Heads of staff once again get their guns (#12940)

* wewwww

* wew

* wew

* Update token_system.dm

* Update modular_skyrat/modules/blueshield/code/blueshield.dm

Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>

* Update modular_skyrat/modules/sec_haul/code/guns/cmg.dm

Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>

* Update modular_skyrat/modules/sec_haul/code/guns/cmg.dm

Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>

* Revert "Update token_system.dm"

This reverts commit 0a1f2c1bee599e7223107c2e7e3aed6c7dd61016.

* Update MetaStation_skyrat.dmm

* wew

* Update KiloStation_skyrat.dmm

* Update security_officer.dm

* Update warden.dm

* Update bullets.dm

Co-authored-by: Dragonfruits <51841793+Spc-Dragonfruits@users.noreply.github.com>
This commit is contained in:
Gandalf
2022-04-22 00:11:17 +01:00
committed by GitHub
co-authored by Dragonfruits
parent 49f3040f5b
commit 2b9ded6ec9
6 changed files with 27 additions and 11 deletions
@@ -17,7 +17,7 @@
new /obj/item/radio/headset/heads/captain/alt(src)
new /obj/item/radio/headset/heads/captain(src)
new /obj/item/storage/belt/sabre(src)
new /obj/item/gun/energy/e_gun(src)
new /obj/item/storage/box/gunset/pdh_captain(src) // SKYRAT EDIT ADDITION
new /obj/item/door_remote/captain(src)
new /obj/item/storage/photo_album/captain(src)
@@ -37,7 +37,7 @@
new /obj/item/storage/box/ids(src)
new /obj/item/megaphone/command(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/gun/energy/e_gun(src)
new /obj/item/storage/box/gunset/pdh(src) // SKYRAT EDIT ADDITION
new /obj/item/clothing/neck/petcollar(src)
new /obj/item/pet_carrier(src)
new /obj/item/door_remote/civilian(src)
@@ -52,9 +52,10 @@
id_trim = /datum/id_trim/job/head_of_security
uniform = /obj/item/clothing/under/rank/security/head_of_security
suit = /obj/item/clothing/suit/armor/hos/trenchcoat/black //SKYRAT EDIT CHANGE
suit_store = /obj/item/gun/energy/e_gun
//suit_store = /obj/item/gun/energy/e_gun SKYRAT EDIT REMOVAL
backpack_contents = list(
/obj/item/evidencebag = 1,
/obj/item/storage/box/gunset/glock18_hos = 1, // SKYRAT EDIT ADDITION
)
belt = /obj/item/modular_computer/tablet/pda/heads/hos
ears = /obj/item/radio/headset/heads/hos/alt
@@ -53,7 +53,9 @@
shoes = /obj/item/clothing/shoes/jackboots
ears = /obj/item/radio/headset/headset_bs/alt
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
backpack_contents = list(/obj/item/storage/box/gunset/blueshield, /obj/item/melee/baton/security/loaded = 1)
backpack_contents = list(
/obj/item/storage/box/gunset/blueshield = 1,
/obj/item/melee/baton/security/loaded = 1,)
implants = list(/obj/item/implant/mindshield)
backpack = /obj/item/storage/backpack/blueshield
satchel = /obj/item/storage/backpack/satchel/blueshield
@@ -71,12 +73,20 @@
uniform = /obj/item/clothing/under/plasmaman/blueshield
/obj/item/storage/box/gunset/blueshield
name = "Allstar SC-3 PDW 'Hellfire' Gunset"
name = "CMG-1 Gunset"
w_class = WEIGHT_CLASS_NORMAL
/obj/item/gun/ballistic/automatic/cmg/nomag
spawnwithmagazine = FALSE
/obj/item/storage/box/gunset/blueshield/PopulateContents()
. = ..()
new /obj/item/gun/energy/laser/hellgun/blueshield(src)
new /obj/item/gun/ballistic/automatic/cmg/nomag(src)
new /obj/item/ammo_box/magazine/cmgm45(src)
new /obj/item/ammo_box/magazine/cmgm45(src)
new /obj/item/ammo_box/magazine/cmgm45/lethal(src)
new /obj/item/ammo_box/magazine/cmgm45/lethal(src)
new /obj/item/suppressor(src)
/obj/item/ammo_casing/energy/laser/hellfire/bs
projectile_type = /obj/projectile/beam/laser/hellfire
@@ -58,7 +58,10 @@
suit = /obj/item/clothing/suit/armor/vest/nanotrasen_consultant
shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/nanotrasen_consultant
backpack_contents = list(/obj/item/melee/baton/telescopic)
backpack_contents = list(
/obj/item/melee/baton/telescopic = 1,
/obj/item/storage/box/gunset/nanotrasen_consultant = 1,
)
skillchips = list(/obj/item/skillchip/disk_verifier)
@@ -152,4 +155,3 @@
new /obj/item/storage/photo_album/personal(src)
new /obj/item/bedsheet/centcom(src)
new /obj/item/clothing/suit/hooded/wintercoat/centcom/nt_consultant(src)
new /obj/item/gun/energy/e_gun(src)
@@ -213,7 +213,8 @@
/obj/projectile/bullet/advanced/b12mm
name = "12.7x30mm bullet"
damage = 45
damage = 35
wound_bonus = 30
speed = 1
/obj/item/ammo_casing/b12mm/rubber
@@ -229,7 +230,7 @@
name = "12.7x30mm beanbag slug"
icon_state = "bullet_r"
damage = 10
stamina = 50
stamina = 35
ricochets_max = 6
ricochet_incidence_leeway = 0
ricochet_chance = 130
@@ -250,7 +251,7 @@
/obj/projectile/bullet/advanced/b12mm/hp
name = "12mm hollowpoint bullet"
icon_state = "bullet_h"
damage = 47
damage = 35
wound_bonus = 40
embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
weak_against_armour = TRUE
@@ -25,6 +25,7 @@
empty_indicator = TRUE
/obj/item/ammo_box/magazine/cmgm45
name = "\improper CMG-1 magazine (non-lethal)"
icon_state = "c20r45-24"
base_icon_state = "c20r45"
ammo_type = /obj/item/ammo_casing/c45/rubber
@@ -36,6 +37,7 @@
icon_state = "[base_icon_state]-[round(ammo_count(), 2)]"
/obj/item/ammo_box/magazine/cmgm45/lethal
name = "\improper CMG-1 magazine (lethal)"
ammo_type = /obj/item/ammo_casing/c45
/obj/item/ammo_casing/c45/rubber