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Fixes "thats" in a few item descriptions. (#50520)
* Fixes "thats". * /obj/item/pickaxe/rusted Co-authored-by: spookydonut <github@spooksoftware.com>
This commit is contained in:
@@ -635,13 +635,8 @@
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/obj/structure/closet/crate/miningcar{
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name = "Mining cart"
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},
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/obj/item/pickaxe{
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attack_verb = list("ineffectively hit");
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desc = "A pickaxe thats been left to rust.";
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force = 1;
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name = "rusty pickaxe";
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pixel_x = 5;
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throwforce = 1
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/obj/item/pickaxe/rusted{
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pixel_x = 5
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},
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/turf/open/floor/plating/asteroid/basalt{
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initial_gas_mix = "n2=23;o2=14"
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@@ -895,13 +890,8 @@
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},
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/area/awaymission/caves/research)
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"cQ" = (
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/obj/item/pickaxe{
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attack_verb = list("ineffectively hit");
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desc = "A pickaxe thats been left to rust.";
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force = 1;
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name = "rusty pickaxe";
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pixel_x = 5;
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throwforce = 1
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/obj/item/pickaxe/rusted{
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pixel_x = 5
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},
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/turf/open/floor/plating/asteroid/basalt{
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initial_gas_mix = "n2=23;o2=14"
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@@ -1097,13 +1087,8 @@
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/area/awaymission/caves/BMP_asteroid/level_two)
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"ds" = (
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/obj/structure/closet/secure_closet/personal,
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/obj/item/pickaxe{
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attack_verb = list("ineffectively hit");
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desc = "A pickaxe thats been left to rust.";
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force = 1;
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name = "rusty pickaxe";
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pixel_x = 5;
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throwforce = 1
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/obj/item/pickaxe/rusted{
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pixel_x = 5
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},
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/turf/open/floor/plasteel,
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/area/awaymission/caves/BMP_asteroid/level_two)
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@@ -1492,21 +1477,11 @@
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/area/awaymission/caves/listeningpost)
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"eP" = (
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/obj/structure/table,
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/obj/item/pickaxe{
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attack_verb = list("ineffectively hit");
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desc = "A pickaxe thats been left to rust.";
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force = 1;
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name = "rusty pickaxe";
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pixel_x = 5;
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throwforce = 1
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/obj/item/pickaxe/rusted{
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pixel_x = 5
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},
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/obj/item/pickaxe{
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attack_verb = list("ineffectively hit");
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desc = "A pickaxe thats been left to rust.";
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force = 1;
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name = "rusty pickaxe";
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pixel_x = 5;
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throwforce = 1
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/obj/item/pickaxe/rusted{
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pixel_x = 5
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},
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/turf/open/floor/plasteel,
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/area/awaymission/caves/listeningpost)
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@@ -1872,13 +1847,8 @@
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/obj/structure/closet/crate/miningcar{
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name = "Mining cart"
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},
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/obj/item/pickaxe{
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attack_verb = list("ineffectively hit");
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desc = "A pickaxe thats been left to rust.";
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force = 1;
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name = "rusty pickaxe";
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pixel_x = 5;
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throwforce = 1
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/obj/item/pickaxe/rusted{
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pixel_x = 5
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},
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/obj/item/stack/sheet/mineral/adamantine{
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amount = 15
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@@ -24,6 +24,13 @@
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user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
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return SHAME
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/obj/item/pickaxe/rusted
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name = "rusty pickaxe"
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desc = "A pickaxe that's been left to rust."
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attack_verb = list("ineffectively hit")
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force = 1
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throwforce = 1
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/obj/item/pickaxe/mini
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name = "compact pickaxe"
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desc = "A smaller, compact version of the standard pickaxe."
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