Automatic changelog compile [ci skip]

This commit is contained in:
tgstation-ci[bot]
2025-08-12 00:31:04 +00:00
parent 392ee6b31f
commit 2b2910ed84
21 changed files with 86 additions and 101 deletions
@@ -1,16 +0,0 @@
author: "SyncIt21"
delete-after: True
changes:
- code_imp: "cleaned up vending machine code"
- qol: "vending machines now have more product slogans you never heard before"
- qol: "custom & normal vending machines now have more feedback on why an item could not be loaded"
- qol: "vending machines now display random ads on the UI"
- qol: "custom vending machines can be deconstructed via crowbar safely only after unlinking your account from the machine."
- qol: "upon deconstructing a custom vendor all its products are moved into its refill canister & it will be restored when reconstructing the machine elsewhere"
- bugfix: "Returned items to the vending machine now show up as free in the UI and won't be greyed out if you don't have credits to get them back"
- bugfix: "items that leave the vending machine by any means will update the UI in all cases"
- bugfix: "loading items by hand to the vending machine now respects the max_amount for that category"
- bugfix: "custom vendors can now actually be used by players who are not the owner thus enabling them to transfer credits to the owner during purchases & basically they do their job again"
- bugfix: "custom vendors now show the correct icon for inserted items"
- bugfix: "Items with different names & custom prices now show up in unique rows in custom vendors"
- refactor: "separated custom & normal vending machine code. Reduced UI code & improved attack chain"
@@ -1,5 +0,0 @@
author: "Time-Green"
delete-after: True
changes:
- rscadd: "Adds an organ growing kit to medical cargo orders. Grow your very own evolved hearts at home!"
- bugfix: "Mutagen can now mutate fish"
@@ -1,4 +0,0 @@
author: "L0pz"
delete-after: True
changes:
- image: "Resprited the whip, chain, cat o' nine tails and liz o' nine tails"
@@ -1,8 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- qol: "The access changing software (the HoP console) now has ID two slots again (one for the HoP's id and one for the ID being changed). You can insert IDs in the secondary slot via the UI or right click, and remove them via the UI or alt-right click."
- qol: "If your PDA is destroyed via acid or bombs, your ID (and similar contents such as disks) are spit out instead of being deleted"
- rscdel: "Deletes the \"New IDs and you\" memo in the HoP's office. They haven't been new for 4 years."
- bugfix: "Engineering sub-tab in the access changing software no longer looks messed up"
- bugfix: "Fix reversed alt-click logic for mod pcs"
@@ -1,4 +0,0 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "burned mess made with a microwave, oven or griddle once again toxins."
@@ -1,6 +0,0 @@
author: "Hatterhat"
delete-after: True
changes:
- code_imp: "Ammo boxes' multiload variable is now a bitflag that determines if a magazine can be multiloaded into or out of. Ammo boxes can multiload in or out, while magazines can only multiload in."
- image: ".223 ammo now has a distinct casing icon."
- bugfix: "Foam force magazines now have a proper description."
@@ -1,4 +0,0 @@
author: "Maximal08"
delete-after: True
changes:
- bugfix: "manufacturing lathe now prints items according to their quantity in the autolathe"
@@ -1,4 +0,0 @@
author: "SSensum13"
delete-after: True
changes:
- bugfix: "fixed incorrect use of bit flags in some components."
@@ -1,6 +0,0 @@
author: "Cameron-The-Raven"
delete-after: True
changes:
- bugfix: "Nar'Sie can no longer be spam-clicked as a ghost and destroy ears via infinite shell creation."
- bugfix: "Cult-banned players can no longer interact with Nar'Sie"
- qol: "Interacting with Nar'Sie as a ghost no longer creates a ghost query and instead allows you to immediately become a harvester after confirming you wish to become a harvester."
@@ -1,4 +0,0 @@
author: "Thunder12345"
delete-after: True
changes:
- bugfix: "Chaplain helmets and clockwork armour now have the same wound protection as the other chaplain body armours."
@@ -1,4 +0,0 @@
author: "tonyhawq"
delete-after: True
changes:
- bugfix: "fixes circuit gun not recharging it's internal cell when an integrated circuit is inserted"
@@ -1,4 +0,0 @@
author: "Exester509"
delete-after: True
changes:
- rscdel: "The Justice mech has been removed."
@@ -1,4 +0,0 @@
author: "Absolucy"
delete-after: True
changes:
- code_imp: "Item weapon description elements are now initialized when first examined, instead of immediately upon initialization."
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Shuttle catastrophe should no longer cause random unintended crashlandings"
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Fixed fishes not dying on dry land"
@@ -1,4 +0,0 @@
author: "LemonInTheDark"
delete-after: True
changes:
- bugfix: "Using fake space tiles on icebox will no longer summon the endless void"
@@ -1,4 +0,0 @@
author: "SmArtKar"
delete-after: True
changes:
- bugfix: "Fixed light flickering potentially causing lag"
@@ -1,4 +0,0 @@
author: "Maximal08"
delete-after: True
changes:
- bugfix: "night vision module can now be activated and turned off again."
@@ -1,4 +0,0 @@
author: "trazodont"
delete-after: True
changes:
- bugfix: "added the CRAFT_CLEARS_REAGENTS flag to the rootdough recipes, bananas + water will no longer doom lizard food ever again"
@@ -1,4 +0,0 @@
author: "Aliceee2ch"
delete-after: True
changes:
- bugfix: "Removed floating posters in DeltaStation science"
+86
View File
@@ -216,3 +216,89 @@
- bugfix: deconstructing material platforms drops the correct sheet types
- bugfix: certain material platforms now have the correct amount of custom materials
in them
2025-08-12:
Absolucy:
- code_imp: Item weapon description elements are now initialized when first examined,
instead of immediately upon initialization.
Aliceee2ch:
- bugfix: Removed floating posters in DeltaStation science
Cameron-The-Raven:
- bugfix: Nar'Sie can no longer be spam-clicked as a ghost and destroy ears via
infinite shell creation.
- bugfix: Cult-banned players can no longer interact with Nar'Sie
- qol: Interacting with Nar'Sie as a ghost no longer creates a ghost query and instead
allows you to immediately become a harvester after confirming you wish to become
a harvester.
Exester509:
- rscdel: The Justice mech has been removed.
Ghommie:
- bugfix: burned mess made with a microwave, oven or griddle once again toxins.
Hatterhat:
- code_imp: Ammo boxes' multiload variable is now a bitflag that determines if a
magazine can be multiloaded into or out of. Ammo boxes can multiload in or out,
while magazines can only multiload in.
- image: .223 ammo now has a distinct casing icon.
- bugfix: Foam force magazines now have a proper description.
L0pz:
- image: Resprited the whip, chain, cat o' nine tails and liz o' nine tails
LemonInTheDark:
- bugfix: Using fake space tiles on icebox will no longer summon the endless void
Maximal08:
- bugfix: manufacturing lathe now prints items according to their quantity in the
autolathe
- bugfix: night vision module can now be activated and turned off again.
Melbert:
- qol: The access changing software (the HoP console) now has ID two slots again
(one for the HoP's id and one for the ID being changed). You can insert IDs
in the secondary slot via the UI or right click, and remove them via the UI
or alt-right click.
- qol: If your PDA is destroyed via acid or bombs, your ID (and similar contents
such as disks) are spit out instead of being deleted
- rscdel: Deletes the "New IDs and you" memo in the HoP's office. They haven't been
new for 4 years.
- bugfix: Engineering sub-tab in the access changing software no longer looks messed
up
- bugfix: Fix reversed alt-click logic for mod pcs
SSensum13:
- bugfix: fixed incorrect use of bit flags in some components.
SmArtKar:
- bugfix: Shuttle catastrophe should no longer cause random unintended crashlandings
- bugfix: Fixed light flickering potentially causing lag
- bugfix: Fixed fishes not dying on dry land
SyncIt21:
- code_imp: cleaned up vending machine code
- qol: vending machines now have more product slogans you never heard before
- qol: custom & normal vending machines now have more feedback on why an item could
not be loaded
- qol: vending machines now display random ads on the UI
- qol: custom vending machines can be deconstructed via crowbar safely only after
unlinking your account from the machine.
- qol: upon deconstructing a custom vendor all its products are moved into its refill
canister & it will be restored when reconstructing the machine elsewhere
- bugfix: Returned items to the vending machine now show up as free in the UI and
won't be greyed out if you don't have credits to get them back
- bugfix: items that leave the vending machine by any means will update the UI in
all cases
- bugfix: loading items by hand to the vending machine now respects the max_amount
for that category
- bugfix: custom vendors can now actually be used by players who are not the owner
thus enabling them to transfer credits to the owner during purchases & basically
they do their job again
- bugfix: custom vendors now show the correct icon for inserted items
- bugfix: Items with different names & custom prices now show up in unique rows
in custom vendors
- refactor: separated custom & normal vending machine code. Reduced UI code & improved
attack chain
Thunder12345:
- bugfix: Chaplain helmets and clockwork armour now have the same wound protection
as the other chaplain body armours.
Time-Green:
- rscadd: Adds an organ growing kit to medical cargo orders. Grow your very own
evolved hearts at home!
- bugfix: Mutagen can now mutate fish
tonyhawq:
- bugfix: fixes circuit gun not recharging it's internal cell when an integrated
circuit is inserted
trazodont:
- bugfix: added the CRAFT_CLEARS_REAGENTS flag to the rootdough recipes, bananas
+ water will no longer doom lizard food ever again