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Mutation toxins work on skeletons/plasmamen and the undead (#96709)
## About The Pull Request Adds `MOB_SKELETAL|MOB_UNDEAD` to affected biotypes of mutation toxin ## Why It's Good For The Game This solely stemmed from the discovery that you can mutation toxin into plasmamen but you cannot mutation toxin out of plasmaman. Then I figured "why not vampires and zombies too" ## Changelog 🆑 Melbert balance: Mutation toxins now work on plasmamen, skeletons, zombies, spirits, and vampires /🆑
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@@ -677,6 +677,7 @@
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color = "#5EFF3B" //RGB: 94, 255, 59
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metabolization_rate = 0.5 * REAGENTS_METABOLISM //metabolizes to prevent micro-dosage
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taste_description = "slime"
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affected_biotype = MOB_ORGANIC|MOB_SKELETAL|MOB_UNDEAD
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var/race = /datum/species/human
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var/list/mutationtexts = list( "You don't feel very well." = MUT_MSG_IMMEDIATE,
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"Your skin feels a bit abnormal." = MUT_MSG_IMMEDIATE,
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