You no longer waddle when buckled to something (#96400)

## About The Pull Request
Add a buckled check to the waddling element.

## Why It's Good For The Game
Waddling is supposed to represent, well, waddling, like how you walk
funny when you're wearing big, clumsy clown shoes. If you're riding an
ATV, you aren't actually walking with those big clumsy clown shoes,
therefore, you shouldn't be waddling (also because waddling looks too
jittery at higher speeds).

## Changelog

🆑
fix: You no longer waddle when buckled to something.
/🆑
This commit is contained in:
Ghom
2026-06-13 14:50:15 -07:00
committed by GitHub
parent 1ce7454f45
commit 2cc21dba91
+1 -1
View File
@@ -18,7 +18,7 @@
return
if(isliving(moved))
var/mob/living/living_moved = moved
if (living_moved.incapacitated || (living_moved.body_position == LYING_DOWN && !HAS_TRAIT(living_moved, TRAIT_FLOPPING)))
if (living_moved.buckled || living_moved.incapacitated || (living_moved.body_position == LYING_DOWN && !HAS_TRAIT(living_moved, TRAIT_FLOPPING)))
return
waddling_animation(moved)