Gets rid of the Druggy var on /living, "fixes" Earthsblood (#67668)

Kill the druggy var
This commit is contained in:
MrMelbert
2022-06-11 20:57:31 -05:00
committed by GitHub
parent e46991aca9
commit 2b2bb0d275
2 changed files with 1 additions and 2 deletions

View File

@@ -153,7 +153,6 @@
///a list of all status effects the mob has
var/list/status_effects
var/druggy = 0
var/list/implants = null

View File

@@ -1154,7 +1154,7 @@
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2 * REM * delta_time, 150)
if(DT_PROB(5, delta_time))
M.say(pick("Yeah, well, you know, that's just, like, uh, your opinion, man.", "Am I glad he's frozen in there and that we're out here, and that he's the sheriff and that we're frozen out here, and that we're in there, and I just remembered, we're out here. What I wanna know is: Where's the caveman?", "It ain't me, it ain't me...", "Make love, not war!", "Stop, hey, what's that sound? Everybody look what's going down...", "Do you believe in magic in a young girl's heart?"), forced = /datum/reagent/medicine/earthsblood)
M.druggy = clamp(M.druggy + (10 * REM * delta_time), 0, 15 * REM * delta_time) //See above
M.adjust_timed_status_effect(20 SECONDS * REM * delta_time, /datum/status_effect/drugginess, max_duration = 30 SECONDS * REM * delta_time)
..()
. = TRUE