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@@ -183,11 +183,10 @@ Difficulty: Very Hard
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shoot_projectile(T)
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/blast(set_angle)
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var/turf/own_turf = get_turf(src)
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var/turf/target_turf = get_turf(target)
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playsound(own_turf, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
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newtonian_move(get_dir(target_turf, targets_from))
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var/angle_to_target = Get_Angle(own_turf, target_turf)
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playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
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newtonian_move(get_dir(target_turf, src))
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var/angle_to_target = Get_Angle(src, target_turf)
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if(isnum(set_angle))
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angle_to_target = set_angle
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var/static/list/colossus_shotgun_shot_angles = list(12.5, 7.5, 2.5, -2.5, -7.5, -12.5)
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@@ -197,7 +196,7 @@ Difficulty: Very Hard
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/mob/living/simple_animal/hostile/megafauna/colossus/proc/dir_shots(list/dirs)
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if(!islist(dirs))
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dirs = GLOB.alldirs.Copy()
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playsound(get_turf(src), 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
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playsound(src, 'sound/magic/clockwork/invoke_general.ogg', 200, 1, 2)
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for(var/d in dirs)
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var/turf/E = get_step(src, d)
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shoot_projectile(E)
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@@ -207,7 +206,7 @@ Difficulty: Very Hard
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if(M.client)
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flash_color(M.client, "#C80000", 1)
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shake_camera(M, 4, 3)
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playsound(get_turf(src), 'sound/magic/clockwork/narsie_attack.ogg', 200, 1)
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playsound(src, 'sound/magic/clockwork/narsie_attack.ogg', 200, 1)
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