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Husked mobs now keep some of their bodypart overlays (#95155)
## About The Pull Request (Some) tails, snouts, horns and other "solid" bodypart overlays are now preserved on husked mobs, meaning that lizards or fishpeople will no longer suddenly lose a chunk of their body when husked. Cybernetic implants, being inorganic, are not colored and preserver their visuals in full. <img width="70" height="97" alt="dreamseeker_8CYayvB8ck" src="https://github.com/user-attachments/assets/32df4ef4-4d20-4d46-8bf8-ccf043cab3ec" /> <img width="95" height="104" alt="image" src="https://github.com/user-attachments/assets/47171a11-2228-4ef8-9d60-e169794fa6fd" /> ## Why It's Good For The Game Husking hasn't been an effective method of anonymizing corpses for a very long while, and I think that visual consistency here doesn't hurt it much more while making the game feel more immersive and cohesive. ## Changelog 🆑 balance: Husked mobs now keep some of their bodypart overlays, such as snouts, tails and horns /🆑
This commit is contained in:
@@ -183,6 +183,13 @@ DEFINE_BITFIELD(surgery_state, list(
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/// How much blood is lost from clamped vessels or cut organs?
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#define CLAMPED_VESSELS_BLEEDING 0.2
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/// Do not draw this bodypart overlay on husks
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#define HUSK_OVERLAY_NONE 0
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/// Draw this overlay on husks but grayscale it
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#define HUSK_OVERLAY_GRAYSCALE 1
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/// Draw this overlay on husks as normal
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#define HUSK_OVERLAY_NORMAL 2
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// Limb item categories
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/// Gauze slot, asserted to be wrap items
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#define LIMB_ITEM_GAUZE "gauze"
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@@ -1,22 +1,28 @@
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///Bodypart ovarlay datum. These can be added to any limb to give them a proper overlay, that'll even stay if the limb gets removed
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///This is the abstract parent, don't use it!!
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/datum/bodypart_overlay
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///Sometimes we need multiple layers, for like the back, middle and front of the person (EXTERNAL_FRONT, EXTERNAL_ADJACENT, EXTERNAL_BEHIND)
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/// Sometimes we need multiple layers, for like the back, middle and front of the person (EXTERNAL_FRONT, EXTERNAL_ADJACENT, EXTERNAL_BEHIND)
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var/layers
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///List of all possible layers. Used for looping through in drawing
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/// List of all possible layers. Used for looping through in drawing
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var/static/list/all_layers = list(EXTERNAL_FRONT, EXTERNAL_ADJACENT, EXTERNAL_BEHIND)
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///Key of the icon states of all the sprite_datums for easy caching
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/// Key of the icon states of all the sprite_datums for easy caching
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var/cache_key = ""
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/// Whether the overlay blocks emissive light
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var/blocks_emissive = EMISSIVE_BLOCK_UNIQUE
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/// Can this overlay be drawn on husked mobs?
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var/draw_on_husks = HUSK_OVERLAY_NONE
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///Wrapper for getting the proper image, colored and everything
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/datum/bodypart_overlay/proc/get_overlay(layer, obj/item/bodypart/limb)
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/datum/bodypart_overlay/proc/get_overlay(layer, obj/item/bodypart/limb, is_husked = FALSE)
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layer = bitflag_to_layer(layer)
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var/image/main_image = get_image(layer, limb)
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color_image(main_image, layer, limb)
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if (is_husked && draw_on_husks != HUSK_OVERLAY_NORMAL)
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main_image = huskify_image(main_image)
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main_image.color = limb.husk_color
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else
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color_image(main_image, layer, limb)
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if(blocks_emissive == EMISSIVE_BLOCK_NONE || !limb)
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return main_image
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@@ -26,6 +32,12 @@
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)
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return all_images
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/datum/bodypart_overlay/proc/huskify_image(image/main_image)
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var/icon/husk_icon = new(main_image.icon)
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husk_icon.ColorTone(HUSK_COLOR_TONE)
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main_image.icon = husk_icon
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return main_image
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///Generate the image. Needs to be overridden
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/datum/bodypart_overlay/proc/get_image(layer, obj/item/bodypart/limb)
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CRASH("Get image needs to be overridden")
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@@ -69,8 +81,9 @@
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return -BODY_FRONT_LAYER
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///Check whether we can draw the overlays. You generally don't want lizard snouts to draw over an EVA suit
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/datum/bodypart_overlay/proc/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return TRUE
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/datum/bodypart_overlay/proc/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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SHOULD_CALL_PARENT(TRUE)
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return !is_husked || draw_on_husks
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///Colorizes the limb it's inserted to, if required.
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/datum/bodypart_overlay/proc/override_color(obj/item/bodypart/bodypart_owner)
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@@ -35,8 +35,8 @@
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. += use_gender
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. += draw_color
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/datum/bodypart_overlay/simple/body_marking/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return icon_state != SPRITE_ACCESSORY_NONE
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/datum/bodypart_overlay/simple/body_marking/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && icon_state != SPRITE_ACCESSORY_NONE
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/datum/bodypart_overlay/simple/body_marking/get_image(layer, obj/item/bodypart/limb)
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var/gender_string = (use_gender && limb.is_dimorphic) ? (limb.gender == MALE ? MALE : FEMALE + "_") : "" //we only got male and female sprites
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@@ -24,6 +24,7 @@
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/datum/bodypart_overlay/simple/sixpack
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icon_state = "sixpack"
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layers = EXTERNAL_ADJACENT
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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///bags drawn beneath the eyes
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/datum/bodypart_overlay/simple/bags
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@@ -19,7 +19,9 @@
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/datum/bodypart_overlay/texture/generate_icon_cache()
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return "[type]"
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/datum/bodypart_overlay/texture/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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/datum/bodypart_overlay/texture/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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if (!..())
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return FALSE
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for (var/datum/bodypart_overlay/texture/other_texture in bodypart_owner.bodypart_overlays)
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if (other_texture.overlay_priority > overlay_priority)
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return FALSE
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@@ -284,6 +284,7 @@
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/datum/bodypart_overlay/mutant/tail/fish
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feature_key = FEATURE_TAIL_FISH
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color_source = ORGAN_COLOR_OVERRIDE
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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/datum/bodypart_overlay/mutant/tail/fish/on_mob_insert(obj/item/organ/parent, mob/living/carbon/receiver)
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//Initialize the related dna feature block if we don't have any so it doesn't error out.
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@@ -306,7 +307,7 @@
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// We add all appearances the parent bodypart has to the tail to inherit scales and fancy effects
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// but most other organs don't want to inherit those so we do it here and not on parent
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for (var/datum/bodypart_overlay/texture/texture in limb.bodypart_overlays)
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if(texture.can_draw_on_bodypart(limb, limb.owner))
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if(texture.can_draw_on_bodypart(limb, limb.owner, limb.is_husked))
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texture.modify_bodypart_appearance(appearance)
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return appearance
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@@ -388,6 +389,7 @@
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icon = 'icons/mob/human/fish_features.dmi'
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icon_state = "gills"
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layers = EXTERNAL_ADJACENT
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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/datum/bodypart_overlay/simple/gills/get_image(image_layer, obj/item/bodypart/limb)
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return image(
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@@ -143,6 +143,7 @@
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/datum/bodypart_overlay/simple/roach_shell
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icon_state = "roach_shell"
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layers = EXTERNAL_FRONT|EXTERNAL_BEHIND
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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/datum/bodypart_overlay/simple/roach_shell/get_image(image_layer, obj/item/bodypart/limb)
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return image(
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@@ -721,9 +721,10 @@
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*/
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/datum/bodypart_overlay/simple/babbearfish
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icon_state = "babbearfish"
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draw_on_husks = HUSK_OVERLAY_NORMAL
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/datum/bodypart_overlay/simple/babbearfish/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEEARS)
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/datum/bodypart_overlay/simple/babbearfish/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEEARS)
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/obj/item/organ/ears/babbelfish/Initialize(mapload)
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. = ..()
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@@ -530,7 +530,7 @@
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if(is_invisible)
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. += "-invisible"
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for(var/datum/bodypart_overlay/overlay as anything in bodypart_overlays)
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if(!overlay.can_draw_on_bodypart(src, owner))
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if(!overlay.can_draw_on_bodypart(src, owner, is_husked))
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continue
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. += "-[jointext(overlay.generate_icon_cache(), "-")]"
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if(ishuman(owner))
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@@ -547,11 +547,17 @@
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. += "[husk_type]"
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. += "-husk"
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. += "-[body_zone]"
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if(is_invisible)
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. += "-invisible"
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var/list/blood_dna = blood_dna_info || owner?.get_blood_dna_list()
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if (LAZYLEN(blood_dna))
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. += "-[get_color_from_blood_list(blood_dna)]"
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else
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. += "-[BLOOD_COLOR_RED]"
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for(var/datum/bodypart_overlay/overlay as anything in bodypart_overlays)
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if(!overlay.can_draw_on_bodypart(src, owner, TRUE))
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continue
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. += "-[jointext(overlay.generate_icon_cache(), "-")]"
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if(ishuman(owner))
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var/mob/living/carbon/human/human_owner = owner
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. += "-[human_owner.mob_height]"
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@@ -72,8 +72,8 @@
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feature_key = FEATURE_MUSH_CAP
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dyable = TRUE
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/datum/bodypart_overlay/mutant/mushroom_cap/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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/datum/bodypart_overlay/mutant/mushroom_cap/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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/datum/bodypart_overlay/mutant/mushroom_cap/override_color(obj/item/bodypart/bodypart_owner)
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//The mushroom cap is red by default (can still be dyed)
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@@ -1359,14 +1359,9 @@
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// Add two masked images based on the old one
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. += leg_source.generate_masked_leg(limb_image)
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// And finally put bodypart_overlays on if not husked
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if(is_husked)
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SEND_SIGNAL(src, COMSIG_BODYPART_GET_LIMB_ICON, ., dropped, update_on)
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return .
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// Draw external organs like horns and frills
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for(var/datum/bodypart_overlay/overlay as anything in bodypart_overlays)
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if(!overlay.can_draw_on_bodypart(src, owner))
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if(!overlay.can_draw_on_bodypart(src, owner, is_husked))
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continue
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// Some externals have multiple layers for background, foreground and between
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@@ -1374,7 +1369,7 @@
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if(!(overlay.layers & external_layer))
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continue
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var/external_overlay = overlay.get_overlay(external_layer, src)
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var/external_overlay = overlay.get_overlay(external_layer, src, is_husked)
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if (!dropped)
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. += external_overlay
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continue
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+13
-11
@@ -96,7 +96,7 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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//Build the mob sprite and use it as our overlay
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for(var/external_layer in bodypart_overlay.all_layers)
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if(bodypart_overlay.layers & external_layer)
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. += bodypart_overlay.get_overlay(external_layer, bodypart_owner)
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. += bodypart_overlay.get_overlay(external_layer, bodypart_owner, bodypart_owner?.is_husked)
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///The horns of a lizard!
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/obj/item/organ/horns
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@@ -118,9 +118,10 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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layers = EXTERNAL_ADJACENT
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feature_key = FEATURE_HORNS
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dyable = TRUE
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draw_on_husks = HUSK_OVERLAY_NORMAL
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/datum/bodypart_overlay/mutant/horns/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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/datum/bodypart_overlay/mutant/horns/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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///The frills of a lizard (like weird fin ears)
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/obj/item/organ/frills
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@@ -142,8 +143,8 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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layers = EXTERNAL_ADJACENT
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feature_key = FEATURE_FRILLS
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/datum/bodypart_overlay/mutant/frills/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEEARS)
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/datum/bodypart_overlay/mutant/frills/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEEARS)
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///Guess what part of the lizard this is?
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/obj/item/organ/snout
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@@ -184,9 +185,10 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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/datum/bodypart_overlay/mutant/snout
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layers = EXTERNAL_ADJACENT
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feature_key = FEATURE_SNOUT
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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/datum/bodypart_overlay/mutant/snout/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDESNOUT)
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/datum/bodypart_overlay/mutant/snout/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDESNOUT)
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///A moth's antennae
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/obj/item/organ/antennae
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@@ -266,8 +268,8 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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/datum/bodypart_overlay/mutant/antennae/get_base_icon_state()
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return burnt ? burn_datum.icon_state : sprite_datum.icon_state
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/datum/bodypart_overlay/mutant/antennae/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEANTENNAE)
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/datum/bodypart_overlay/mutant/antennae/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEANTENNAE)
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///The leafy hair of a podperson
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/obj/item/organ/pod_hair
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@@ -308,5 +310,5 @@ Unlike normal organs, we're actually inside a persons limbs at all times
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else
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overlay.color = null
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/datum/bodypart_overlay/mutant/pod_hair/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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/datum/bodypart_overlay/mutant/pod_hair/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
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+3
-2
@@ -31,9 +31,10 @@
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layers = EXTERNAL_ADJACENT|EXTERNAL_BEHIND
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feature_key = FEATURE_SPINES
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dyable = TRUE
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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/datum/bodypart_overlay/mutant/spines/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
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/datum/bodypart_overlay/mutant/spines/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
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/datum/bodypart_overlay/mutant/spines/set_dye_color(new_color, obj/item/organ/tail/organ)
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var/obj/item/organ/tail/tail = organ?.owner.get_organ_slot(ORGAN_SLOT_EXTERNAL_TAIL)
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+7
-4
@@ -147,8 +147,8 @@
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/datum/bodypart_overlay/mutant/tail/get_base_icon_state()
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return "[wagging ? "wagging_" : ""][sprite_datum.icon_state]" //add the wagging tag if we be wagging
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/datum/bodypart_overlay/mutant/tail/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
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return !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
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/datum/bodypart_overlay/mutant/tail/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
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return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
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/obj/item/organ/tail/cat
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name = "tail"
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@@ -216,6 +216,7 @@
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/datum/bodypart_overlay/mutant/tail/xeno
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color_source = NONE
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feature_key = FEATURE_TAIL_XENO
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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imprint_on_next_insertion = FALSE
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/// We don't want to bother writing this in DNA, just use this appearance
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var/default_appearance = "Xeno"
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@@ -242,6 +243,7 @@
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///Lizard tail bodypart overlay datum
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/datum/bodypart_overlay/mutant/tail/lizard
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feature_key = FEATURE_TAIL_LIZARD
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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/obj/item/organ/tail/lizard/fake
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name = "fabricated lizard tail"
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@@ -251,6 +253,7 @@
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/datum/bodypart_overlay/mutant/tail_spines
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layers = EXTERNAL_ADJACENT|EXTERNAL_BEHIND
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feature_key = FEATURE_TAILSPINES
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draw_on_husks = HUSK_OVERLAY_GRAYSCALE
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///Spines wag when the tail does
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var/wagging = FALSE
|
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/// Key for tail spine states, depends on the shape of the tail. Defined in the tail sprite datum.
|
||||
@@ -259,8 +262,8 @@
|
||||
/datum/bodypart_overlay/mutant/tail_spines/get_base_icon_state()
|
||||
return (!isnull(tail_spine_key) ? "[tail_spine_key]_" : "") + (wagging ? "wagging_" : "") + sprite_datum.icon_state // Select the wagging state if appropriate
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail_spines/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
|
||||
/datum/bodypart_overlay/mutant/tail_spines/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
|
||||
return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
|
||||
|
||||
/datum/bodypart_overlay/mutant/tail_spines/set_dye_color(new_color, obj/item/organ/organ)
|
||||
dye_color = new_color //no update_body_parts() call, tail/set_dye_color will do it.
|
||||
|
||||
@@ -97,6 +97,7 @@
|
||||
/datum/bodypart_overlay/mutant/wings/moth
|
||||
feature_key = FEATURE_MOTH_WINGS
|
||||
layers = EXTERNAL_BEHIND | EXTERNAL_FRONT
|
||||
slot_blocker = HIDEMUTWINGS
|
||||
///Accessory datum of the burn sprite
|
||||
var/datum/sprite_accessory/burn_datum = /datum/sprite_accessory/moth_wings/burnt_off
|
||||
///Are we burned? If so we draw differently
|
||||
@@ -104,12 +105,8 @@
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/moth/New()
|
||||
. = ..()
|
||||
|
||||
burn_datum = fetch_sprite_datum(burn_datum)
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/moth/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEMUTWINGS)
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/moth/get_base_icon_state()
|
||||
return burnt ? burn_datum.icon_state : sprite_datum.icon_state
|
||||
|
||||
|
||||
+4
-2
@@ -23,6 +23,8 @@
|
||||
/datum/bodypart_overlay/mutant/wings
|
||||
layers = ALL_EXTERNAL_OVERLAYS
|
||||
feature_key = FEATURE_WINGS
|
||||
/// Slot we check against
|
||||
var/slot_blocker = HIDEJUMPSUIT
|
||||
|
||||
/datum/bodypart_overlay/mutant/wings/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEJUMPSUIT)
|
||||
/datum/bodypart_overlay/mutant/wings/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
|
||||
return ..() && !(bodypart_owner.owner?.obscured_slots & slot_blocker)
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
|
||||
/datum/bodypart_overlay/augment
|
||||
layers = EXTERNAL_ADJACENT
|
||||
draw_on_husks = HUSK_OVERLAY_NORMAL
|
||||
/// Implant that owns this overlay
|
||||
var/obj/item/organ/cyberimp/implant
|
||||
|
||||
|
||||
@@ -166,8 +166,8 @@
|
||||
/// Layer upon which we add the inner ears overlay
|
||||
var/inner_layer = EXTERNAL_FRONT
|
||||
|
||||
/datum/bodypart_overlay/mutant/cat_ears/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner)
|
||||
return !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
|
||||
/datum/bodypart_overlay/mutant/cat_ears/can_draw_on_bodypart(obj/item/bodypart/bodypart_owner, mob/living/carbon/owner, is_husked = FALSE)
|
||||
return ..() && !(bodypart_owner.owner?.obscured_slots & HIDEHAIR)
|
||||
|
||||
/datum/bodypart_overlay/mutant/cat_ears/get_image(image_layer, obj/item/bodypart/limb)
|
||||
var/mutable_appearance/base_ears = ..()
|
||||
|
||||
Reference in New Issue
Block a user