj/item/cigbutt{
pixel_y = -6;
pixel_x = -12
},
/obj/structure/railing/corner/end{
dir = 4
},
/turf/open/floor/wood/parquet,
/area/awaymission/beach)
"FY" = (
@@ -3161,7 +3181,9 @@
/area/awaymission/beach)
"Nd" = (
/obj/machinery/button/door/directional/south{
id = "beach_room_5"
id = "beach_room_5";
normaldoorcontrol = 1;
specialfunctions = 4
},
/turf/open/floor/wood,
/area/awaymission/beach)
@@ -3255,6 +3277,9 @@
/obj/structure/railing{
dir = 1
},
/obj/effect/turf_decal/siding/wood{
dir = 1
},
/turf/open/water/beach,
/area/awaymission/beach)
"OD" = (
@@ -3264,7 +3289,9 @@
"OE" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/machinery/button/door/directional/west{
id = "beach_room_6"
id = "beach_room_6";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/clothing/suit/jacket/leather/biker,
/turf/open/floor/wood,
@@ -3452,6 +3479,12 @@
},
/turf/open/floor/wood/large,
/area/awaymission/beach)
"Rc" = (
/obj/effect/turf_decal/siding/wood/corner{
dir = 1
},
/turf/closed/wall/mineral/wood,
/area/awaymission/beach)
"Rj" = (
/turf/open/misc/beach/coast{
dir = 6
@@ -3886,7 +3919,9 @@
"XV" = (
/obj/structure/closet/secure_closet/personal/cabinet,
/obj/machinery/button/door/directional/north{
id = "beach_room_9"
id = "beach_room_9";
normaldoorcontrol = 1;
specialfunctions = 4
},
/obj/item/claymore/cutlass{
desc = "A piratey, foam sword used by kids to train themselves in the business of \"negotiating\" the transfer of treasure.";
@@ -14450,7 +14485,7 @@ mP
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