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Ian costume is now Corgi costume, made from corgi hide, can be put on a corgi to visually hide if they're shaved, get corgi hide from butchering corgis, furismurder
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@@ -12,6 +12,14 @@
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icon_state = "sheet-corgi"
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origin_tech = null
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var/global/list/datum/stack_recipe/corgi_recipes = list ( \
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new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, on_floor = 1), \
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)
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/obj/item/stack/sheet/animalhide/corgi/New(var/loc, var/amount=null)
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recipes = corgi_recipes
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return ..()
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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@@ -220,21 +220,21 @@
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flags = NODROP
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/obj/item/clothing/suit/hooded/ian_costume //It's Ian, rub his bell- oh god what happened to his inside parts?
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name = "ian costume"
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desc = "A costume that looks like someone made Ian human, it won't guarantee belly rubs."
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name = "corgi costume"
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desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
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icon_state = "ian"
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item_state = "labcoat"
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body_parts_covered = CHEST|GROIN|ARMS
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//cold_protection = CHEST|GROIN|ARMS
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//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Uncomment if Ian's body warms you at night
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//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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allowed = list(,)
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hooded = 1
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action_button_name = "Toggle Ian Hood"
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hoodtype = /obj/item/clothing/head/ian_hood
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/obj/item/clothing/head/ian_hood
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name = "ian hood"
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desc = "A hood that looks just like Ian's head, it won't guarantee dog biscuits."
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name = "corgi hood"
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desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
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icon_state = "ian"
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body_parts_covered = HEAD
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//cold_protection = HEAD
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@@ -22,7 +22,7 @@
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icon_living = "corgi"
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icon_dead = "corgi_dead"
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gender = MALE
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi = 3)
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab/corgi = 3, /obj/item/stack/sheet/animalhide/corgi = 1)
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childtype = /mob/living/simple_animal/pet/dog/corgi/puppy
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species = /mob/living/simple_animal/pet/dog
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var/shaved = 0
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@@ -181,6 +181,7 @@
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/obj/item/weapon/tank/internals/oxygen,
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/obj/item/weapon/tank/internals/air,
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/obj/item/weapon/extinguisher,
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/obj/item/clothing/suit/hooded/ian_costume,
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)
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if( ! ( item_to_add.type in allowed_types ) )
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