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Fix: timers not removing from second queue on init (#64138)
Fixes #56292 Why It's Good For The Game Increases chances of smooth experience Changelog cl Semoro fix: timers not removing from second queue on init /cl
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@@ -466,7 +466,7 @@ SUBSYSTEM_DEF(timer)
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if(buckethead == src)
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bucket_list[bucket_pos] = next
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timer_subsystem.bucket_count--
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else if(timeToRun < TIMER_MAX(timer_subsystem))
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else if(bucket_joined)
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timer_subsystem.bucket_count--
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else
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var/l = length(second_queue)
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